(Vulkan) Turn this code into a switch instead of several conditionals

This commit is contained in:
twinaphex 2022-04-02 19:10:56 +02:00
parent 65b8ec4cef
commit 3873af37c6

View File

@ -965,25 +965,31 @@ static bool vulkan_init_filter_chain_preset(vk_t *vk, const char *shader_path)
if (vk->context->hdr_enable)
{
struct video_shader* shader_preset = vulkan_filter_chain_get_preset(vk->filter_chain);
VkFormat rt_format = (shader_preset && shader_preset->passes) ? vulkan_filter_chain_get_pass_rt_format(vk->filter_chain, shader_preset->passes - 1) : VK_FORMAT_UNDEFINED;
if(shader_preset && shader_preset->passes && (vulkan_filter_chain_get_pass_rt_format(vk->filter_chain, shader_preset->passes - 1) == VK_FORMAT_A2B10G10R10_UNORM_PACK32))
switch (rt_format)
{
/* If the last shader pass uses a RGB10A2 back buffer and hdr has been enabled assume we want to skip the inverse tonemapper and hdr10 conversion */
vulkan_set_hdr_inverse_tonemap(vk, false);
vulkan_set_hdr10(vk, false);
vk->should_resize = true;
}
else if(shader_preset && shader_preset->passes && (vulkan_filter_chain_get_pass_rt_format(vk->filter_chain, shader_preset->passes - 1) == VK_FORMAT_R16G16B16A16_SFLOAT))
{
/* If the last shader pass uses a RGBA16 back buffer and hdr has been enabled assume we want to skip the inverse tonemapper */
vulkan_set_hdr_inverse_tonemap(vk, false);
vulkan_set_hdr10(vk, true);
vk->should_resize = true;
}
else
{
vulkan_set_hdr_inverse_tonemap(vk, true);
vulkan_set_hdr10(vk, true);
case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
/* If the last shader pass uses a RGB10A2 backbuffer
* and HDR has been enabled, assume we want to
* skip the inverse tonemapper and HDR10 conversion */
vulkan_set_hdr_inverse_tonemap(vk, false);
vulkan_set_hdr10(vk, false);
vk->should_resize = true;
break;
case VK_FORMAT_R16G16B16A16_SFLOAT:
/* If the last shader pass uses a RGBA16 backbuffer
* and HDR has been enabled, assume we want to
* skip the inverse tonemapper */
vulkan_set_hdr_inverse_tonemap(vk, false);
vulkan_set_hdr10(vk, true);
vk->should_resize = true;
break;
case VK_FORMAT_UNDEFINED:
default:
vulkan_set_hdr_inverse_tonemap(vk, true);
vulkan_set_hdr10(vk, true);
break;
}
}
#endif /* VULKAN_HDR_SWAPCHAIN */