Merge branch 'master' into gl-render

This commit is contained in:
Themaister 2013-03-29 02:53:27 +01:00
commit d844dfce00
7 changed files with 609 additions and 208 deletions

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@ -239,6 +239,10 @@ static inline bool load_gl_proc_win32(gl_t *gl)
#define pglUnmapBuffer glUnmapBuffer
#endif
#ifdef __APPLE__
#define GL_RGBA32F GL_RGBA32F_ARB
#endif
////////////////// Shaders
#ifdef HAVE_OPENGLES2

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@ -0,0 +1,185 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2013 - Jason Fetters
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "boolean.h"
#include "../../rarch_wrapper.h"
#include "btdynamic.h"
#include "btpad.h"
enum btpad_ps3_state { BTPAD_PS3_INITIALIZING, BTPAD_PS3_PENDING, BTPAD_PS3_WANT_NAME, BTPAD_PS3_CONNECTED };
struct btpad_ps3_data
{
enum btpad_ps3_state state;
uint8_t data[512];
bool have_address;
bd_addr_t address;
uint32_t handle;
uint32_t channels[2];
};
static void* btpad_ps3_connect()
{
struct btpad_ps3_data* device = malloc(sizeof(struct btpad_ps3_data));
memset(device, 0, sizeof(*device));
ios_add_log_message("BTstack PS3: Registering HID INTERRUPT service");
bt_send_cmd_ptr(l2cap_register_service_ptr, PSM_HID_INTERRUPT, 672);
device->state = BTPAD_PS3_INITIALIZING;
return device;
}
static void btpad_ps3_disconnect(struct btpad_ps3_data* device)
{
ios_add_log_message("BTstack PS3: Disconnecting.");
bt_send_cmd_ptr(hci_disconnect_ptr, device->handle, 0x15);
free(device);
}
static void btpad_ps3_setleds(struct btpad_ps3_data* device, unsigned leds)
{
static uint8_t report_buffer[] = {
0x52, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0x27, 0x10, 0x00, 0x32,
0xff, 0x27, 0x10, 0x00, 0x32,
0xff, 0x27, 0x10, 0x00, 0x32,
0xff, 0x27, 0x10, 0x00, 0x32,
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
report_buffer[11] = (leds & 0xF) << 1;
bt_send_l2cap_ptr(device->channels[0], report_buffer, sizeof(report_buffer));
}
static uint32_t btpad_ps3_get_buttons(struct btpad_ps3_data* device)
{
return (device->state == BTPAD_PS3_CONNECTED) ? device->data[3] | (device->data[4] << 8) : 0;
}
static void btpad_ps3_packet_handler(struct btpad_ps3_data* device, uint8_t packet_type, uint16_t channel, uint8_t *packet, uint16_t size)
{
if (packet_type == HCI_EVENT_PACKET)
{
if (device->state == BTPAD_PS3_INITIALIZING)
{
if (packet[0] == L2CAP_EVENT_SERVICE_REGISTERED)
{
uint32_t psm = READ_BT_16(packet, 3);
if (psm == PSM_HID_INTERRUPT)
{
ios_add_log_message("BTstack PS3: HID INTERRUPT service registered");
ios_add_log_message("BTstack PS3: Registering HID CONTROL service");
bt_send_cmd_ptr(l2cap_register_service_ptr, PSM_HID_CONTROL, 672);
}
else if(psm == PSM_HID_CONTROL)
{
ios_add_log_message("BTstack PS3: HID CONTROL service registered");
ios_add_log_message("BTstack PS3: Waiting for connection");
device->state = BTPAD_PS3_PENDING;
}
}
}
else if(device->state == BTPAD_PS3_PENDING)
{
if (packet[0] == L2CAP_EVENT_INCOMING_CONNECTION)
{
const uint32_t psm = READ_BT_16(packet, 10);
const unsigned interrupt = (psm == PSM_HID_INTERRUPT) ? 1 : 0;
ios_add_log_message("BTstack PS3: Incoming L2CAP connection for PSM: %02X", psm);
bd_addr_t address;
bt_flip_addr_ptr(address, &packet[2]);
if (!device->have_address || BD_ADDR_CMP(device->address, address) == 0)
{
device->have_address = true;
bt_flip_addr_ptr(device->address, &packet[2]);
device->handle = READ_BT_16(packet, 8);
device->channels[interrupt] = READ_BT_16(packet, 12);
bt_send_cmd_ptr(l2cap_accept_connection_ptr, device->channels[interrupt]);
ios_add_log_message("BTstack PS3: Connection accepted");
if (device->channels[0] && device->channels[1])
{
ios_add_log_message("BTstack PS3: Got both channels, requesting name");
bt_send_cmd_ptr(hci_remote_name_request_ptr, device->address, 0, 0, 0);
device->state = BTPAD_PS3_WANT_NAME;
}
}
else
ios_add_log_message("BTstack PS3: Connection unexpected; ignoring");
}
}
else if(device->state == BTPAD_PS3_WANT_NAME)
{
if (packet[0] == HCI_EVENT_REMOTE_NAME_REQUEST_COMPLETE)
{
bd_addr_t event_addr;
bt_flip_addr_ptr(event_addr, &packet[3]);
if (BD_ADDR_CMP(event_addr, device->address) == 0)
{
if (strncmp((char*)&packet[9], "PLAYSTATION(R)3 Controller", 26) == 0)
{
ios_add_log_message("BTstack PS3: Got 'PLAYSTATION(R)3 Controller'; Sending startup packets");
// Special packet to tell PS3 controller to send reports
uint8_t data[] = {0x53, 0xF4, 0x42, 0x03, 0x00, 0x00};
bt_send_l2cap_ptr(device->channels[0], data, 6);
btpad_ps3_setleds(device, 1);
device->state = BTPAD_PS3_CONNECTED;
}
else
{
ios_add_log_message("BTstack PS3: Got %200s; Will keep looking", (char*)&packet[9]);
device->have_address = 0;
device->handle = 0;
device->channels[0] = 0;
device->channels[1] = 0;
device->state = BTPAD_PS3_PENDING;
}
}
}
}
}
else if (packet_type == L2CAP_DATA_PACKET && packet[0] == 0xA1)
memcpy(device->data, packet, size);
}
struct btpad_interface btpad_ps3 =
{
(void*)&btpad_ps3_connect,
(void*)&btpad_ps3_disconnect,
(void*)&btpad_ps3_setleds,
(void*)&btpad_ps3_get_buttons,
(void*)&btpad_ps3_packet_handler
};

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@ -0,0 +1,245 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2013 - Jason Fetters
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "boolean.h"
#include "../../rarch_wrapper.h"
#include "btdynamic.h"
#include "btpad.h"
#include "wiimote.h"
enum btpad_wii_state { BTPAD_WII_WAITING, BTPAD_WII_PENDING, BTPAD_WII_WANT_NAME, BTPAD_WII_CONNECTING, BTPAD_WII_CONNECTED };
struct btpad_wii_data
{
enum btpad_wii_state state;
struct wiimote_t wiimote;
bd_addr_t address;
uint32_t page_scan_repetition_mode;
uint32_t class;
uint32_t clock_offset;
};
static void* btpad_wii_connect()
{
struct btpad_wii_data* device = malloc(sizeof(struct btpad_wii_data));
memset(device, 0, sizeof(struct btpad_wii_data));
ios_add_log_message("BTstack Wii: Waiting for connection");
bt_send_cmd_ptr(hci_inquiry_ptr, HCI_INQUIRY_LAP, 3, 0);
device->state = BTPAD_WII_WAITING;
return device;
}
static void btpad_wii_disconnect(struct btpad_wii_data* device)
{
ios_add_log_message("BTstack Wii: Disconnecting.");
bt_send_cmd_ptr(hci_disconnect_ptr, device->wiimote.wiiMoteConHandle, 0x15);
free(device);
}
static void btpad_wii_setleds(struct btpad_wii_data* device, unsigned leds)
{
}
static uint32_t btpad_wii_get_buttons(struct btpad_wii_data* device)
{
return (device->state == BTPAD_WII_CONNECTED) ? device->wiimote.btns | (device->wiimote.exp.classic.btns << 16) : 0;
}
static void btpad_wii_packet_handler(struct btpad_wii_data* device, uint8_t packet_type, uint16_t channel, uint8_t *packet, uint16_t size)
{
if (packet_type == HCI_EVENT_PACKET && packet[0] == HCI_EVENT_PIN_CODE_REQUEST)
{
ios_add_log_message("BTstack Wii: Sending PIN");
bd_addr_t event_addr;
bt_flip_addr_ptr(event_addr, &packet[2]);
bt_send_cmd_ptr(hci_pin_code_request_reply_ptr, event_addr, 6, &packet[2]);
}
if (packet_type == HCI_EVENT_PACKET)
{
if (device->state == BTPAD_WII_WAITING)
{
switch (packet[0])
{
case HCI_EVENT_INQUIRY_RESULT:
{
if (packet[2])
{
ios_add_log_message("BTstack Wii: Inquiry found device");
device->state = BTPAD_WII_PENDING;
bt_flip_addr_ptr(device->address, &packet[3]);
device->page_scan_repetition_mode = packet [3 + packet[2] * (6)];
device->class = READ_BT_24(packet, 3 + packet[2] * (6+1+1+1));
device->clock_offset = READ_BT_16(packet, 3 + packet[2] * (6+1+1+1+3)) & 0x7fff;
}
break;
}
case HCI_EVENT_INQUIRY_COMPLETE:
{
bt_send_cmd_ptr(hci_inquiry_ptr, HCI_INQUIRY_LAP, 3, 0);
break;
}
}
}
else if(device->state == BTPAD_WII_PENDING)
{
if (packet[0] == HCI_EVENT_INQUIRY_COMPLETE)
{
ios_add_log_message("BTstack Wii: Got inquiry complete; requesting name\n");
device->state = BTPAD_WII_WANT_NAME;
bt_send_cmd_ptr(hci_remote_name_request_ptr, device->address, device->page_scan_repetition_mode,
0, device->clock_offset | 0x8000);
}
}
else if(device->state == BTPAD_WII_WANT_NAME)
{
if (packet[0] == HCI_EVENT_REMOTE_NAME_REQUEST_COMPLETE)
{
bd_addr_t event_addr;
bt_flip_addr_ptr(event_addr, &packet[3]);
if (BD_ADDR_CMP(event_addr, device->address) == 0)
{
if (strncmp((char*)&packet[9], "Nintendo RVL-CNT-01", 19) == 0)
{
ios_add_log_message("BTstack Wii: Got Nintendo RVL-CNT-01; Connecting");
device->state = BTPAD_WII_CONNECTING;
bt_send_cmd_ptr(l2cap_create_channel_ptr, device->address, PSM_HID_CONTROL);
}
else
{
ios_add_log_message("BTstack Wii: Unrecognized device %s; Will keep looking", (char*)&packet[9]);
memset(device, 0, sizeof(*device));
device->state = BTPAD_WII_WAITING;
bt_send_cmd_ptr(hci_inquiry_ptr, HCI_INQUIRY_LAP, 3, 0);
}
}
else
ios_add_log_message("BTstack Wii: Connection unexpected; ignoring");
}
}
else if(device->state == BTPAD_WII_CONNECTING)
{
if (packet[0] == L2CAP_EVENT_CHANNEL_OPENED)
{
bd_addr_t event_addr;
bt_flip_addr_ptr(event_addr, &packet[3]);
if (BD_ADDR_CMP(device->address, event_addr) != 0)
{
ios_add_log_message("BTstack Wii: Incoming L2CAP connection not recognized; ignoring");
return;
}
const uint16_t psm = READ_BT_16(packet, 11);
if (packet[2] == 0)
{
ios_add_log_message("BTstack: WiiMote L2CAP channel opened: %02X\n", psm);
if (psm == PSM_HID_CONTROL)
{
ios_add_log_message("BTstack Wii: Got HID CONTROL channel; Opening INTERRUPT");
bt_send_cmd_ptr(l2cap_create_channel_ptr, device->address, PSM_HID_INTERRUPT);
memset(&device->wiimote, 0, sizeof(struct wiimote_t));
device->wiimote.c_source_cid = READ_BT_16(packet, 13);
device->wiimote.wiiMoteConHandle = READ_BT_16(packet, 9);
memcpy(&device->wiimote.addr, &device->address, BD_ADDR_LEN);
device->wiimote.exp.type = EXP_NONE;
}
else if (psm == PSM_HID_INTERRUPT)
{
ios_add_log_message("BTstack Wii: Got HID INTERRUPT channel; Connected");
device->state = BTPAD_WII_CONNECTED;
device->wiimote.i_source_cid = READ_BT_16(packet, 13);
device->wiimote.state = WIIMOTE_STATE_CONNECTED;
wiimote_handshake(&device->wiimote, -1, NULL, -1);
}
}
else
{
ios_add_log_message("BTstack Wii: Failed to open WiiMote L2CAP channel for PSM: %02X", psm);
}
}
}
}
else if(packet_type == L2CAP_DATA_PACKET)
{
byte* msg = packet + 2;
switch (packet[1])
{
case WM_RPT_BTN:
{
wiimote_pressed_buttons(&device->wiimote, msg);
break;
}
case WM_RPT_READ:
{
wiimote_pressed_buttons(&device->wiimote, msg);
byte len = ((msg[2] & 0xF0) >> 4) + 1;
byte *data = (msg + 5);
wiimote_handshake(&device->wiimote, WM_RPT_READ, data, len);
return;
}
case WM_RPT_CTRL_STATUS:
{
wiimote_pressed_buttons(&device->wiimote, msg);
wiimote_handshake(&device->wiimote,WM_RPT_CTRL_STATUS,msg,-1);
return;
}
case WM_RPT_BTN_EXP:
{
wiimote_pressed_buttons(&device->wiimote, msg);
wiimote_handle_expansion(&device->wiimote, msg+2);
break;
}
}
}
}
struct btpad_interface btpad_wii =
{
(void*)&btpad_wii_connect,
(void*)&btpad_wii_disconnect,
(void*)&btpad_wii_setleds,
(void*)&btpad_wii_get_buttons,
(void*)&btpad_wii_packet_handler
};

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@ -133,9 +133,9 @@ static RASettingData* custom_action(NSString* action)
(void)[[RASettingsList alloc] init];
}
- (RASettingsList*)initWithModule:(RAModuleInfo*)module
- (id)init
{
config_file_t* config = config_file_new([module.configPath UTF8String]);
config_file_t* config = config_file_new([[RetroArch_iOS get].moduleInfo.configPath UTF8String]);
NSString* overlay_path = [[[NSBundle mainBundle] bundlePath] stringByAppendingString:@"/overlays/"];
NSString* shader_path = [[[NSBundle mainBundle] bundlePath] stringByAppendingString:@"/shaders/"];

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@ -2,7 +2,6 @@ void rglGcmFifoFinish (void *data);
GLboolean rglGcmFifoReferenceInUse (void *data, GLuint reference);
GLuint rglGcmFifoPutReference (void *data);
void rglGcmFifoFlush (void *data);
uint32_t *rglGcmFifoWaitForFreeSpace (void *data, GLuint spaceInWords);
void rglGcmGetTileRegionInfo (void *data, GLuint *address, GLuint *size);
GLboolean rglGcmTryResizeTileRegion( GLuint address, GLuint size, void *data);

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@ -1500,19 +1500,6 @@ GLboolean rglGcmFifoReferenceInUse (void *data, GLuint reference)
return GL_TRUE;
}
// Wait until the requested space is available.
// If not currently available, will call the out of space callback
uint32_t * rglGcmFifoWaitForFreeSpace (void *data, GLuint spaceInWords)
{
rglGcmFifo *fifo = (rglGcmFifo*)data;
if ( fifo->current + spaceInWords + 1024 > fifo->end )
rglOutOfSpaceCallback( fifo, spaceInWords );
return rglGcmState_i.fifo.current;
}
void rglGcmFifoInit (void *data, void *dmaControl, unsigned long dmaPushBufferOffset, uint32_t*dmaPushBuffer,
GLuint dmaPushBufferSize )
{
@ -2065,15 +2052,10 @@ int32_t rglOutOfSpaceCallback (void *data, uint32_t spaceInWords)
// If the current end isn't the same as the full fifo end we
// aren't at the end. Just go ahead and set the next begin and end
if(fifo->end != fifo->dmaPushBufferEnd)
{
nextbegin = (uint32_t *)fifo->end + 1;
nextend = nextbegin + fifo->fifoBlockSize/sizeof(uint32_t) - 1;
}
else
{
nextbegin = (uint32_t *)fifo->dmaPushBufferBegin;
nextend = nextbegin + (fifo->fifoBlockSize)/sizeof(uint32_t) - 1;
}
nextend = nextbegin + (fifo->fifoBlockSize)/sizeof(uint32_t) - 1;
cellGcmAddressToOffset(nextbegin, &nextbeginoffset);
cellGcmAddressToOffset(nextend, &nextendoffset);
@ -2087,8 +2069,6 @@ int32_t rglOutOfSpaceCallback (void *data, uint32_t spaceInWords)
fifo->current = nextbegin;
fifo->end = nextend;
const GLuint nopsAtBegin = 8;
//if Gpu busy with the new area, stall and flush
uint32_t get = fifo->dmaControl->Get;
@ -2106,17 +2086,15 @@ int32_t rglOutOfSpaceCallback (void *data, uint32_t spaceInWords)
while(((get >= nextbeginoffset) && (get <= nextendoffset))
|| ((0 <= get) && (get < 0x10000)))
{
// Don't be a ppu hog ;)
sys_timer_usleep(30);
get = fifo->dmaControl->Get;
cellGcmIoOffsetToAddress( get, &getEA );
}
// need to add some nops here at the beginning for a issue with the get and the put being at the
// same position when the fifo is in GPU memory.
for ( GLuint i = 0; i < nopsAtBegin; i++ )
for ( GLuint i = 0; i < 8; i++ )
{
fifo->current[0] = RGLGCM_NOP();
fifo->current[0] = 0;
fifo->current++;
}

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@ -1664,88 +1664,86 @@ static inline void rglValidateStates (GLuint mask)
long unit = unitsInUse[i];
rglTexture* texture = LContext->TextureImageUnits[unit].currentTexture;
if (texture)
if (!texture)
continue;
// Validate resources of a texture and set it to a unit
if (RGL_UNLIKELY( texture->revalidate))
rglPlatformValidateTextureResources(texture); // this updates the isComplete bit.
GLboolean isCompleteCache = texture->isComplete;
if (RGL_LIKELY(isCompleteCache))
{
// Validate resources of a texture and set it to a unit
if (RGL_UNLIKELY( texture->revalidate))
rglPlatformValidateTextureResources(texture); // this updates the isComplete bit.
// Set a texture to a gcm texture unit
GLboolean isCompleteCache = texture->isComplete;
rglGcmTexture *platformTexture = ( rglGcmTexture * )texture->platformTexture;
const GLuint imageOffset = gmmIdToOffset(platformTexture->gpuAddressId) +
platformTexture->gpuAddressIdOffset;
platformTexture->gcmTexture.offset = imageOffset;
if (RGL_LIKELY(isCompleteCache))
{
// Set a texture to a gcm texture unit
// set up the texture unit with the info for the current texture
// bind texture , control 1,3,format and remap
rglGcmTexture *platformTexture = ( rglGcmTexture * )texture->platformTexture;
const GLuint imageOffset = gmmIdToOffset(platformTexture->gpuAddressId) +
platformTexture->gpuAddressIdOffset;
platformTexture->gcmTexture.offset = imageOffset;
GCM_FUNC_SAFE( cellGcmSetTexture, unit, &platformTexture->gcmTexture );
CellGcmContextData *gcm_context = (CellGcmContextData*)&rglGcmState_i.fifo;
cellGcmReserveMethodSizeInline(gcm_context, 11);
uint32_t *current = gcm_context->current;
current[0] = CELL_GCM_METHOD_HEADER_TEXTURE_OFFSET(unit, 8);
current[1] = CELL_GCM_METHOD_DATA_TEXTURE_OFFSET(platformTexture->gcmTexture.offset);
current[2] = CELL_GCM_METHOD_DATA_TEXTURE_FORMAT(platformTexture->gcmTexture.location,
platformTexture->gcmTexture.cubemap,
platformTexture->gcmTexture.dimension,
platformTexture->gcmTexture.format,
platformTexture->gcmTexture.mipmap);
current[3] = CELL_GCM_METHOD_DATA_TEXTURE_ADDRESS( platformTexture->gcmMethods.address.wrapS,
platformTexture->gcmMethods.address.wrapT,
platformTexture->gcmMethods.address.wrapR,
platformTexture->gcmMethods.address.unsignedRemap,
platformTexture->gcmMethods.address.zfunc,
platformTexture->gcmMethods.address.gamma,
0);
current[4] = CELL_GCM_METHOD_DATA_TEXTURE_CONTROL0(CELL_GCM_TRUE,
platformTexture->gcmMethods.control0.minLOD,
platformTexture->gcmMethods.control0.maxLOD,
platformTexture->gcmMethods.control0.maxAniso);
current[5] = platformTexture->gcmTexture.remap;
current[6] = CELL_GCM_METHOD_DATA_TEXTURE_FILTER(
(platformTexture->gcmMethods.filter.bias & 0x1fff),
platformTexture->gcmMethods.filter.min,
platformTexture->gcmMethods.filter.mag,
platformTexture->gcmMethods.filter.conv);
current[7] = CELL_GCM_METHOD_DATA_TEXTURE_IMAGE_RECT(
platformTexture->gcmTexture.height,
platformTexture->gcmTexture.width);
current[8] = CELL_GCM_METHOD_DATA_TEXTURE_BORDER_COLOR(
platformTexture->gcmMethods.borderColor);
current[9] = CELL_GCM_METHOD_HEADER_TEXTURE_CONTROL3(unit,1);
current[10] = CELL_GCM_METHOD_DATA_TEXTURE_CONTROL3(
platformTexture->gcmTexture.pitch,
platformTexture->gcmTexture.depth);
gcm_context->current = &current[11];
}
else
{
// Validate incomplete texture by remapping
//RGL_REPORT_EXTRA( RGL_REPORT_TEXTURE_INCOMPLETE, "Texture %d bound to unit %d(%s) is incomplete.", texture->name, unit, rglGetGLEnumName( texture->target ) );
GLuint remap = CELL_GCM_REMAP_MODE(
CELL_GCM_TEXTURE_REMAP_ORDER_XYXY,
CELL_GCM_TEXTURE_REMAP_FROM_A,
CELL_GCM_TEXTURE_REMAP_FROM_R,
CELL_GCM_TEXTURE_REMAP_FROM_G,
CELL_GCM_TEXTURE_REMAP_FROM_B,
CELL_GCM_TEXTURE_REMAP_ONE,
CELL_GCM_TEXTURE_REMAP_ZERO,
CELL_GCM_TEXTURE_REMAP_ZERO,
CELL_GCM_TEXTURE_REMAP_ZERO );
// set up the texture unit with the info for the current texture
// bind texture , control 1,3,format and remap
// [YLIN] Contiguous GCM calls in fact will cause LHSs between them
// There is no walkaround for this but not to use GCM functions
GCM_FUNC_SAFE( cellGcmSetTexture, unit, &platformTexture->gcmTexture );
CellGcmContextData *gcm_context = (CellGcmContextData*)&rglGcmState_i.fifo;
cellGcmReserveMethodSizeInline(gcm_context, 11);
uint32_t *current = gcm_context->current;
current[0] = CELL_GCM_METHOD_HEADER_TEXTURE_OFFSET(unit, 8);
current[1] = CELL_GCM_METHOD_DATA_TEXTURE_OFFSET(platformTexture->gcmTexture.offset);
current[2] = CELL_GCM_METHOD_DATA_TEXTURE_FORMAT(platformTexture->gcmTexture.location,
platformTexture->gcmTexture.cubemap,
platformTexture->gcmTexture.dimension,
platformTexture->gcmTexture.format,
platformTexture->gcmTexture.mipmap);
current[3] = CELL_GCM_METHOD_DATA_TEXTURE_ADDRESS( platformTexture->gcmMethods.address.wrapS,
platformTexture->gcmMethods.address.wrapT,
platformTexture->gcmMethods.address.wrapR,
platformTexture->gcmMethods.address.unsignedRemap,
platformTexture->gcmMethods.address.zfunc,
platformTexture->gcmMethods.address.gamma,
0);
current[4] = CELL_GCM_METHOD_DATA_TEXTURE_CONTROL0(CELL_GCM_TRUE,
platformTexture->gcmMethods.control0.minLOD,
platformTexture->gcmMethods.control0.maxLOD,
platformTexture->gcmMethods.control0.maxAniso);
current[5] = platformTexture->gcmTexture.remap;
current[6] = CELL_GCM_METHOD_DATA_TEXTURE_FILTER(
(platformTexture->gcmMethods.filter.bias & 0x1fff),
platformTexture->gcmMethods.filter.min,
platformTexture->gcmMethods.filter.mag,
platformTexture->gcmMethods.filter.conv);
current[7] = CELL_GCM_METHOD_DATA_TEXTURE_IMAGE_RECT(
platformTexture->gcmTexture.height,
platformTexture->gcmTexture.width);
current[8] = CELL_GCM_METHOD_DATA_TEXTURE_BORDER_COLOR(
platformTexture->gcmMethods.borderColor);
current[9] = CELL_GCM_METHOD_HEADER_TEXTURE_CONTROL3(unit,1);
current[10] = CELL_GCM_METHOD_DATA_TEXTURE_CONTROL3(
platformTexture->gcmTexture.pitch,
platformTexture->gcmTexture.depth);
gcm_context->current = &current[11];
}
else
{
// Validate incomplete texture by remapping
//RGL_REPORT_EXTRA( RGL_REPORT_TEXTURE_INCOMPLETE, "Texture %d bound to unit %d(%s) is incomplete.", texture->name, unit, rglGetGLEnumName( texture->target ) );
GLuint remap = CELL_GCM_REMAP_MODE(
CELL_GCM_TEXTURE_REMAP_ORDER_XYXY,
CELL_GCM_TEXTURE_REMAP_FROM_A,
CELL_GCM_TEXTURE_REMAP_FROM_R,
CELL_GCM_TEXTURE_REMAP_FROM_G,
CELL_GCM_TEXTURE_REMAP_FROM_B,
CELL_GCM_TEXTURE_REMAP_ONE,
CELL_GCM_TEXTURE_REMAP_ZERO,
CELL_GCM_TEXTURE_REMAP_ZERO,
CELL_GCM_TEXTURE_REMAP_ZERO );
// disable control 0
GCM_FUNC( cellGcmSetTextureControl, unit, CELL_GCM_FALSE, 0, 0, 0 );
// set texture remap only
GCM_FUNC( cellGcmSetTextureRemap, unit, remap );
}
// disable control 0
GCM_FUNC( cellGcmSetTextureControl, unit, CELL_GCM_FALSE, 0, 0, 0 );
// set texture remap only
GCM_FUNC( cellGcmSetTextureRemap, unit, remap );
}
}
}
@ -1766,7 +1764,14 @@ static inline void rglValidateStates (GLuint mask)
conf.registerCount = program->header.vertexProgram.registerCount;
conf.attributeInputMask = program->header.attributeInputMask;
rglGcmFifoWaitForFreeSpace( &rglGcmState_i.fifo, 7 + 5 * conf.instructionCount );
rglGcmFifo *fifo = (rglGcmFifo*)&rglGcmState_i.fifo;
GLuint spaceInWords = 7 + 5 * conf.instructionCount;
// Push a CG program onto the current command buffer
// make sure there is space for the pushbuffer + any nops we need to add for alignment
if ( fifo->current + spaceInWords + 1024 > fifo->end )
rglOutOfSpaceCallback( fifo, spaceInWords );
GCM_FUNC( cellGcmSetVertexProgramLoad, &conf, program->ucode );
GCM_FUNC( cellGcmSetUserClipPlaneControl, 0, 0, 0, 0, 0, 0 );
@ -1781,110 +1786,92 @@ static inline void rglValidateStates (GLuint mask)
for ( int i = 0;i < count;i++ )
{
const CgParameterEntry *parameterEntry = program->parametersEntries + program->defaultValuesIndices[i].entryIndex;
if (( parameterEntry->flags & CGPF_REFERENCED ) && ( parameterEntry->flags & CGPV_MASK ) == CGPV_CONSTANT )
GLboolean cond = (( parameterEntry->flags & CGPF_REFERENCED )
&& ( parameterEntry->flags & CGPV_MASK ) == CGPV_CONSTANT );
if (!cond)
continue;
const float *value = program->defaultValues +
program->defaultValuesIndices[i].defaultValueIndex;
const CgParameterResource *parameterResource = rglGetParameterResource( program, parameterEntry );
GLboolean cond2 = parameterResource->resource != (unsigned short) - 1;
if (!cond2)
continue;
switch ( parameterResource->type )
{
const float *value = program->defaultValues +
program->defaultValuesIndices[i].defaultValueIndex;
const CgParameterResource *parameterResource = rglGetParameterResource( program, parameterEntry );
if (parameterResource->resource != (unsigned short) - 1)
{
switch ( parameterResource->type )
case CG_FLOAT:
case CG_FLOAT1:
case CG_FLOAT2:
case CG_FLOAT3:
case CG_FLOAT4:
case CG_HALF:
case CG_HALF1:
case CG_HALF2:
case CG_HALF3:
case CG_HALF4:
case CG_INT:
case CG_INT1:
case CG_INT2:
case CG_INT3:
case CG_INT4:
case CG_BOOL:
case CG_BOOL1:
case CG_BOOL2:
case CG_BOOL3:
case CG_BOOL4:
case CG_FIXED:
case CG_FIXED1:
case CG_FIXED2:
case CG_FIXED3:
case CG_FIXED4:
GCM_FUNC( cellGcmSetVertexProgramParameterBlock, parameterResource->resource, 1, value ); // GCM_PORT_TESTED [Cedric]
break;
case CG_FLOAT4x4:
case CG_HALF4x4:
case CG_INT4x4:
case CG_BOOL4x4:
case CG_FIXED4x4:
// set 4 consts
{
case CG_FLOAT:
case CG_FLOAT1:
case CG_FLOAT2:
case CG_FLOAT3:
case CG_FLOAT4:
GCM_FUNC( cellGcmSetVertexProgramParameterBlock, parameterResource->resource, 1, value ); // GCM_PORT_TESTED [Cedric]
break;
case CG_FLOAT4x4:
// set 4 consts
{
GLfloat v2[16];
v2[0] = value[0];v2[1] = value[4];v2[2] = value[8];v2[3] = value[12];
v2[4] = value[1];v2[5] = value[5];v2[6] = value[9];v2[7] = value[13];
v2[8] = value[2];v2[9] = value[6];v2[10] = value[10];v2[11] = value[14];
v2[12] = value[3];v2[13] = value[7];v2[14] = value[11];v2[15] = value[15];
GCM_FUNC( cellGcmSetVertexProgramParameterBlock, parameterResource->resource, 4, v2 ); // GCM_PORT_TESTED [Cedric]
}
break;
case CG_FLOAT3x3:
// set 3 consts
{
GLfloat v2[12];
v2[0] = value[0];v2[1] = value[3];v2[2] = value[6];v2[3] = 0;
v2[4] = value[1];v2[5] = value[4];v2[6] = value[7];v2[7] = 0;
v2[8] = value[2];v2[9] = value[5];v2[10] = value[8];v2[11] = 0;
GCM_FUNC( cellGcmSetVertexProgramParameterBlock, parameterResource->resource, 3, v2 );
}
break;
case CG_HALF:
case CG_HALF1:
case CG_HALF2:
case CG_HALF3:
case CG_HALF4:
case CG_INT:
case CG_INT1:
case CG_INT2:
case CG_INT3:
case CG_INT4:
case CG_BOOL:
case CG_BOOL1:
case CG_BOOL2:
case CG_BOOL3:
case CG_BOOL4:
case CG_FIXED:
case CG_FIXED1:
case CG_FIXED2:
case CG_FIXED3:
case CG_FIXED4:
GCM_FUNC( cellGcmSetVertexProgramParameterBlock, parameterResource->resource, 1, value ); // GCM_PORT_TESTED [Cedric]
break;
case CG_HALF4x4:
case CG_INT4x4:
case CG_BOOL4x4:
case CG_FIXED4x4:
// set 4 consts
{
GLfloat v2[16];
v2[0] = value[0];
v2[1] = value[4];
v2[2] = value[8];
v2[3] = value[12];
v2[4] = value[1];
v2[5] = value[5];
v2[6] = value[9];
v2[7] = value[13];
v2[8] = value[2];
v2[9] = value[6];
v2[10] = value[10];
v2[11] = value[14];
v2[12] = value[3];
v2[13] = value[7];
v2[14] = value[11];
v2[15] = value[15];
GCM_FUNC( cellGcmSetVertexProgramParameterBlock, parameterResource->resource, 4, v2 ); // GCM_PORT_TESTED [Cedric]
}
break;
case CG_HALF3x3:
case CG_INT3x3:
case CG_BOOL3x3:
case CG_FIXED3x3:
// set 3 consts
{
GLfloat v2[12];
v2[0] = value[0];v2[1] = value[3];v2[2] = value[6];v2[3] = 0;
v2[4] = value[1];v2[5] = value[4];v2[6] = value[7];v2[7] = 0;
v2[8] = value[2];v2[9] = value[5];v2[10] = value[8];v2[11] = 0;
GCM_FUNC( cellGcmSetVertexProgramParameterBlock, parameterResource->resource, 3, v2 );
}
break;
default:
break;
GLfloat v2[16];
v2[0] = value[0];
v2[1] = value[4];
v2[2] = value[8];
v2[3] = value[12];
v2[4] = value[1];
v2[5] = value[5];
v2[6] = value[9];
v2[7] = value[13];
v2[8] = value[2];
v2[9] = value[6];
v2[10] = value[10];
v2[11] = value[14];
v2[12] = value[3];
v2[13] = value[7];
v2[14] = value[11];
v2[15] = value[15];
GCM_FUNC( cellGcmSetVertexProgramParameterBlock, parameterResource->resource, 4, v2 ); // GCM_PORT_TESTED [Cedric]
}
}
break;
case CG_FLOAT3x3:
case CG_HALF3x3:
case CG_INT3x3:
case CG_BOOL3x3:
case CG_FIXED3x3:
// set 3 consts
{
GLfloat v2[12];
v2[0] = value[0];v2[1] = value[3];v2[2] = value[6];v2[3] = 0;
v2[4] = value[1];v2[5] = value[4];v2[6] = value[7];v2[7] = 0;
v2[8] = value[2];v2[9] = value[5];v2[10] = value[8];v2[11] = 0;
GCM_FUNC( cellGcmSetVertexProgramParameterBlock, parameterResource->resource, 3, v2 );
}
break;
}
}
@ -1896,11 +1883,14 @@ static inline void rglValidateStates (GLuint mask)
if (RGL_LIKELY(needValidate & RGL_VALIDATE_VERTEX_CONSTANTS) || validate_vertex_consts)
{
_CGprogram *cgprog = LContext->BoundVertexProgram;
rglGcmFifo *fifo = (rglGcmFifo*)&rglGcmState_i.fifo;
GLuint spaceInWords = cgprog->constantPushBufferWordSize + 4 + 32;
// Push a CG program onto the current command buffer
// make sure there is space for the pushbuffer + any nops we need to add for alignment
rglGcmFifoWaitForFreeSpace( &rglGcmState_i.fifo, cgprog->constantPushBufferWordSize + 4 + 32);
if ( fifo->current + spaceInWords + 1024 > fifo->end )
rglOutOfSpaceCallback( fifo, spaceInWords );
// first add nops to get us the next alligned position in the fifo
// [YLIN] Use VMX register to copy