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(Vulkan) Turn this code into a switch instead of several conditionals
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@ -965,25 +965,31 @@ static bool vulkan_init_filter_chain_preset(vk_t *vk, const char *shader_path)
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if (vk->context->hdr_enable)
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{
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struct video_shader* shader_preset = vulkan_filter_chain_get_preset(vk->filter_chain);
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VkFormat rt_format = (shader_preset && shader_preset->passes) ? vulkan_filter_chain_get_pass_rt_format(vk->filter_chain, shader_preset->passes - 1) : VK_FORMAT_UNDEFINED;
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if(shader_preset && shader_preset->passes && (vulkan_filter_chain_get_pass_rt_format(vk->filter_chain, shader_preset->passes - 1) == VK_FORMAT_A2B10G10R10_UNORM_PACK32))
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switch (rt_format)
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{
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/* If the last shader pass uses a RGB10A2 back buffer and hdr has been enabled assume we want to skip the inverse tonemapper and hdr10 conversion */
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vulkan_set_hdr_inverse_tonemap(vk, false);
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vulkan_set_hdr10(vk, false);
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vk->should_resize = true;
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}
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else if(shader_preset && shader_preset->passes && (vulkan_filter_chain_get_pass_rt_format(vk->filter_chain, shader_preset->passes - 1) == VK_FORMAT_R16G16B16A16_SFLOAT))
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{
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/* If the last shader pass uses a RGBA16 back buffer and hdr has been enabled assume we want to skip the inverse tonemapper */
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vulkan_set_hdr_inverse_tonemap(vk, false);
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vulkan_set_hdr10(vk, true);
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vk->should_resize = true;
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}
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else
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{
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vulkan_set_hdr_inverse_tonemap(vk, true);
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vulkan_set_hdr10(vk, true);
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case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
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/* If the last shader pass uses a RGB10A2 backbuffer
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* and HDR has been enabled, assume we want to
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* skip the inverse tonemapper and HDR10 conversion */
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vulkan_set_hdr_inverse_tonemap(vk, false);
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vulkan_set_hdr10(vk, false);
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vk->should_resize = true;
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break;
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case VK_FORMAT_R16G16B16A16_SFLOAT:
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/* If the last shader pass uses a RGBA16 backbuffer
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* and HDR has been enabled, assume we want to
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* skip the inverse tonemapper */
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vulkan_set_hdr_inverse_tonemap(vk, false);
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vulkan_set_hdr10(vk, true);
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vk->should_resize = true;
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break;
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case VK_FORMAT_UNDEFINED:
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default:
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vulkan_set_hdr_inverse_tonemap(vk, true);
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vulkan_set_hdr10(vk, true);
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break;
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}
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}
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#endif /* VULKAN_HDR_SWAPCHAIN */
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