(PS3) Cut down on usage of rmenu.enable variable - last stronghold

is Wii/GX
This commit is contained in:
twinaphex 2012-12-17 08:24:45 +01:00
parent 155e0692a9
commit 8692ef204e

View File

@ -2785,10 +2785,10 @@ bool rarch_main_iterate(void)
!video_alive_func())
{
#ifdef HAVE_RMENU
g_extern.console.rmenu.state.rmenu.enable = input_key_pressed_func(RARCH_RMENU_TOGGLE);
bool rmenu_enable = input_key_pressed_func(RARCH_RMENU_TOGGLE);
g_extern.console.rmenu.state.ingame_menu.enable = input_key_pressed_func(RARCH_RMENU_QUICKMENU_TOGGLE);
if (g_extern.console.rmenu.state.rmenu.enable || (g_extern.console.rmenu.state.ingame_menu.enable && !g_extern.console.rmenu.state.rmenu.enable))
if (rmenu_enable || (g_extern.console.rmenu.state.ingame_menu.enable && !rmenu_enable))
{
g_extern.console.rmenu.mode = MODE_MENU;
SET_TIMER_EXPIRATION(0, 30);
@ -2841,7 +2841,6 @@ bool rarch_main_iterate(void)
if (input_key_pressed_func(RARCH_FRAMEADVANCE))
{
g_extern.lifecycle_state &= ~(1ULL << RARCH_FRAMEADVANCE);
g_extern.console.rmenu.state.rmenu.enable = true;
g_extern.console.rmenu.state.ingame_menu.enable = true;
g_extern.console.rmenu.mode = MODE_MENU;
return false;