1532 Commits

Author SHA1 Message Date
Themaister
fe02783fc7 Merge branch 'master' of github.com:Themaister/SSNES 2012-01-13 00:09:27 +01:00
Themaister
072406e3c3 Merge branch 'master' of github.com:Themaister/SSNES 2012-01-13 00:09:13 +01:00
Themaister
751761d99c Add config_get_float. 2012-01-13 00:08:55 +01:00
TwinAphex51224
fe993fafd5 (PS3) Fixed menu speed 2012-01-13 00:01:52 +01:00
TwinAphex51224
057785539b Merge branch 'master' of github.com:Themaister/SSNES 2012-01-12 23:46:10 +01:00
TwinAphex51224
048d2f65e0 (PS3) Fixed controller 2 2012-01-12 23:45:48 +01:00
Themaister
c305f4347d Add g_console struct. 2012-01-12 22:53:14 +01:00
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3ca62fbbbc (PS3) Pushed PS3 video fix 2012-01-12 22:02:28 +01:00
Themaister
225699f545 No real need to memset(). 2012-01-12 20:41:52 +01:00
Themaister
35ae61fbc7 Use more correct UINT*_C() constants. 2012-01-12 20:16:47 +01:00
Themaister
86dac8c979 Make sure sockets are not closed twice on error. 2012-01-12 09:21:33 +01:00
TwinAphex51224
95431414ae (PS3) Initialize some settings 2012-01-12 00:24:17 +01:00
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b3f7224ea1 (PS3) menu works, ROM loads, but screen is black 2012-01-12 00:05:32 +01:00
Themaister
e583546778 Add some more needed stuff. 2012-01-11 23:48:48 +01:00
Themaister
a39c37e1ee Add some hooks to video init/deinit for PS3. 2012-01-11 23:44:29 +01:00
Themaister
67fb35b645 Merge branch 'master' of github.com:Themaister/SSNES 2012-01-11 23:10:05 +01:00
Themaister
3c1e4c879a Integer scale is bad mmkay. 2012-01-11 23:09:22 +01:00
TwinAphex51224
83a11be669 Merge branch 'master' of github.com:Themaister/SSNES 2012-01-11 22:55:37 +01:00
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08e35a62d4 (PS3) Can now compile with SNC as well 2012-01-11 22:55:07 +01:00
Themaister
5461c0d86e Merge branch 'master' of github.com:Themaister/SSNES 2012-01-11 22:52:57 +01:00
Themaister
4eab7c4387 Font scale option. 2012-01-11 22:52:25 +01:00
TwinAphex51224
59aeb77744 (PS3) Some more work on menu 2012-01-11 22:27:07 +01:00
Themaister
c6fc8e45ff Log more clearly disconnects. 2012-01-11 21:08:44 +01:00
Themaister
4dde927c12 Add some logging and increase buffer sizes. 2012-01-11 20:50:21 +01:00
Themaister
6325b4cd2e Set larger buffer size to mitigate lags on client connect. 2012-01-11 20:14:59 +01:00
Themaister
4beec3870f Spectator mode. 2012-01-11 19:22:18 +01:00
Themaister
36a2c96cb7 ifdef console oriented binds. 2012-01-11 10:00:24 +01:00
TwinAphex51224
a4a68a2ad5 (PS3) Implemented menu code some more 2012-01-11 02:25:49 +01:00
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13a2010ed6 (PS3) Fix 2012-01-11 01:17:04 +01:00
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e37fd21424 Merge branch 'master' of github.com:Themaister/SSNES 2012-01-11 01:04:47 +01:00
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a2698061a6 (PS3) Loads settings from config file 2012-01-11 01:04:17 +01:00
Themaister
d00257382a Always dump 16-bit little endian values for movie record. 2012-01-11 00:55:50 +01:00
TwinAphex51224
51ab2f2509 (PS3) Added initial menu - not yet compiled in 2012-01-10 23:33:44 +01:00
TwinAphex51224
61f9ceccab PATH_MAX gets redefined for PS3/Libxenon 2012-01-10 22:08:24 +01:00
Themaister
f836a291a0 Reinstate ssnes.cfg. 2012-01-09 16:05:02 +01:00
Themaister
97725e69eb Add missing license header. 2012-01-08 02:30:32 +01:00
Themaister
d186e14eeb VSync one frame earlier. 2012-01-08 02:21:28 +01:00
Themaister
08aaa1021c More aestethically pleasing effect. 2012-01-08 01:32:45 +01:00
Themaister
b4248038fb Update license headers. 2012-01-08 01:12:05 +01:00
Themaister
ca587ab92e Actually runs. 2012-01-08 01:07:26 +01:00
Themaister
6f5c33848e Begin work on menu for Wii. 2012-01-08 00:57:44 +01:00
Themaister
17d380400e Update AUTHORS. 2012-01-07 17:07:22 +01:00
Themaister
2e456b2570 Rename gl-> to vid-> for consistency. 2012-01-07 15:30:52 +01:00
TwinAphex51224
fe17a42e62 (360) Fixed 2012-01-07 15:28:39 +01:00
Themaister
c46866c6e5 Use correct geometries (I hope). 2012-01-07 15:21:23 +01:00
Themaister
3117633adf Actually use a viewport. 2012-01-07 15:11:57 +01:00
Themaister
8a49321648 Rename shader vars again. :D 2012-01-07 15:03:09 +01:00
Themaister
18f027ed41 Rename shader variable names. 2012-01-07 15:00:51 +01:00
TwinAphex51224
79b9c68cb5 (360) Compile fixes 2012-01-07 14:59:11 +01:00
Themaister
2b1344c3cf Clean up and add missing bits to 360 D3D9. 2012-01-07 14:54:55 +01:00