(D3D9) Split up D3D9 driver into two separate drivers - one for D3D9 HLSL

and another one for D3D9 Cg
This commit is contained in:
twinaphex 2022-04-19 15:45:22 +02:00
parent 6195711bb3
commit 68032c7734
11 changed files with 1356 additions and 144 deletions

View File

@ -1743,7 +1743,9 @@ ifeq ($(HAVE_D3D9), 1)
OBJ += gfx/drivers_font/d3d_w32_font.o
ifeq ($(HAVE_CG), 1)
LIBS += -lcgD3D9
OBJ += gfx/drivers/d3d9cg.o
OBJ += gfx/drivers_renderchain/d3d9_cg_renderchain.o
OBJ += gfx/drivers_display/gfx_display_d3d9cg.o
endif
endif
@ -1813,9 +1815,7 @@ endif
ifeq ($(HAVE_D3D9), 1)
DEFINES += -DHAVE_D3D9
OBJ += gfx/drivers/d3d9.o
OBJ += gfx/common/d3d9_common.o
OBJ += gfx/drivers_display/gfx_display_d3d9.o
endif
ifeq ($(HAVE_D3D_COMMON), 1)
@ -1836,7 +1836,9 @@ endif
ifeq ($(HAVE_HLSL),1)
DEFINES += -DHAVE_HLSL
OBJ += gfx/drivers/d3d9hlsl.o
OBJ += gfx/drivers_renderchain/d3d9_hlsl_renderchain.o
OBJ += gfx/drivers_display/gfx_display_d3d9hlsl.o
endif
ifeq ($(HAVE_SLANG),1)

View File

@ -88,7 +88,8 @@ enum video_driver_enum
VIDEO_CTR,
VIDEO_SWITCH,
VIDEO_D3D8,
VIDEO_D3D9,
VIDEO_D3D9_CG,
VIDEO_D3D9_HLSL,
VIDEO_D3D10,
VIDEO_D3D11,
VIDEO_D3D12,
@ -960,8 +961,10 @@ const char *config_get_default_video(void)
return "xenon360";
case VIDEO_D3D8:
return "d3d8";
case VIDEO_D3D9:
return "d3d9";
case VIDEO_D3D9_CG:
return "d3d9_cg";
case VIDEO_D3D9_HLSL:
return "d3d9_hlsl";
case VIDEO_D3D10:
return "d3d10";
case VIDEO_D3D11:
@ -2991,9 +2994,9 @@ static bool check_menu_driver_compatibility(settings_t *settings)
/* TODO/FIXME - maintenance hazard */
if (string_starts_with_size(video_driver, "d3d", STRLEN_CONST("d3d")))
if (
string_is_equal(video_driver, "d3d9") ||
string_is_equal(video_driver, "d3d10") ||
string_is_equal(video_driver, "d3d11") ||
string_is_equal(video_driver, "d3d9_hlsl") ||
string_is_equal(video_driver, "d3d10") ||
string_is_equal(video_driver, "d3d11") ||
string_is_equal(video_driver, "d3d12")
)
return true;

898
gfx/drivers/d3d9cg.c Normal file
View File

@ -0,0 +1,898 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2012-2014 - OV2
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
/* Direct3D 9 driver with Cg runtime backend.
*
* Minimum version : Direct3D 9.0 (2002)
* Minimum OS : Windows 98, Windows 2000, Windows ME
* Recommended OS : Windows XP
* Requirements : Cg runtime
*/
#define CINTERFACE
#include <formats/image.h>
#include <compat/strl.h>
#include <compat/posix_string.h>
#include <file/file_path.h>
#include <string/stdstring.h>
#include <retro_math.h>
#include <d3d9.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include <defines/d3d_defines.h>
#include "../common/d3d_common.h"
#include "../common/d3d9_common.h"
#include "../video_coord_array.h"
#include "../../configuration.h"
#include "../../dynamic.h"
#include "../../frontend/frontend_driver.h"
#include "../common/win32_common.h"
#ifdef HAVE_MENU
#include "../../menu/menu_driver.h"
#endif
#ifdef HAVE_GFX_WIDGETS
#include "../gfx_widgets.h"
#endif
#include "../font_driver.h"
#include "../../core.h"
#include "../../verbosity.h"
#include "../../retroarch.h"
#ifdef __WINRT__
#error "UWP does not support D3D9"
#endif
/* TODO/FIXME - Temporary workaround for D3D9 not being able to poll flags during init */
static gfx_ctx_driver_t d3d9_cg_fake_context;
extern d3d9_renderchain_driver_t cg_d3d9_renderchain;
static uint32_t d3d9_cg_get_flags(void *data)
{
uint32_t flags = 0;
BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION);
BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_CG);
return flags;
}
static void d3d9_cg_deinit_chain(d3d9_video_t *d3d)
{
if (!d3d || !d3d->renderchain_driver)
return;
if (d3d->renderchain_driver->chain_free)
d3d->renderchain_driver->chain_free(d3d->renderchain_data);
d3d->renderchain_driver = NULL;
d3d->renderchain_data = NULL;
}
static void d3d9_cg_deinitialize(d3d9_video_t *d3d)
{
if (!d3d)
return;
font_driver_free_osd();
d3d9_cg_deinit_chain(d3d);
d3d9_vertex_buffer_free(d3d->menu_display.buffer,
d3d->menu_display.decl);
d3d->menu_display.buffer = NULL;
d3d->menu_display.decl = NULL;
}
static bool d3d9_cg_init_base(d3d9_video_t *d3d, const video_info_t *info)
{
D3DPRESENT_PARAMETERS d3dpp;
HWND focus_window = win32_get_window();
memset(&d3dpp, 0, sizeof(d3dpp));
g_pD3D9 = (LPDIRECT3D9)d3d9_create();
/* this needs g_pD3D9 created first */
d3d9_make_d3dpp(d3d, info, &d3dpp);
if (!g_pD3D9)
return false;
if (!d3d9_create_device(&d3d->dev, &d3dpp,
g_pD3D9,
focus_window,
d3d->cur_mon_id)
)
return false;
return true;
}
static bool renderchain_d3d_cg_init_first(
enum gfx_ctx_api api,
const d3d9_renderchain_driver_t **renderchain_driver,
void **renderchain_handle)
{
switch (api)
{
case GFX_CTX_DIRECT3D9_API:
{
static const d3d9_renderchain_driver_t *renderchain_d3d_drivers[] =
{
&cg_d3d9_renderchain,
NULL
};
unsigned i;
for (i = 0; renderchain_d3d_drivers[i]; i++)
{
void *data = renderchain_d3d_drivers[i]->chain_new();
if (!data)
continue;
*renderchain_driver = renderchain_d3d_drivers[i];
*renderchain_handle = data;
return true;
}
}
break;
case GFX_CTX_NONE:
default:
break;
}
return false;
}
static bool d3d9_cg_init_chain(d3d9_video_t *d3d,
unsigned input_scale,
bool rgb32)
{
unsigned i = 0;
struct LinkInfo link_info;
unsigned current_width, current_height, out_width, out_height;
/* Setup information for first pass. */
link_info.pass = NULL;
link_info.tex_w = input_scale * RARCH_SCALE_BASE;
link_info.tex_h = input_scale * RARCH_SCALE_BASE;
link_info.pass = &d3d->shader.pass[0];
if (!renderchain_d3d_cg_init_first(GFX_CTX_DIRECT3D9_API,
&d3d->renderchain_driver,
&d3d->renderchain_data))
{
RARCH_ERR("[D3D9]: Renderchain could not be initialized.\n");
return false;
}
if (!d3d->renderchain_driver || !d3d->renderchain_data)
return false;
if (
!d3d->renderchain_driver->init(
d3d,
d3d->dev, &d3d->final_viewport, &link_info,
rgb32)
)
{
RARCH_ERR("[D3D9]: Failed to init render chain.\n");
return false;
}
RARCH_LOG("[D3D9]: Renderchain driver: \"%s\".\n", d3d->renderchain_driver->ident);
d3d9_log_info(&link_info);
current_width = link_info.tex_w;
current_height = link_info.tex_h;
out_width = 0;
out_height = 0;
for (i = 1; i < d3d->shader.passes; i++)
{
d3d9_convert_geometry(
&link_info,
&out_width, &out_height,
current_width, current_height, &d3d->final_viewport);
link_info.pass = &d3d->shader.pass[i];
link_info.tex_w = next_pow2(out_width);
link_info.tex_h = next_pow2(out_height);
current_width = out_width;
current_height = out_height;
if (!d3d->renderchain_driver->add_pass(
d3d->renderchain_data, &link_info))
{
RARCH_ERR("[D3D9]: Failed to add pass.\n");
return false;
}
d3d9_log_info(&link_info);
}
if (d3d->renderchain_driver)
{
if (d3d->renderchain_driver->add_lut)
{
unsigned i;
settings_t *settings = config_get_ptr();
bool video_smooth = settings->bools.video_smooth;
for (i = 0; i < d3d->shader.luts; i++)
{
if (!d3d->renderchain_driver->add_lut(
d3d->renderchain_data,
d3d->shader.lut[i].id, d3d->shader.lut[i].path,
d3d->shader.lut[i].filter == RARCH_FILTER_UNSPEC
? video_smooth
: (d3d->shader.lut[i].filter == RARCH_FILTER_LINEAR)))
{
RARCH_ERR("[D3D9]: Failed to init LUTs.\n");
return false;
}
}
}
}
return true;
}
static bool d3d9_cg_initialize(d3d9_video_t *d3d, const video_info_t *info)
{
unsigned width, height;
bool ret = true;
settings_t *settings = config_get_ptr();
if (!g_pD3D9)
ret = d3d9_cg_init_base(d3d, info);
else if (d3d->needs_restore)
{
D3DPRESENT_PARAMETERS d3dpp;
d3d9_make_d3dpp(d3d, info, &d3dpp);
/* the D3DX font driver uses POOL_DEFAULT resources
* and will prevent a clean reset here
* another approach would be to keep track of all created D3D
* font objects and free/realloc them around the d3d_reset call */
#ifdef HAVE_MENU
menu_driver_ctl(RARCH_MENU_CTL_DEINIT, NULL);
#endif
if (!d3d9_reset(d3d->dev, &d3dpp))
{
d3d9_cg_deinitialize(d3d);
d3d9_device_free(NULL, g_pD3D9);
g_pD3D9 = NULL;
ret = d3d9_cg_init_base(d3d, info);
if (ret)
RARCH_LOG("[D3D9]: Recovered from dead state.\n");
}
#ifdef HAVE_MENU
menu_driver_init(info->is_threaded);
#endif
}
if (!ret)
return ret;
if (!d3d9_cg_init_chain(d3d, info->input_scale, info->rgb32))
{
RARCH_ERR("[D3D9]: Failed to initialize render chain.\n");
return false;
}
video_driver_get_size(&width, &height);
d3d9_set_viewport(d3d,
width, height, false, true);
font_driver_init_osd(d3d, info,
false,
info->is_threaded,
FONT_DRIVER_RENDER_D3D9_API);
{
static const D3DVERTEXELEMENT9 VertexElements[4] = {
{0, offsetof(Vertex, x), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT,
D3DDECLUSAGE_POSITION, 0},
{0, offsetof(Vertex, u), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,
D3DDECLUSAGE_TEXCOORD, 0},
{0, offsetof(Vertex, color), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT,
D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
if (!d3d9_vertex_declaration_new(d3d->dev,
(void*)VertexElements, (void**)&d3d->menu_display.decl))
return false;
}
d3d->menu_display.offset = 0;
d3d->menu_display.size = 1024;
d3d->menu_display.buffer = d3d9_vertex_buffer_new(
d3d->dev, d3d->menu_display.size * sizeof(Vertex),
D3DUSAGE_WRITEONLY,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
D3DPOOL_DEFAULT,
NULL);
if (!d3d->menu_display.buffer)
return false;
d3d_matrix_ortho_off_center_lh(&d3d->mvp_transposed, 0, 1, 0, 1, 0, 1);
d3d_matrix_transpose(&d3d->mvp, &d3d->mvp_transposed);
d3d9_set_render_state(d3d->dev, D3DRS_CULLMODE, D3DCULL_NONE);
d3d9_set_render_state(d3d->dev, D3DRS_SCISSORTESTENABLE, TRUE);
return true;
}
static bool d3d9_cg_restore(d3d9_video_t *d3d)
{
d3d9_cg_deinitialize(d3d);
if (!d3d9_cg_initialize(d3d, &d3d->video_info))
{
RARCH_ERR("[D3D9]: Restore error.\n");
return false;
}
d3d->needs_restore = false;
return true;
}
static bool d3d9_cg_set_shader(void *data,
enum rarch_shader_type type, const char *path)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
if (!d3d)
return false;
if (!string_is_empty(d3d->shader_path))
free(d3d->shader_path);
d3d->shader_path = NULL;
switch (type)
{
case RARCH_SHADER_CG:
case RARCH_SHADER_HLSL:
if (!string_is_empty(path))
d3d->shader_path = strdup(path);
break;
case RARCH_SHADER_NONE:
break;
default:
RARCH_WARN("[D3D9]: Only Cg shaders are supported. Falling back to stock.\n");
}
if (!d3d9_process_shader(d3d) || !d3d9_cg_restore(d3d))
{
RARCH_ERR("[D3D9]: Failed to set shader.\n");
return false;
}
return true;
}
static bool d3d9_cg_init_internal(d3d9_video_t *d3d,
const video_info_t *info, input_driver_t **input,
void **input_data)
{
#ifdef HAVE_MONITOR
bool windowed_full;
RECT mon_rect;
MONITORINFOEX current_mon;
HMONITOR hm_to_use;
#endif
#ifdef HAVE_WINDOW
DWORD style;
unsigned win_width = 0;
unsigned win_height = 0;
RECT rect = {0};
#endif
unsigned full_x = 0;
unsigned full_y = 0;
settings_t *settings = config_get_ptr();
overlay_t *menu = (overlay_t*)calloc(1, sizeof(*menu));
if (!menu)
return false;
d3d->menu = menu;
d3d->cur_mon_id = 0;
d3d->menu->tex_coords[0] = 0;
d3d->menu->tex_coords[1] = 0;
d3d->menu->tex_coords[2] = 1;
d3d->menu->tex_coords[3] = 1;
d3d->menu->vert_coords[0] = 0;
d3d->menu->vert_coords[1] = 1;
d3d->menu->vert_coords[2] = 1;
d3d->menu->vert_coords[3] = -1;
#ifdef HAVE_WINDOW
memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
d3d->windowClass.lpfnWndProc = wnd_proc_d3d_common;
#ifdef HAVE_DINPUT
if (string_is_equal(settings->arrays.input_driver, "dinput"))
d3d->windowClass.lpfnWndProc = wnd_proc_d3d_dinput;
#endif
#ifdef HAVE_WINRAWINPUT
if (string_is_equal(settings->arrays.input_driver, "raw"))
d3d->windowClass.lpfnWndProc = wnd_proc_d3d_winraw;
#endif
win32_window_init(&d3d->windowClass, true, NULL);
#endif
#ifdef HAVE_MONITOR
win32_monitor_info(&current_mon, &hm_to_use, &d3d->cur_mon_id);
mon_rect = current_mon.rcMonitor;
g_win32_resize_width = info->width;
g_win32_resize_height = info->height;
windowed_full = settings->bools.video_windowed_fullscreen;
full_x = (windowed_full || info->width == 0) ?
(mon_rect.right - mon_rect.left) : info->width;
full_y = (windowed_full || info->height == 0) ?
(mon_rect.bottom - mon_rect.top) : info->height;
RARCH_LOG("[D3D9]: Monitor size: %dx%d.\n",
(int)(mon_rect.right - mon_rect.left),
(int)(mon_rect.bottom - mon_rect.top));
#else
{
d3d9_get_video_size(d3d, &full_x, &full_y);
}
#endif
{
unsigned new_width = info->fullscreen ? full_x : info->width;
unsigned new_height = info->fullscreen ? full_y : info->height;
video_driver_set_size(new_width, new_height);
}
#ifdef HAVE_WINDOW
video_driver_get_size(&win_width, &win_height);
win32_set_style(&current_mon, &hm_to_use, &win_width, &win_height,
info->fullscreen, windowed_full, &rect, &mon_rect, &style);
win32_window_create(d3d, style, &mon_rect, win_width,
win_height, info->fullscreen);
win32_set_window(&win_width, &win_height, info->fullscreen,
windowed_full, &rect);
#endif
d3d->video_info = *info;
if (!d3d9_cg_initialize(d3d, &d3d->video_info))
return false;
d3d9_cg_fake_context.get_flags = d3d9_cg_get_flags;
d3d9_cg_fake_context.get_metrics = win32_get_metrics;
video_context_driver_set(&d3d9_cg_fake_context);
{
const char *shader_preset = retroarch_get_shader_preset();
enum rarch_shader_type type = video_shader_parse_type(shader_preset);
d3d9_cg_set_shader(d3d, type, shader_preset);
}
d3d_input_driver(settings->arrays.input_joypad_driver,
settings->arrays.input_joypad_driver, input, input_data);
{
char version_str[128];
D3DADAPTER_IDENTIFIER9 ident = {0};
IDirect3D9_GetAdapterIdentifier(g_pD3D9, 0, 0, &ident);
version_str[0] = '\0';
snprintf(version_str, sizeof(version_str), "%u.%u.%u.%u",
HIWORD(ident.DriverVersion.HighPart),
LOWORD(ident.DriverVersion.HighPart),
HIWORD(ident.DriverVersion.LowPart),
LOWORD(ident.DriverVersion.LowPart));
RARCH_LOG("[D3D9]: Using GPU: \"%s\".\n", ident.Description);
RARCH_LOG("[D3D9]: GPU API Version: %s\n", version_str);
video_driver_set_gpu_device_string(ident.Description);
video_driver_set_gpu_api_version_string(version_str);
}
RARCH_LOG("[D3D9]: Init complete.\n");
return true;
}
static void *d3d9_cg_init(const video_info_t *info,
input_driver_t **input, void **input_data)
{
d3d9_video_t *d3d = (d3d9_video_t*)calloc(1, sizeof(*d3d));
if (!d3d)
return NULL;
if (!d3d9_initialize_symbols(GFX_CTX_DIRECT3D9_API))
{
free(d3d);
return NULL;
}
win32_window_reset();
win32_monitor_init();
/* Default values */
d3d->dev = NULL;
d3d->dev_rotation = 0;
d3d->needs_restore = false;
#ifdef HAVE_OVERLAY
d3d->overlays_enabled = false;
#endif
d3d->should_resize = false;
d3d->menu = NULL;
if (!d3d9_cg_init_internal(d3d, info, input, input_data))
{
RARCH_ERR("[D3D9]: Failed to init D3D.\n");
free(d3d);
return NULL;
}
d3d->keep_aspect = info->force_aspect;
return d3d;
}
static void d3d9_cg_free(void *data)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
if (!d3d)
return;
#ifdef HAVE_OVERLAY
d3d9_free_overlays(d3d);
if (d3d->overlays)
free(d3d->overlays);
d3d->overlays = NULL;
d3d->overlays_size = 0;
#endif
d3d9_free_overlay(d3d, d3d->menu);
if (d3d->menu)
free(d3d->menu);
d3d->menu = NULL;
d3d9_cg_deinitialize(d3d);
if (!string_is_empty(d3d->shader_path))
free(d3d->shader_path);
d3d->shader_path = NULL;
d3d9_device_free(d3d->dev, g_pD3D9);
d3d->dev = NULL;
g_pD3D9 = NULL;
d3d9_deinitialize_symbols();
win32_monitor_from_window();
win32_destroy_window();
free(d3d);
}
static bool d3d9_cg_frame(void *data, const void *frame,
unsigned frame_width, unsigned frame_height,
uint64_t frame_count, unsigned pitch,
const char *msg, video_frame_info_t *video_info)
{
D3DVIEWPORT9 screen_vp;
unsigned i = 0;
d3d9_video_t *d3d = (d3d9_video_t*)data;
unsigned width = video_info->width;
unsigned height = video_info->height;
bool statistics_show = video_info->statistics_show;
unsigned black_frame_insertion = video_info->black_frame_insertion;
struct font_params *osd_params = (struct font_params*)
&video_info->osd_stat_params;
const char *stat_text = video_info->stat_text;
bool menu_is_alive = video_info->menu_is_alive;
bool overlay_behind_menu = video_info->overlay_behind_menu;
#ifdef HAVE_GFX_WIDGETS
bool widgets_active = video_info->widgets_active;
#endif
if (!frame)
return true;
/* We cannot recover in fullscreen. */
if (d3d->needs_restore)
{
HWND window = win32_get_window();
if (IsIconic(window))
return true;
if (!d3d9_cg_restore(d3d))
{
RARCH_ERR("[D3D9]: Failed to restore.\n");
return false;
}
}
if (d3d->should_resize)
{
d3d9_set_viewport(d3d, width, height, false, true);
if (d3d->renderchain_driver->set_final_viewport)
d3d->renderchain_driver->set_final_viewport(d3d,
d3d->renderchain_data, &d3d->final_viewport);
d3d->should_resize = false;
}
/* render_chain() only clears out viewport,
* clear out everything. */
screen_vp.X = 0;
screen_vp.Y = 0;
screen_vp.MinZ = 0;
screen_vp.MaxZ = 1;
screen_vp.Width = width;
screen_vp.Height = height;
d3d9_set_viewports(d3d->dev, &screen_vp);
IDirect3DDevice9_Clear(d3d->dev, 0, 0, D3DCLEAR_TARGET,
0, 1, 0);
d3d9_set_vertex_shader_constantf(d3d->dev, 0, (const float*)&d3d->mvp_transposed, 4);
if (!d3d->renderchain_driver->render(
d3d, frame, frame_width, frame_height,
pitch, d3d->dev_rotation))
{
RARCH_ERR("[D3D9]: Failed to render scene.\n");
return false;
}
if (black_frame_insertion && !d3d->menu->enabled)
{
unsigned n;
for (n = 0; n < video_info->black_frame_insertion; ++n)
{
bool ret = (IDirect3DDevice9_Present(d3d->dev,
NULL, NULL, NULL, NULL) != D3DERR_DEVICELOST);
if (!ret || d3d->needs_restore)
return true;
IDirect3DDevice9_Clear(d3d->dev, 0, 0, D3DCLEAR_TARGET,
0, 1, 0);
}
}
#ifdef HAVE_OVERLAY
if (d3d->overlays_enabled && overlay_behind_menu)
{
d3d9_set_vertex_shader_constantf(d3d->dev, 0, (const float*)&d3d->mvp_transposed, 4);
for (i = 0; i < d3d->overlays_size; i++)
d3d9_overlay_render(d3d, width, height, &d3d->overlays[i], true);
}
#endif
#ifdef HAVE_MENU
if (d3d->menu && d3d->menu->enabled)
{
d3d9_set_vertex_shader_constantf(d3d->dev, 0, (const
float*)&d3d->mvp_transposed, 4);
d3d9_overlay_render(d3d, width, height, d3d->menu, false);
d3d->menu_display.offset = 0;
d3d9_set_vertex_declaration(d3d->dev, (LPDIRECT3DVERTEXDECLARATION9)d3d->menu_display.decl);
d3d9_set_stream_source(d3d->dev, 0, (LPDIRECT3DVERTEXBUFFER9)d3d->menu_display.buffer, 0, sizeof(Vertex));
d3d9_set_viewports(d3d->dev, &screen_vp);
menu_driver_frame(menu_is_alive, video_info);
}
else if (statistics_show)
{
if (osd_params)
{
d3d9_set_viewports(d3d->dev, &screen_vp);
d3d9_begin_scene(d3d->dev);
font_driver_render_msg(d3d, stat_text,
(const struct font_params*)osd_params, NULL);
d3d9_end_scene(d3d->dev);
}
}
#endif
#ifdef HAVE_OVERLAY
if (d3d->overlays_enabled && !overlay_behind_menu)
{
d3d9_set_vertex_shader_constantf(d3d->dev, 0, (const
float*)&d3d->mvp_transposed, 4);
for (i = 0; i < d3d->overlays_size; i++)
d3d9_overlay_render(d3d, width, height, &d3d->overlays[i], true);
}
#endif
#ifdef HAVE_GFX_WIDGETS
if (widgets_active)
gfx_widgets_frame(video_info);
#endif
if (msg && *msg)
{
d3d9_set_viewports(d3d->dev, &screen_vp);
d3d9_begin_scene(d3d->dev);
font_driver_render_msg(d3d, msg, NULL, NULL);
d3d9_end_scene(d3d->dev);
}
win32_update_title();
IDirect3DDevice9_Present(d3d->dev, NULL, NULL, NULL, NULL);
return true;
}
static const video_poke_interface_t d3d9_cg_poke_interface = {
d3d9_cg_get_flags,
d3d9_load_texture,
d3d9_unload_texture,
d3d9_set_video_mode,
#if defined(__WINRT__)
NULL,
#else
/* UWP does not expose this information easily */
win32_get_refresh_rate,
#endif
NULL,
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
NULL, /* get_video_output_next */
NULL, /* get_current_framebuffer */
NULL, /* get_proc_address */
d3d9_set_aspect_ratio,
d3d9_apply_state_changes,
d3d9_set_menu_texture_frame,
d3d9_set_menu_texture_enable,
d3d9_set_osd_msg,
win32_show_cursor,
NULL, /* grab_mouse_toggle */
NULL, /* get_current_shader */
NULL, /* get_current_software_framebuffer */
NULL, /* get_hw_render_interface */
NULL, /* set_hdr_max_nits */
NULL, /* set_hdr_paper_white_nits */
NULL, /* set_hdr_contrast */
NULL /* set_hdr_expand_gamut */
};
static void d3d9_cg_get_poke_interface(void *data,
const video_poke_interface_t **iface)
{
*iface = &d3d9_cg_poke_interface;
}
#ifdef HAVE_GFX_WIDGETS
static bool d3d9_cg_gfx_widgets_enabled(void *data)
{
return false; /* currently disabled due to memory issues */
}
#endif
static void d3d9_cg_set_resize(d3d9_video_t *d3d,
unsigned new_width, unsigned new_height)
{
/* No changes? */
if ( (new_width == d3d->video_info.width)
&& (new_height == d3d->video_info.height))
return;
d3d->video_info.width = new_width;
d3d->video_info.height = new_height;
video_driver_set_size(new_width, new_height);
}
static bool d3d9_cg_alive(void *data)
{
unsigned temp_width = 0;
unsigned temp_height = 0;
bool ret = false;
bool quit = false;
bool resize = false;
d3d9_video_t *d3d = (d3d9_video_t*)data;
/* Needed because some context drivers don't track their sizes */
video_driver_get_size(&temp_width, &temp_height);
win32_check_window(NULL, &quit, &resize, &temp_width, &temp_height);
if (quit)
d3d->quitting = quit;
if (resize)
{
d3d->should_resize = true;
d3d9_cg_set_resize(d3d, temp_width, temp_height);
d3d9_cg_restore(d3d);
}
ret = !quit;
if ( temp_width != 0 &&
temp_height != 0)
video_driver_set_size(temp_width, temp_height);
return ret;
}
static void d3d9_cg_set_nonblock_state(void *data, bool state,
bool adaptive_vsync_enabled,
unsigned swap_interval)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
if (!d3d)
return;
d3d->video_info.vsync = !state;
d3d->needs_restore = true;
d3d9_cg_restore(d3d);
}
video_driver_t video_d3d9_cg = {
d3d9_cg_init,
d3d9_cg_frame,
d3d9_cg_set_nonblock_state,
d3d9_cg_alive,
NULL, /* focus */
d3d9_suppress_screensaver,
d3d9_has_windowed,
d3d9_cg_set_shader,
d3d9_cg_free,
"d3d9_cg",
d3d9_set_viewport,
d3d9_set_rotation,
d3d9_viewport_info,
d3d9_read_viewport,
NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
d3d9_get_overlay_interface,
#endif
#ifdef HAVE_VIDEO_LAYOUT
NULL,
#endif
d3d9_cg_get_poke_interface,
NULL, /* wrap_type_to_enum */
#ifdef HAVE_GFX_WIDGETS
d3d9_cg_gfx_widgets_enabled
#endif
};

View File

@ -15,11 +15,12 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
/* Direct3D 9 driver.
/* Direct3D 9 driver with HLSL runtime backend.
*
* Minimum version : Direct3D 9.0 (2002)
* Minimum OS : Windows 98, Windows 2000, Windows ME
* Recommended OS : Windows XP
* Requirements : HLSL or fixed function backend
*/
#define CINTERFACE
@ -70,29 +71,22 @@
#endif
/* TODO/FIXME - Temporary workaround for D3D9 not being able to poll flags during init */
static gfx_ctx_driver_t d3d9_fake_context;
static gfx_ctx_driver_t d3d9_hlsl_fake_context;
static enum rarch_shader_type supported_shader_type = RARCH_SHADER_NONE;
extern d3d9_renderchain_driver_t cg_d3d9_renderchain;
extern d3d9_renderchain_driver_t hlsl_d3d9_renderchain;
static uint32_t d3d9_get_flags(void *data)
static uint32_t d3d9_hlsl_get_flags(void *data)
{
uint32_t flags = 0;
BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION);
BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
if (supported_shader_type == RARCH_SHADER_CG)
BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_CG);
else if (supported_shader_type == RARCH_SHADER_HLSL)
BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_HLSL);
BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_HLSL);
return flags;
}
static void d3d9_deinit_chain(d3d9_video_t *d3d)
static void d3d9_hlsl_deinit_chain(d3d9_video_t *d3d)
{
if (!d3d || !d3d->renderchain_driver)
return;
@ -104,14 +98,11 @@ static void d3d9_deinit_chain(d3d9_video_t *d3d)
d3d->renderchain_data = NULL;
}
static void d3d9_deinitialize(d3d9_video_t *d3d)
static void d3d9_hlsl_deinitialize(d3d9_video_t *d3d)
{
if (!d3d)
return;
font_driver_free_osd();
d3d9_deinit_chain(d3d);
d3d9_hlsl_deinit_chain(d3d);
d3d9_vertex_buffer_free(d3d->menu_display.buffer,
d3d->menu_display.decl);
@ -119,7 +110,7 @@ static void d3d9_deinitialize(d3d9_video_t *d3d)
d3d->menu_display.decl = NULL;
}
static bool d3d9_init_base(d3d9_video_t *d3d, const video_info_t *info)
static bool d3d9_hlsl_init_base(d3d9_video_t *d3d, const video_info_t *info)
{
D3DPRESENT_PARAMETERS d3dpp;
#ifndef _XBOX
@ -144,7 +135,7 @@ static bool d3d9_init_base(d3d9_video_t *d3d, const video_info_t *info)
return true;
}
static bool renderchain_d3d_init_first(
static bool renderchain_d3d_hlsl_init_first(
enum gfx_ctx_api api,
const d3d9_renderchain_driver_t **renderchain_driver,
void **renderchain_handle)
@ -155,12 +146,7 @@ static bool renderchain_d3d_init_first(
{
static const d3d9_renderchain_driver_t *renderchain_d3d_drivers[] =
{
#if defined(_WIN32) && defined(HAVE_CG)
&cg_d3d9_renderchain,
#endif
#if defined(_WIN32) && defined(HAVE_HLSL)
&hlsl_d3d9_renderchain,
#endif
NULL
};
unsigned i;
@ -175,11 +161,6 @@ static bool renderchain_d3d_init_first(
*renderchain_driver = renderchain_d3d_drivers[i];
*renderchain_handle = data;
if (string_is_equal(renderchain_d3d_drivers[i]->ident, "cg_d3d9"))
supported_shader_type = RARCH_SHADER_CG;
else if (string_is_equal(renderchain_d3d_drivers[i]->ident, "hlsl_d3d9"))
supported_shader_type = RARCH_SHADER_HLSL;
return true;
}
}
@ -192,8 +173,7 @@ static bool renderchain_d3d_init_first(
return false;
}
static bool d3d9_init_chain(d3d9_video_t *d3d,
static bool d3d9_hlsl_init_chain(d3d9_video_t *d3d,
unsigned input_scale,
bool rgb32)
{
@ -209,7 +189,7 @@ static bool d3d9_init_chain(d3d9_video_t *d3d,
link_info.tex_h = input_scale * RARCH_SCALE_BASE;
link_info.pass = &d3d->shader.pass[0];
if (!renderchain_d3d_init_first(GFX_CTX_DIRECT3D9_API,
if (!renderchain_d3d_hlsl_init_first(GFX_CTX_DIRECT3D9_API,
&d3d->renderchain_driver,
&d3d->renderchain_data))
{
@ -291,15 +271,14 @@ static bool d3d9_init_chain(d3d9_video_t *d3d,
return true;
}
static bool d3d9_initialize(d3d9_video_t *d3d, const video_info_t *info)
static bool d3d9_hlsl_initialize(d3d9_video_t *d3d, const video_info_t *info)
{
unsigned width, height;
bool ret = true;
settings_t *settings = config_get_ptr();
if (!g_pD3D9)
ret = d3d9_init_base(d3d, info);
ret = d3d9_hlsl_init_base(d3d, info);
else if (d3d->needs_restore)
{
D3DPRESENT_PARAMETERS d3dpp;
@ -316,11 +295,11 @@ static bool d3d9_initialize(d3d9_video_t *d3d, const video_info_t *info)
if (!d3d9_reset(d3d->dev, &d3dpp))
{
d3d9_deinitialize(d3d);
d3d9_hlsl_deinitialize(d3d);
d3d9_device_free(NULL, g_pD3D9);
g_pD3D9 = NULL;
ret = d3d9_init_base(d3d, info);
ret = d3d9_hlsl_init_base(d3d, info);
if (ret)
RARCH_LOG("[D3D9]: Recovered from dead state.\n");
}
@ -333,7 +312,7 @@ static bool d3d9_initialize(d3d9_video_t *d3d, const video_info_t *info)
if (!ret)
return ret;
if (!d3d9_init_chain(d3d, info->input_scale, info->rgb32))
if (!d3d9_hlsl_init_chain(d3d, info->input_scale, info->rgb32))
{
RARCH_ERR("[D3D9]: Failed to initialize render chain.\n");
return false;
@ -388,12 +367,11 @@ static bool d3d9_initialize(d3d9_video_t *d3d, const video_info_t *info)
return true;
}
static bool d3d9_restore(d3d9_video_t *d3d)
static bool d3d9_hlsl_restore(d3d9_video_t *d3d)
{
d3d9_deinitialize(d3d);
d3d9_hlsl_deinitialize(d3d);
if (!d3d9_initialize(d3d, &d3d->video_info))
if (!d3d9_hlsl_initialize(d3d, &d3d->video_info))
{
RARCH_ERR("[D3D9]: Restore error.\n");
return false;
@ -404,11 +382,9 @@ static bool d3d9_restore(d3d9_video_t *d3d)
return true;
}
static bool d3d9_set_shader(void *data,
static bool d3d9_hlsl_set_shader(void *data,
enum rarch_shader_type type, const char *path)
{
#if defined(HAVE_CG) || defined(HAVE_HLSL)
d3d9_video_t *d3d = (d3d9_video_t*)data;
if (!d3d)
@ -422,14 +398,6 @@ static bool d3d9_set_shader(void *data,
{
case RARCH_SHADER_CG:
case RARCH_SHADER_HLSL:
if (type != supported_shader_type)
{
RARCH_WARN("[D3D9]: Shader preset %s is using unsupported shader type %s, falling back to stock %s.\n",
path, video_shader_type_to_str(type), video_shader_type_to_str(supported_shader_type));
break;
}
if (!string_is_empty(path))
d3d->shader_path = strdup(path);
@ -440,19 +408,16 @@ static bool d3d9_set_shader(void *data,
RARCH_WARN("[D3D9]: Only Cg shaders are supported. Falling back to stock.\n");
}
if (!d3d9_process_shader(d3d) || !d3d9_restore(d3d))
if (!d3d9_process_shader(d3d) || !d3d9_hlsl_restore(d3d))
{
RARCH_ERR("[D3D9]: Failed to set shader.\n");
return false;
}
return true;
#else
return false;
#endif
}
static bool d3d9_init_internal(d3d9_video_t *d3d,
static bool d3d9_hlsl_init_internal(d3d9_video_t *d3d,
const video_info_t *info, input_driver_t **input,
void **input_data)
{
@ -544,22 +509,20 @@ static bool d3d9_init_internal(d3d9_video_t *d3d,
d3d->video_info = *info;
if (!d3d9_initialize(d3d, &d3d->video_info))
if (!d3d9_hlsl_initialize(d3d, &d3d->video_info))
return false;
d3d9_fake_context.get_flags = d3d9_get_flags;
d3d9_hlsl_fake_context.get_flags = d3d9_hlsl_get_flags;
#ifndef _XBOX_
d3d9_fake_context.get_metrics = win32_get_metrics;
d3d9_hlsl_fake_context.get_metrics = win32_get_metrics;
#endif
video_context_driver_set(&d3d9_fake_context);
#if defined(HAVE_CG) || defined(HAVE_HLSL)
video_context_driver_set(&d3d9_hlsl_fake_context);
{
const char *shader_preset = retroarch_get_shader_preset();
enum rarch_shader_type type = video_shader_parse_type(shader_preset);
d3d9_set_shader(d3d, type, shader_preset);
d3d9_hlsl_set_shader(d3d, type, shader_preset);
}
#endif
d3d_input_driver(settings->arrays.input_joypad_driver,
settings->arrays.input_joypad_driver, input, input_data);
@ -589,7 +552,7 @@ static bool d3d9_init_internal(d3d9_video_t *d3d,
return true;
}
static void *d3d9_init(const video_info_t *info,
static void *d3d9_hlsl_init(const video_info_t *info,
input_driver_t **input, void **input_data)
{
d3d9_video_t *d3d = (d3d9_video_t*)calloc(1, sizeof(*d3d));
@ -618,7 +581,7 @@ static void *d3d9_init(const video_info_t *info,
d3d->should_resize = false;
d3d->menu = NULL;
if (!d3d9_init_internal(d3d, info, input, input_data))
if (!d3d9_hlsl_init_internal(d3d, info, input, input_data))
{
RARCH_ERR("[D3D9]: Failed to init D3D.\n");
free(d3d);
@ -630,7 +593,7 @@ static void *d3d9_init(const video_info_t *info,
return d3d;
}
static void d3d9_free(void *data)
static void d3d9_hlsl_free(void *data)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
@ -650,7 +613,7 @@ static void d3d9_free(void *data)
free(d3d->menu);
d3d->menu = NULL;
d3d9_deinitialize(d3d);
d3d9_hlsl_deinitialize(d3d);
if (!string_is_empty(d3d->shader_path))
free(d3d->shader_path);
@ -669,7 +632,7 @@ static void d3d9_free(void *data)
free(d3d);
}
static bool d3d9_frame(void *data, const void *frame,
static bool d3d9_hlsl_frame(void *data, const void *frame,
unsigned frame_width, unsigned frame_height,
uint64_t frame_count, unsigned pitch,
const char *msg, video_frame_info_t *video_info)
@ -702,7 +665,7 @@ static bool d3d9_frame(void *data, const void *frame,
return true;
#endif
if (!d3d9_restore(d3d))
if (!d3d9_hlsl_restore(d3d))
{
RARCH_ERR("[D3D9]: Failed to restore.\n");
return false;
@ -824,8 +787,8 @@ static bool d3d9_frame(void *data, const void *frame,
return true;
}
static const video_poke_interface_t d3d9_poke_interface = {
d3d9_get_flags,
static const video_poke_interface_t d3d9_hlsl_poke_interface = {
d3d9_hlsl_get_flags,
d3d9_load_texture,
d3d9_unload_texture,
d3d9_set_video_mode,
@ -858,20 +821,20 @@ static const video_poke_interface_t d3d9_poke_interface = {
NULL /* set_hdr_expand_gamut */
};
static void d3d9_get_poke_interface(void *data,
static void d3d9_hlsl_get_poke_interface(void *data,
const video_poke_interface_t **iface)
{
*iface = &d3d9_poke_interface;
*iface = &d3d9_hlsl_poke_interface;
}
#ifdef HAVE_GFX_WIDGETS
static bool d3d9_gfx_widgets_enabled(void *data)
static bool d3d9_hlsl_gfx_widgets_enabled(void *data)
{
return false; /* currently disabled due to memory issues */
}
#endif
static void d3d9_set_resize(d3d9_video_t *d3d,
static void d3d9_hlsl_set_resize(d3d9_video_t *d3d,
unsigned new_width, unsigned new_height)
{
/* No changes? */
@ -884,7 +847,7 @@ static void d3d9_set_resize(d3d9_video_t *d3d,
video_driver_set_size(new_width, new_height);
}
static bool d3d9_alive(void *data)
static bool d3d9_hlsl_alive(void *data)
{
unsigned temp_width = 0;
unsigned temp_height = 0;
@ -904,8 +867,8 @@ static bool d3d9_alive(void *data)
if (resize)
{
d3d->should_resize = true;
d3d9_set_resize(d3d, temp_width, temp_height);
d3d9_restore(d3d);
d3d9_hlsl_set_resize(d3d, temp_width, temp_height);
d3d9_hlsl_restore(d3d);
}
ret = !quit;
@ -917,7 +880,7 @@ static bool d3d9_alive(void *data)
return ret;
}
static void d3d9_set_nonblock_state(void *data, bool state,
static void d3d9_hlsl_set_nonblock_state(void *data, bool state,
bool adaptive_vsync_enabled,
unsigned swap_interval)
{
@ -944,21 +907,21 @@ static void d3d9_set_nonblock_state(void *data, bool state,
);
#else
d3d->needs_restore = true;
d3d9_restore(d3d);
d3d9_hlsl_restore(d3d);
#endif
}
video_driver_t video_d3d9 = {
d3d9_init,
d3d9_frame,
d3d9_set_nonblock_state,
d3d9_alive,
video_driver_t video_d3d9_hlsl = {
d3d9_hlsl_init,
d3d9_hlsl_frame,
d3d9_hlsl_set_nonblock_state,
d3d9_hlsl_alive,
NULL, /* focus */
d3d9_suppress_screensaver,
d3d9_has_windowed,
d3d9_set_shader,
d3d9_free,
"d3d9",
d3d9_hlsl_set_shader,
d3d9_hlsl_free,
"d3d9_hlsl",
d3d9_set_viewport,
d3d9_set_rotation,
d3d9_viewport_info,
@ -970,9 +933,9 @@ video_driver_t video_d3d9 = {
#ifdef HAVE_VIDEO_LAYOUT
NULL,
#endif
d3d9_get_poke_interface,
d3d9_hlsl_get_poke_interface,
NULL, /* wrap_type_to_enum */
#ifdef HAVE_GFX_WIDGETS
d3d9_gfx_widgets_enabled
d3d9_hlsl_gfx_widgets_enabled
#endif
};

View File

@ -0,0 +1,325 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#define CINTERFACE
#include <retro_miscellaneous.h>
#include <gfx/math/matrix_4x4.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include "../gfx_display.h"
#include "../../retroarch.h"
#include "../common/d3d_common.h"
#include "../common/d3d9_common.h"
static const float d3d9_cg_vertexes[] = {
0, 0,
1, 0,
0, 1,
1, 1
};
static const float d3d9_cg_tex_coords[] = {
0, 1,
1, 1,
0, 0,
1, 0
};
static const float *gfx_display_d3d9_cg_get_default_vertices(void)
{
return &d3d9_cg_vertexes[0];
}
static const float *gfx_display_d3d9_cg_get_default_tex_coords(void)
{
return &d3d9_cg_tex_coords[0];
}
static void *gfx_display_d3d9_cg_get_default_mvp(void *data)
{
static float id[] = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
return &id;
}
static INT32 gfx_display_prim_to_d3d9_cg_enum(
enum gfx_display_prim_type prim_type)
{
switch (prim_type)
{
case GFX_DISPLAY_PRIM_TRIANGLES:
case GFX_DISPLAY_PRIM_TRIANGLESTRIP:
return D3DPT_COMM_TRIANGLESTRIP;
case GFX_DISPLAY_PRIM_NONE:
default:
break;
}
/* TODO/FIXME - hack */
return 0;
}
static void gfx_display_d3d9_cg_blend_begin(void *data)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
if (!d3d)
return;
d3d9_enable_blend_func(d3d->dev);
}
static void gfx_display_d3d9_cg_blend_end(void *data)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
if (!d3d)
return;
d3d9_disable_blend_func(d3d->dev);
}
static void gfx_display_d3d9_cg_bind_texture(gfx_display_ctx_draw_t *draw,
d3d9_video_t *d3d)
{
LPDIRECT3DDEVICE9 dev = d3d->dev;
d3d9_set_texture(dev, 0, (LPDIRECT3DTEXTURE9)draw->texture);
d3d9_set_sampler_address_u(dev, 0, D3DTADDRESS_COMM_CLAMP);
d3d9_set_sampler_address_v(dev, 0, D3DTADDRESS_COMM_CLAMP);
d3d9_set_sampler_minfilter(dev, 0, D3DTEXF_COMM_LINEAR);
d3d9_set_sampler_magfilter(dev, 0, D3DTEXF_COMM_LINEAR);
d3d9_set_sampler_mipfilter(dev, 0, D3DTEXF_COMM_LINEAR);
}
static void gfx_display_d3d9_cg_draw(gfx_display_ctx_draw_t *draw,
void *data, unsigned video_width, unsigned video_height)
{
unsigned i;
math_matrix_4x4 mop, m1, m2;
LPDIRECT3DDEVICE9 dev;
d3d9_video_t *d3d = (d3d9_video_t*)data;
Vertex * pv = NULL;
const float *vertex = NULL;
const float *tex_coord = NULL;
const float *color = NULL;
if (!d3d || !draw || draw->pipeline_id)
return;
dev = d3d->dev;
if ((d3d->menu_display.offset + draw->coords->vertices )
> (unsigned)d3d->menu_display.size)
return;
pv = (Vertex*)
d3d9_vertex_buffer_lock((LPDIRECT3DVERTEXBUFFER9)
d3d->menu_display.buffer);
if (!pv)
return;
pv += d3d->menu_display.offset;
vertex = draw->coords->vertex;
tex_coord = draw->coords->tex_coord;
color = draw->coords->color;
if (!vertex)
vertex = &d3d9_cg_vertexes[0];
if (!tex_coord)
tex_coord = &d3d9_cg_tex_coords[0];
for (i = 0; i < draw->coords->vertices; i++)
{
int colors[4];
colors[0] = *color++ * 0xFF;
colors[1] = *color++ * 0xFF;
colors[2] = *color++ * 0xFF;
colors[3] = *color++ * 0xFF;
pv[i].x = *vertex++;
pv[i].y = *vertex++;
pv[i].z = 0.5f;
pv[i].u = *tex_coord++;
pv[i].v = *tex_coord++;
pv[i].color =
D3DCOLOR_ARGB(
colors[3], /* A */
colors[0], /* R */
colors[1], /* G */
colors[2] /* B */
);
}
d3d9_vertex_buffer_unlock((LPDIRECT3DVERTEXBUFFER9)
d3d->menu_display.buffer);
if (!draw->matrix_data)
draw->matrix_data = gfx_display_d3d9_cg_get_default_mvp(d3d);
/* ugh */
matrix_4x4_scale(m1, 2.0, 2.0, 0);
matrix_4x4_translate(mop, -1.0, -1.0, 0);
matrix_4x4_multiply(m2, mop, m1);
matrix_4x4_multiply(m1,
*((math_matrix_4x4*)draw->matrix_data), m2);
matrix_4x4_scale(mop,
(draw->width / 2.0) / video_width,
(draw->height / 2.0) / video_height, 0);
matrix_4x4_multiply(m2, mop, m1);
matrix_4x4_translate(mop,
(draw->x + (draw->width / 2.0)) / video_width,
(draw->y + (draw->height / 2.0)) / video_height,
0);
matrix_4x4_multiply(m1, mop, m2);
matrix_4x4_multiply(m2, d3d->mvp_transposed, m1);
d3d9_set_vertex_shader_constantf(d3d->dev, 0, (const float*)&m2, 4);
if (draw && draw->texture)
gfx_display_d3d9_cg_bind_texture(draw, d3d);
d3d9_draw_primitive(dev,
(D3DPRIMITIVETYPE)gfx_display_prim_to_d3d9_cg_enum(draw->prim_type),
d3d->menu_display.offset,
draw->coords->vertices -
((draw->prim_type == GFX_DISPLAY_PRIM_TRIANGLESTRIP)
? 2 : 0));
d3d->menu_display.offset += draw->coords->vertices;
}
static void gfx_display_d3d9_cg_draw_pipeline(gfx_display_ctx_draw_t *draw,
gfx_display_t *p_disp,
void *data, unsigned video_width, unsigned video_height)
{
#if defined(HAVE_HLSL) || defined(HAVE_CG)
static float t = 0;
video_coord_array_t *ca = NULL;
if (!draw)
return;
ca = &p_disp->dispca;
draw->x = 0;
draw->y = 0;
draw->coords = NULL;
draw->matrix_data = NULL;
if (ca)
draw->coords = (struct video_coords*)&ca->coords;
switch (draw->pipeline_id)
{
case VIDEO_SHADER_MENU:
case VIDEO_SHADER_MENU_2:
case VIDEO_SHADER_MENU_3:
{
struct uniform_info uniform_param = {0};
t += 0.01;
(void)uniform_param;
uniform_param.enabled = true;
uniform_param.lookup.enable = true;
uniform_param.lookup.add_prefix = true;
uniform_param.lookup.idx = draw->pipeline_id;
uniform_param.lookup.type = SHADER_PROGRAM_VERTEX;
uniform_param.type = UNIFORM_1F;
uniform_param.lookup.ident = "time";
uniform_param.result.f.v0 = t;
}
break;
}
#endif
}
static bool gfx_display_d3d9_font_init_first(
void **font_handle, void *video_data,
const char *font_path, float menu_font_size,
bool is_threaded)
{
font_data_t **handle = (font_data_t**)font_handle;
if (!(*handle = font_driver_init_first(video_data,
font_path, menu_font_size, true,
is_threaded,
FONT_DRIVER_RENDER_D3D9_API)))
return false;
return true;
}
void gfx_display_d3d9_cg_scissor_begin(
void *data,
unsigned video_width, unsigned video_height,
int x, int y, unsigned width, unsigned height)
{
RECT rect;
d3d9_video_t *d3d9 = (d3d9_video_t*)data;
if (!d3d9 || !width || !height)
return;
rect.left = x;
rect.top = y;
rect.right = width + x;
rect.bottom = height + y;
d3d9_set_scissor_rect(d3d9->dev, &rect);
}
void gfx_display_d3d9_cg_scissor_end(void *data,
unsigned video_width, unsigned video_height)
{
RECT rect;
d3d9_video_t *d3d9 = (d3d9_video_t*)data;
if (!d3d9)
return;
rect.left = 0;
rect.top = 0;
rect.right = video_width;
rect.bottom = video_height;
d3d9_set_scissor_rect(d3d9->dev, &rect);
}
gfx_display_ctx_driver_t gfx_display_ctx_d3d9 = {
gfx_display_d3d9_cg_draw,
gfx_display_d3d9_cg_draw_pipeline,
gfx_display_d3d9_cg_blend_begin,
gfx_display_d3d9_cg_blend_end,
gfx_display_d3d9_cg_get_default_mvp,
gfx_display_d3d9_cg_get_default_vertices,
gfx_display_d3d9_cg_get_default_tex_coords,
gfx_display_d3d9_font_init_first,
GFX_VIDEO_DRIVER_DIRECT3D9_CG,
"d3d9_cg",
false,
gfx_display_d3d9_cg_scissor_begin,
gfx_display_d3d9_cg_scissor_end
};

View File

@ -29,31 +29,31 @@
#include "../common/d3d_common.h"
#include "../common/d3d9_common.h"
static const float d3d9_vertexes[] = {
static const float d3d9_hlsl_vertexes[] = {
0, 0,
1, 0,
0, 1,
1, 1
};
static const float d3d9_tex_coords[] = {
static const float d3d9_hlsl_tex_coords[] = {
0, 1,
1, 1,
0, 0,
1, 0
};
static const float *gfx_display_d3d9_get_default_vertices(void)
static const float *gfx_display_d3d9_hlsl_get_default_vertices(void)
{
return &d3d9_vertexes[0];
return &d3d9_hlsl_vertexes[0];
}
static const float *gfx_display_d3d9_get_default_tex_coords(void)
static const float *gfx_display_d3d9_hlsl_get_default_tex_coords(void)
{
return &d3d9_tex_coords[0];
return &d3d9_hlsl_tex_coords[0];
}
static void *gfx_display_d3d9_get_default_mvp(void *data)
static void *gfx_display_d3d9_hlsl_get_default_mvp(void *data)
{
static float id[] = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
@ -80,7 +80,7 @@ static INT32 gfx_display_prim_to_d3d9_enum(
return 0;
}
static void gfx_display_d3d9_blend_begin(void *data)
static void gfx_display_d3d9_hlsl_blend_begin(void *data)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
@ -90,7 +90,7 @@ static void gfx_display_d3d9_blend_begin(void *data)
d3d9_enable_blend_func(d3d->dev);
}
static void gfx_display_d3d9_blend_end(void *data)
static void gfx_display_d3d9_hlsl_blend_end(void *data)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
@ -113,7 +113,7 @@ static void gfx_display_d3d9_bind_texture(gfx_display_ctx_draw_t *draw,
d3d9_set_sampler_mipfilter(dev, 0, D3DTEXF_COMM_LINEAR);
}
static void gfx_display_d3d9_draw(gfx_display_ctx_draw_t *draw,
static void gfx_display_d3d9_hlsl_draw(gfx_display_ctx_draw_t *draw,
void *data, unsigned video_width, unsigned video_height)
{
unsigned i;
@ -147,9 +147,9 @@ static void gfx_display_d3d9_draw(gfx_display_ctx_draw_t *draw,
color = draw->coords->color;
if (!vertex)
vertex = &d3d9_vertexes[0];
vertex = &d3d9_hlsl_vertexes[0];
if (!tex_coord)
tex_coord = &d3d9_tex_coords[0];
tex_coord = &d3d9_hlsl_tex_coords[0];
for (i = 0; i < draw->coords->vertices; i++)
{
@ -178,7 +178,7 @@ static void gfx_display_d3d9_draw(gfx_display_ctx_draw_t *draw,
d3d->menu_display.buffer);
if (!draw->matrix_data)
draw->matrix_data = gfx_display_d3d9_get_default_mvp(d3d);
draw->matrix_data = gfx_display_d3d9_hlsl_get_default_mvp(d3d);
/* ugh */
matrix_4x4_scale(m1, 2.0, 2.0, 0);
@ -212,11 +212,10 @@ static void gfx_display_d3d9_draw(gfx_display_ctx_draw_t *draw,
d3d->menu_display.offset += draw->coords->vertices;
}
static void gfx_display_d3d9_draw_pipeline(gfx_display_ctx_draw_t *draw,
static void gfx_display_d3d9_hlsl_draw_pipeline(gfx_display_ctx_draw_t *draw,
gfx_display_t *p_disp,
void *data, unsigned video_width, unsigned video_height)
{
#if defined(HAVE_HLSL) || defined(HAVE_CG)
static float t = 0;
video_coord_array_t *ca = NULL;
@ -255,7 +254,6 @@ static void gfx_display_d3d9_draw_pipeline(gfx_display_ctx_draw_t *draw,
}
break;
}
#endif
}
static bool gfx_display_d3d9_font_init_first(
@ -272,7 +270,7 @@ static bool gfx_display_d3d9_font_init_first(
return true;
}
void gfx_display_d3d9_scissor_begin(
void gfx_display_d3d9_hlsl_scissor_begin(
void *data,
unsigned video_width, unsigned video_height,
int x, int y, unsigned width, unsigned height)
@ -291,11 +289,11 @@ void gfx_display_d3d9_scissor_begin(
d3d9_set_scissor_rect(d3d9->dev, &rect);
}
void gfx_display_d3d9_scissor_end(void *data,
void gfx_display_d3d9_hlsl_scissor_end(void *data,
unsigned video_width, unsigned video_height)
{
RECT rect;
d3d9_video_t *d3d9 = (d3d9_video_t*)data;
d3d9_video_t *d3d9 = (d3d9_video_t*)data;
if (!d3d9)
return;
@ -308,18 +306,18 @@ void gfx_display_d3d9_scissor_end(void *data,
d3d9_set_scissor_rect(d3d9->dev, &rect);
}
gfx_display_ctx_driver_t gfx_display_ctx_d3d9 = {
gfx_display_d3d9_draw,
gfx_display_d3d9_draw_pipeline,
gfx_display_d3d9_blend_begin,
gfx_display_d3d9_blend_end,
gfx_display_d3d9_get_default_mvp,
gfx_display_d3d9_get_default_vertices,
gfx_display_d3d9_get_default_tex_coords,
gfx_display_ctx_driver_t gfx_display_ctx_d3d9_hlsl = {
gfx_display_d3d9_hlsl_draw,
gfx_display_d3d9_hlsl_draw_pipeline,
gfx_display_d3d9_hlsl_blend_begin,
gfx_display_d3d9_hlsl_blend_end,
gfx_display_d3d9_hlsl_get_default_mvp,
gfx_display_d3d9_hlsl_get_default_vertices,
gfx_display_d3d9_hlsl_get_default_tex_coords,
gfx_display_d3d9_font_init_first,
GFX_VIDEO_DRIVER_DIRECT3D9,
"d3d9",
GFX_VIDEO_DRIVER_DIRECT3D9_HLSL,
"d3d9_hlsl",
false,
gfx_display_d3d9_scissor_begin,
gfx_display_d3d9_scissor_end
gfx_display_d3d9_hlsl_scissor_begin,
gfx_display_d3d9_hlsl_scissor_end
};

View File

@ -85,7 +85,12 @@ static gfx_display_ctx_driver_t *gfx_display_ctx_drivers[] = {
&gfx_display_ctx_d3d8,
#endif
#ifdef HAVE_D3D9
&gfx_display_ctx_d3d9,
#ifdef HAVE_HLSL
&gfx_display_ctx_d3d9_hlsl,
#endif
#ifdef HAVE_CG
&gfx_display_ctx_d3d9_cg,
#endif
#endif
#ifdef HAVE_D3D10
&gfx_display_ctx_d3d10,
@ -191,8 +196,12 @@ static bool gfx_display_check_compatibility(
if (string_is_equal(video_driver, "d3d8"))
return true;
break;
case GFX_VIDEO_DRIVER_DIRECT3D9:
if (string_is_equal(video_driver, "d3d9"))
case GFX_VIDEO_DRIVER_DIRECT3D9_HLSL:
if (string_is_equal(video_driver, "d3d9_hlsl"))
return true;
break;
case GFX_VIDEO_DRIVER_DIRECT3D9_CG:
if (string_is_equal(video_driver, "d3d9_cg"))
return true;
break;
case GFX_VIDEO_DRIVER_DIRECT3D10:

View File

@ -96,7 +96,8 @@ enum gfx_display_driver_type
GFX_VIDEO_DRIVER_VULKAN,
GFX_VIDEO_DRIVER_METAL,
GFX_VIDEO_DRIVER_DIRECT3D8,
GFX_VIDEO_DRIVER_DIRECT3D9,
GFX_VIDEO_DRIVER_DIRECT3D9_CG,
GFX_VIDEO_DRIVER_DIRECT3D9_HLSL,
GFX_VIDEO_DRIVER_DIRECT3D10,
GFX_VIDEO_DRIVER_DIRECT3D11,
GFX_VIDEO_DRIVER_DIRECT3D12,
@ -352,7 +353,8 @@ extern gfx_display_ctx_driver_t gfx_display_ctx_gl1;
extern gfx_display_ctx_driver_t gfx_display_ctx_vulkan;
extern gfx_display_ctx_driver_t gfx_display_ctx_metal;
extern gfx_display_ctx_driver_t gfx_display_ctx_d3d8;
extern gfx_display_ctx_driver_t gfx_display_ctx_d3d9;
extern gfx_display_ctx_driver_t gfx_display_ctx_d3d9_cg;
extern gfx_display_ctx_driver_t gfx_display_ctx_d3d9_hlsl;
extern gfx_display_ctx_driver_t gfx_display_ctx_d3d10;
extern gfx_display_ctx_driver_t gfx_display_ctx_d3d11;
extern gfx_display_ctx_driver_t gfx_display_ctx_d3d12;

View File

@ -301,7 +301,12 @@ const video_driver_t *video_drivers[] = {
&video_d3d10,
#endif
#if defined(HAVE_D3D9)
&video_d3d9,
#if defined(HAVE_HLSL)
&video_d3d9_hlsl,
#endif
#if defined(HAVE_CG)
&video_d3d9_cg,
#endif
#endif
#if defined(HAVE_D3D8)
&video_d3d8,
@ -453,8 +458,10 @@ video_driver_t *hw_render_context_driver(
#endif
case RETRO_HW_CONTEXT_DIRECT3D:
#if defined(HAVE_D3D9)
#if defined(HAVE_HLSL)
if (major == 9)
return &video_d3d9;
return &video_d3d9_hlsl;
#endif
#endif
#if defined(HAVE_D3D11)
if (major == 11)
@ -506,8 +513,10 @@ const char *hw_render_context_name(
return "d3d11";
#endif
#ifdef HAVE_D3D9
#if defined(HAVE_HLSL)
if (type == RETRO_HW_CONTEXT_DIRECT3D && major == 9)
return "d3d9";
return "d3d9_hlsl";
#endif
#endif
return "N/A";
}
@ -531,7 +540,7 @@ enum retro_hw_context_type hw_render_context_type(const char *s)
return RETRO_HW_CONTEXT_DIRECT3D;
#endif
#ifdef HAVE_D3D11
if (string_is_equal(s, "d3d9"))
if (string_is_equal(s, "d3d9_hlsl"))
return RETRO_HW_CONTEXT_DIRECT3D;
#endif
return RETRO_HW_CONTEXT_NONE;
@ -3134,7 +3143,7 @@ enum gfx_ctx_api video_context_driver_get_api(void)
: NULL;
if (string_starts_with_size(video_ident, "d3d", STRLEN_CONST("d3d")))
{
if (string_is_equal(video_ident, "d3d9"))
if (string_is_equal(video_ident, "d3d9_hlsl"))
return GFX_CTX_DIRECT3D9_API;
else if (string_is_equal(video_ident, "d3d10"))
return GFX_CTX_DIRECT3D10_API;

View File

@ -1439,7 +1439,8 @@ extern video_driver_t video_ctr;
extern video_driver_t video_gcm;
extern video_driver_t video_switch;
extern video_driver_t video_d3d8;
extern video_driver_t video_d3d9;
extern video_driver_t video_d3d9_cg;
extern video_driver_t video_d3d9_hlsl;
extern video_driver_t video_d3d10;
extern video_driver_t video_d3d11;
extern video_driver_t video_d3d12;

View File

@ -419,15 +419,17 @@ VIDEO DRIVER
#endif
#if defined(HAVE_D3D9)
#include "../gfx/drivers/d3d9.c"
#include "../gfx/common/d3d9_common.c"
#include "../gfx/drivers_display/gfx_display_d3d9.c"
#ifdef HAVE_HLSL
#include "../gfx/drivers/d3d9hlsl.c"
#include "../gfx/drivers_display/gfx_display_d3d9hlsl.c"
#include "../gfx/drivers_renderchain/d3d9_hlsl_renderchain.c"
#endif
#ifdef HAVE_CG
#include "../gfx/drivers/d3d9cg.c"
#include "../gfx/drivers_display/gfx_display_d3d9cg.c"
#include "../gfx/drivers_renderchain/d3d9_cg_renderchain.c"
#endif