11118 Commits

Author SHA1 Message Date
twinaphex
ac45f16d79 Buildfix 2022-04-20 17:45:31 +02:00
twinaphex
437051c112 (D3D8) Replace inline function calls with straight function calls 2022-04-20 17:26:03 +02:00
twinaphex
56b08940c2 (D3D8) Replace inline function calls with direct function calls 2022-04-20 17:11:59 +02:00
twinaphex
8c27e58e20 (D3D8/D3D9) Cleanups 2022-04-20 16:00:00 +02:00
twinaphex
3cf86d3093 Get rid of d3d9_SDKVersion 2022-04-20 15:47:32 +02:00
twinaphex
53b039cf7d Try to use inline functions less - call D3D9 functions directly 2022-04-20 15:01:40 +02:00
twinaphex
a348571ba8 (D3D9 HLSL/Cg) Create specialized versions of set_vertices_on_change 2022-04-20 14:04:12 +02:00
twinaphex
d1cbba2847 (D3D9 HLSL) Don't go through inlined functions 2022-04-20 13:34:20 +02:00
twinaphex
825bc0739e (D3D9) Cleanups 2022-04-20 12:50:59 +02:00
twinaphex
e1f74d3959 Merge renderchain code 2022-04-20 12:32:44 +02:00
twinaphex
68032c7734 (D3D9) Split up D3D9 driver into two separate drivers - one for D3D9 HLSL
and another one for D3D9 Cg
2022-04-19 15:45:22 +02:00
twinaphex
6195711bb3 (D3D9) Move functions to d3d9.c 2022-04-19 14:49:08 +02:00
twinaphex
6a032fc1f8 (D3D9) Move global over to d3d9_common.c 2022-04-19 14:27:40 +02:00
twinaphex
4114545564 (D3D9) Remove d3d9_clear 2022-04-19 14:03:29 +02:00
twinaphex
7c37f9c053 Get rid of some inline functions 2022-04-19 13:49:32 +02:00
twinaphex
bceb753993 Turn it into static function 2022-04-19 13:19:14 +02:00
twinaphex
df3927dd33 Cleanups 2022-04-19 12:12:03 +02:00
twinaphex
a5802ce757 (D3D9) Cleanups 2022-04-19 11:03:24 +02:00
twinaphex
9a354982a9 Move common D3D9 common out to file d3d9_common.c 2022-04-19 10:32:15 +02:00
twinaphex
7bdcc8bfe1 (D3D9) Cleanups 2022-04-17 02:23:28 +02:00
twinaphex
2ef0ea0cc7 Cleanups 2022-04-16 22:33:18 +02:00
driver1998
67e3e37ab0
d3d9 hlsl xmb fix (#13855) 2022-04-16 19:21:32 +02:00
nfp0
d13fec5db5
Bring back number of swapchain images log (#13836)
Co-authored-by: nfp0 <nf.pereira@live.com>
2022-04-06 19:52:22 +02:00
Tony
85fef3427a
Fast-Forward Frameskip improvement (#13834) 2022-04-06 15:39:25 +01:00
twinaphex
14578c0b18 (gl3/glcore) Remove gl3_build_default_matrix 2022-04-02 23:48:34 +02:00
twinaphex
8cdfc8e8b6 Fix CXX_BUILD errors 2022-04-02 20:37:54 +02:00
twinaphex
3873af37c6 (Vulkan) Turn this code into a switch instead of several conditionals 2022-04-02 19:10:56 +02:00
twinaphex
65b8ec4cef (Vulkan) Fix crashes 2022-04-02 19:02:54 +02:00
Tony
0dbd2bc3b9
(XMB) Shadow adjustments (#13815) 2022-04-02 17:05:35 +02:00
Cthulhu-throwaway
8194629314
[Threaded Video] Stability Fixes (#13813) 2022-04-01 20:34:28 +02:00
twinaphex
5319b592e9 Silence some Wayland warnings 2022-03-30 17:29:07 +02:00
Autechre
4c3a4d66df
Cxx buildfixes (#13803)
* CXX_BUILD buildfixes
* (D3D11) Buildfixes for CXX_BUILD
* (Linux/qb) Disable KMS for Linux when building for C89, headers use inline which is not
available for C89
2022-03-30 17:30:20 +02:00
twinaphex
a7569b5712 More CXX_BUILD buildfixes 2022-03-30 15:45:48 +02:00
twinaphex
c8d57fe667 (CXX_BUILD) Some CXX_BUILD fixes 2022-03-30 15:13:28 +02:00
OsirizX
4d367a2b59 [PSL1GHT] Add RSX graphics support for ps3 2022-03-27 18:03:30 +02:00
jSTE0
55b77cb663 gfx/rs90: Optimise layout of sdl_rs90_video
Move frequently accessed member variables to the beginning of the
structure to improve cache locality. Having menu_texture at the end of
the structure also saves one instruction in the hot path of
sdl_rs90_gfx_frame() (for the ARMv5TE Miyoo) as well as a few other
functions.
2022-03-27 04:35:36 +01:00
DisasterMo
2f88edb93f Add 6x10 font compatibility
This adds compatibility with 6x10 fonts. The hope is to be able to add more fonts to RGUI, like Latin Supplement Extended and others, in the future.
2022-03-22 18:14:46 +01:00
Colin Kinloch
d95bc2dd54 (Wayland) Dynamically load libdecor at runtime 2022-03-22 06:58:41 +01:00
Colin Kinloch
47c850c7fd (Wayland) Dedupe VK/GL code 2022-03-21 07:50:34 +01:00
Colin Kinloch
c6892d03c3 (Wayland) Fix splash screen when using xdg_toplevel 2022-03-20 20:18:11 +01:00
Colin Kinloch
065fb5acee (Wayland) Skip splash screen if window is not ready 2022-03-18 16:29:49 +01:00
Mats
910a652b3c (steam) Replace OSK with the Steam one on the deck 2022-03-16 19:00:16 +01:00
Giovanni Cascione
fe943a65e8 mali_fbdev: fix segfault switching video threaded from quickmenu 2022-03-15 05:45:38 +01:00
MajorPainTheCactus
3a25e1fbc3 Fixed D3D11 HDR bug just introduced 2022-03-15 05:44:07 +01:00
MajorPainTheCactus
f3bda542d6 Fixed crash when using stock shader and HDR and previous optimisation 2022-03-15 05:44:07 +01:00
MajorPainTheCactus
32b8560858 Removed redundant copy of buffer in HDR mode if the shader has already a HDR format i.e R10G10B10A2 2022-03-15 05:44:07 +01:00
MrHuu
9ed51bc528
(3DS) Add new3ds speedup toggle (#13718) 2022-03-09 08:20:15 +01:00
vaguerant
1726d8acb9
Add Optimize for GamePad option on Wii U (#13257)
* Add 'Optimize for Wii U GamePad' option

* style nit
2022-03-08 14:56:51 +01:00
twinaphex
9bcee062ff Cleanups/warnings 2022-03-07 19:32:01 +01:00
twinaphex
4d112da58d Silence some MSVC code analysis warnings 2022-03-07 19:02:46 +01:00