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https://github.com/libretro/RetroArch
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(D3D9) Remove d3d9_clear
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7c37f9c053
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4114545564
@ -251,16 +251,6 @@ static INLINE void d3d9_draw_primitive(
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d3d9_end_scene(dev);
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}
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static INLINE void d3d9_clear(
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LPDIRECT3DDEVICE9 dev,
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unsigned count, const D3DRECT *rects, unsigned flags,
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INT32 color, float z, unsigned stencil)
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{
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if (dev)
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IDirect3DDevice9_Clear(dev, count, rects, flags,
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color, z, stencil);
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}
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static INLINE bool d3d9_lock_rectangle(
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LPDIRECT3DTEXTURE9 tex,
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unsigned level,
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@ -725,7 +725,8 @@ static bool d3d9_frame(void *data, const void *frame,
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screen_vp.Width = width;
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screen_vp.Height = height;
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d3d9_set_viewports(d3d->dev, &screen_vp);
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d3d9_clear(d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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IDirect3DDevice9_Clear(d3d->dev, 0, 0, D3DCLEAR_TARGET,
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0, 1, 0);
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d3d9_set_vertex_shader_constantf(d3d->dev, 0, (const float*)&d3d->mvp_transposed, 4);
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if (!d3d->renderchain_driver->render(
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@ -750,7 +751,8 @@ static bool d3d9_frame(void *data, const void *frame,
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#endif
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if (!ret || d3d->needs_restore)
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return true;
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d3d9_clear(d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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IDirect3DDevice9_Clear(d3d->dev, 0, 0, D3DCLEAR_TARGET,
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0, 1, 0);
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}
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}
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@ -1017,7 +1017,8 @@ static bool d3d9_cg_renderchain_render(
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viewport.MaxZ = 1.0f;
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d3d9_set_viewports(chain->dev, &viewport);
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d3d9_clear(chain->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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IDirect3DDevice9_Clear(chain->dev, 0, 0, D3DCLEAR_TARGET,
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0, 1, 0);
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viewport.Width = out_width;
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viewport.Height = out_height;
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@ -609,7 +609,8 @@ static bool hlsl_d3d9_renderchain_render(
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viewport.MaxZ = 1.0f;
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d3d9_set_viewports(chain->chain.dev, &viewport);
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d3d9_clear(chain->chain.dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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IDirect3DDevice9_Clear(chain->chain.dev, 0, 0, D3DCLEAR_TARGET,
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0, 1, 0);
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viewport.Width = out_width;
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viewport.Height = out_height;
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