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Clarify intent of cg_shader init.
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@ -448,11 +448,14 @@ D3DVideo::D3DVideo(const video_info_t *info) :
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SetForegroundWindow(hWnd);
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SetFocus(hWnd);
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// This should only be done once here
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// to avoid set_shader() to be overridden
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// later.
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#ifdef HAVE_CG
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auto shader_type = g_settings.video.shader_type;
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if ((shader_type == RARCH_SHADER_CG ||
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shader_type == RARCH_SHADER_AUTO) && *g_settings.video.cg_shader_path)
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cg_shader = g_settings.video.cg_shader_path;
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auto shader_type = g_settings.video.shader_type;
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if ((shader_type == RARCH_SHADER_CG ||
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shader_type == RARCH_SHADER_AUTO) && *g_settings.video.cg_shader_path)
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cg_shader = g_settings.video.cg_shader_path;
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#endif
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video_info = *info;
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