sparklewind
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ee242b31c7
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Update qb/config.libs.sh
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2012-12-22 20:06:20 +01:00 |
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sparklewind
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6e427b3e9d
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Update qb/config.libs.sh
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2012-12-22 19:51:31 +01:00 |
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sparklewind
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5deb37f60a
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Update Makefile
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2012-12-22 17:23:02 +01:00 |
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sparklewind
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d032764e6b
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Update qb/config.libs.sh
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2012-12-22 17:16:35 +01:00 |
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sparklewind
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8bcd7f1972
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Update qb/config.libs.sh
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2012-12-22 03:27:50 +01:00 |
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sparklewind
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db9a9056e2
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Update Makefile
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2012-12-22 03:26:27 +01:00 |
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sparklewind
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14e259ac39
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Fix for compiling on Haiku
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2012-12-21 21:50:07 +00:00 |
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twinaphex
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92e5036eb6
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Disable onLowMemory callback - after this has executed, it would
call Dalvik's garbage collector - definitely want to avoid that
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2012-12-20 13:25:09 +01:00 |
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twinaphex
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c981cb77f8
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Make overlay fullscreen
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2012-12-20 04:37:52 +01:00 |
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twinaphex
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d5dffe88dc
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(Griffin) Add stub for post_render_func for Griffin
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2012-12-20 03:59:33 +01:00 |
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twinaphex
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318078157d
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Commented out overlay hacks
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2012-12-20 03:49:55 +01:00 |
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twinaphex
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447fbf1c59
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Add quickmenu overlay
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2012-12-20 03:44:09 +01:00 |
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Themaister
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fe828fae17
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Add basic overlay.
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2012-12-19 22:45:37 +01:00 |
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Themaister
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a47860b230
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Clarify intent of cg_shader init.
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2012-12-19 21:33:59 +01:00 |
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Themaister
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71f2754e91
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Revert "Move shader path init to init_cg()."
This reverts commit e0faf0cc47de08bebb429140d2875cc8d1335ff0.
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2012-12-19 21:33:10 +01:00 |
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Themaister
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e0faf0cc47
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Move shader path init to init_cg().
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2012-12-19 21:30:23 +01:00 |
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Themaister
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46ae26211f
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Fix Mingw build.
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2012-12-19 21:27:27 +01:00 |
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OV2
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369615f808
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win32: fix msvc build
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2012-12-19 21:18:38 +01:00 |
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OV2
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c9c0936fd5
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win32: fix initial multipass cg shader loading in d3d9
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2012-12-19 21:16:26 +01:00 |
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OV2
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a193bac6a1
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Fix hermite compile
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2012-12-19 20:01:12 +01:00 |
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Themaister
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5eb7432fff
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Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
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2012-12-19 13:26:11 +01:00 |
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Toad King
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c42bbaf191
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fix
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2012-12-18 23:04:26 -05:00 |
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Toad King
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79ccb9a6d9
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(GX) implement 32-bit color support
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2012-12-18 22:18:31 -05:00 |
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twinaphex
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2ecb4cebe8
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(GX) Video - refactor convert_texture function some more
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2012-12-19 04:16:04 +01:00 |
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twinaphex
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2e9d84efc3
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(GX) Video - small refactor of texture conversion routine
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2012-12-19 04:08:47 +01:00 |
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Toad King
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376317309e
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Revert "(GX Video) Only update texture if frame is not NULL"
This reverts commit 78027ee920c45f60321682d7a2bcd6f393939d12.
the logic for this is already in update_textures and it broke menu rendering
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2012-12-18 21:12:00 -05:00 |
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twinaphex
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3273ccb5d6
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(Android) Add preDispatchEvent
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2012-12-19 00:55:39 +01:00 |
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OV2
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681241deb5
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win32: fall back to software vertex processing if d3d9 init fails
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2012-12-18 21:21:13 +01:00 |
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twinaphex
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60dd07364e
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(Android) Fix build
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2012-12-18 20:56:33 +01:00 |
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twinaphex
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1c0fc0e65e
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(Android) Pack the LUT entries so that we can store eight 8-bit
values in them - this will allow for custom LUTs per controller
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2012-12-18 18:56:16 +01:00 |
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twinaphex
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2e988a61d9
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(Android) Same for Android - remove gfx_ctx_clear
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2012-12-18 09:18:22 +01:00 |
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twinaphex
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ddc94054cb
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Get rid of RMenu context clear function
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2012-12-18 09:17:40 +01:00 |
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twinaphex
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652bb00285
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(360) Do away with RMenu clear function
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2012-12-18 08:58:22 +01:00 |
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twinaphex
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de5869c69e
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rarch_main_idle_iterate only compiled in if HAVE_RARCH_MAIN_WRAP
is undefined
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2012-12-18 08:51:25 +01:00 |
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twinaphex
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0ff8dba2c3
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(Wii) Code style cleanups
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2012-12-18 08:42:53 +01:00 |
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twinaphex
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5cd6017ff5
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(GX) Use g_extern.draw_menu
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2012-12-18 08:32:48 +01:00 |
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twinaphex
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34951c121b
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(PS3) Use g_extern.draw_menu instead of block_swap
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2012-12-18 08:20:44 +01:00 |
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twinaphex
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0b1bd6c276
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(XDK) Use g_extern.draw_menu instead of block_swap mechanism
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2012-12-18 08:19:57 +01:00 |
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twinaphex
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1564d04a1e
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Get rid of doubly #ifdef in retroarch.c
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2012-12-18 07:46:40 +01:00 |
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twinaphex
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8ac8f6b7c8
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Get rid of now unnecessary Android header include in general.h
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2012-12-18 06:04:49 +01:00 |
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twinaphex
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2e5f21db60
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(Android) Do window ready checking differently
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2012-12-18 06:01:56 +01:00 |
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twinaphex
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3570ba80d2
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(Android) Move Android-specific pause functionality outside of
rarch_main_iterate
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2012-12-18 03:18:53 +01:00 |
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twinaphex
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aab39626fe
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RARCH_PERFORMANCE_MODE - Small correction for conditional to do
with rendering rarch_cached_frame in do_state_checks
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2012-12-17 23:04:47 +01:00 |
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twinaphex
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5eccdf2eee
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RARCH_PERFORMANCE_MODE - Skip all pause/oneshot checks
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2012-12-17 22:45:29 +01:00 |
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twinaphex
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0210f8f72f
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(Android) Last input tweak for today
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2012-12-17 20:53:36 +01:00 |
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twinaphex
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6d23abef55
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(Android) Override input_key_pressed_func
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2012-12-17 20:23:47 +01:00 |
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twinaphex
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918052f5ba
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(Android) Rewrite activity_paused logic
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2012-12-17 20:07:08 +01:00 |
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twinaphex
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74ae6ecf57
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(Android) Better deinit - will now deinit RetroArch and save game
RAM if you forcibly stop RetroArch
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2012-12-17 18:45:26 +01:00 |
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twinaphex
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cd1ddbb9c7
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(Android) Better restore state functionality
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2012-12-17 17:58:08 +01:00 |
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twinaphex
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8692ef204e
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(PS3) Cut down on usage of rmenu.enable variable - last stronghold
is Wii/GX
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2012-12-17 08:24:45 +01:00 |
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