4706 Commits

Author SHA1 Message Date
sparklewind
ee242b31c7 Update qb/config.libs.sh 2012-12-22 20:06:20 +01:00
sparklewind
6e427b3e9d Update qb/config.libs.sh 2012-12-22 19:51:31 +01:00
sparklewind
5deb37f60a Update Makefile 2012-12-22 17:23:02 +01:00
sparklewind
d032764e6b Update qb/config.libs.sh 2012-12-22 17:16:35 +01:00
sparklewind
8bcd7f1972 Update qb/config.libs.sh 2012-12-22 03:27:50 +01:00
sparklewind
db9a9056e2 Update Makefile 2012-12-22 03:26:27 +01:00
sparklewind
14e259ac39 Fix for compiling on Haiku 2012-12-21 21:50:07 +00:00
twinaphex
92e5036eb6 Disable onLowMemory callback - after this has executed, it would
call Dalvik's garbage collector - definitely want to avoid that
2012-12-20 13:25:09 +01:00
twinaphex
c981cb77f8 Make overlay fullscreen 2012-12-20 04:37:52 +01:00
twinaphex
d5dffe88dc (Griffin) Add stub for post_render_func for Griffin 2012-12-20 03:59:33 +01:00
twinaphex
318078157d Commented out overlay hacks 2012-12-20 03:49:55 +01:00
twinaphex
447fbf1c59 Add quickmenu overlay 2012-12-20 03:44:09 +01:00
Themaister
fe828fae17 Add basic overlay. 2012-12-19 22:45:37 +01:00
Themaister
a47860b230 Clarify intent of cg_shader init. 2012-12-19 21:33:59 +01:00
Themaister
71f2754e91 Revert "Move shader path init to init_cg()."
This reverts commit e0faf0cc47de08bebb429140d2875cc8d1335ff0.
2012-12-19 21:33:10 +01:00
Themaister
e0faf0cc47 Move shader path init to init_cg(). 2012-12-19 21:30:23 +01:00
Themaister
46ae26211f Fix Mingw build. 2012-12-19 21:27:27 +01:00
OV2
369615f808 win32: fix msvc build 2012-12-19 21:18:38 +01:00
OV2
c9c0936fd5 win32: fix initial multipass cg shader loading in d3d9 2012-12-19 21:16:26 +01:00
OV2
a193bac6a1 Fix hermite compile 2012-12-19 20:01:12 +01:00
Themaister
5eb7432fff Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
Toad King
c42bbaf191 fix 2012-12-18 23:04:26 -05:00
Toad King
79ccb9a6d9 (GX) implement 32-bit color support 2012-12-18 22:18:31 -05:00
twinaphex
2ecb4cebe8 (GX) Video - refactor convert_texture function some more 2012-12-19 04:16:04 +01:00
twinaphex
2e9d84efc3 (GX) Video - small refactor of texture conversion routine 2012-12-19 04:08:47 +01:00
Toad King
376317309e Revert "(GX Video) Only update texture if frame is not NULL"
This reverts commit 78027ee920c45f60321682d7a2bcd6f393939d12.

the logic for this is already in update_textures and it broke menu rendering
2012-12-18 21:12:00 -05:00
twinaphex
3273ccb5d6 (Android) Add preDispatchEvent 2012-12-19 00:55:39 +01:00
OV2
681241deb5 win32: fall back to software vertex processing if d3d9 init fails 2012-12-18 21:21:13 +01:00
twinaphex
60dd07364e (Android) Fix build 2012-12-18 20:56:33 +01:00
twinaphex
1c0fc0e65e (Android) Pack the LUT entries so that we can store eight 8-bit
values in them - this will allow for custom LUTs per controller
2012-12-18 18:56:16 +01:00
twinaphex
2e988a61d9 (Android) Same for Android - remove gfx_ctx_clear 2012-12-18 09:18:22 +01:00
twinaphex
ddc94054cb Get rid of RMenu context clear function 2012-12-18 09:17:40 +01:00
twinaphex
652bb00285 (360) Do away with RMenu clear function 2012-12-18 08:58:22 +01:00
twinaphex
de5869c69e rarch_main_idle_iterate only compiled in if HAVE_RARCH_MAIN_WRAP
is undefined
2012-12-18 08:51:25 +01:00
twinaphex
0ff8dba2c3 (Wii) Code style cleanups 2012-12-18 08:42:53 +01:00
twinaphex
5cd6017ff5 (GX) Use g_extern.draw_menu 2012-12-18 08:32:48 +01:00
twinaphex
34951c121b (PS3) Use g_extern.draw_menu instead of block_swap 2012-12-18 08:20:44 +01:00
twinaphex
0b1bd6c276 (XDK) Use g_extern.draw_menu instead of block_swap mechanism 2012-12-18 08:19:57 +01:00
twinaphex
1564d04a1e Get rid of doubly #ifdef in retroarch.c 2012-12-18 07:46:40 +01:00
twinaphex
8ac8f6b7c8 Get rid of now unnecessary Android header include in general.h 2012-12-18 06:04:49 +01:00
twinaphex
2e5f21db60 (Android) Do window ready checking differently 2012-12-18 06:01:56 +01:00
twinaphex
3570ba80d2 (Android) Move Android-specific pause functionality outside of
rarch_main_iterate
2012-12-18 03:18:53 +01:00
twinaphex
aab39626fe RARCH_PERFORMANCE_MODE - Small correction for conditional to do
with rendering rarch_cached_frame in do_state_checks
2012-12-17 23:04:47 +01:00
twinaphex
5eccdf2eee RARCH_PERFORMANCE_MODE - Skip all pause/oneshot checks 2012-12-17 22:45:29 +01:00
twinaphex
0210f8f72f (Android) Last input tweak for today 2012-12-17 20:53:36 +01:00
twinaphex
6d23abef55 (Android) Override input_key_pressed_func 2012-12-17 20:23:47 +01:00
twinaphex
918052f5ba (Android) Rewrite activity_paused logic 2012-12-17 20:07:08 +01:00
twinaphex
74ae6ecf57 (Android) Better deinit - will now deinit RetroArch and save game
RAM if you forcibly stop RetroArch
2012-12-17 18:45:26 +01:00
twinaphex
cd1ddbb9c7 (Android) Better restore state functionality 2012-12-17 17:58:08 +01:00
twinaphex
8692ef204e (PS3) Cut down on usage of rmenu.enable variable - last stronghold
is Wii/GX
2012-12-17 08:24:45 +01:00