mirror of
https://github.com/libretro/RetroArch
synced 2025-01-25 06:35:30 +00:00
(PS3) Initialize some settings
This commit is contained in:
parent
b3f7224ea1
commit
95431414ae
@ -101,7 +101,7 @@ static bool file_exists(const char * filename)
|
||||
return false;
|
||||
}
|
||||
|
||||
static void emulator_init_settings(void)
|
||||
static void init_settings(void)
|
||||
{
|
||||
if(!file_exists(SYS_CONFIG_FILE))
|
||||
{
|
||||
@ -116,7 +116,7 @@ static void emulator_init_settings(void)
|
||||
//init_setting_uint("video_aspect_ratio", g_settings.video.aspect_ratio, ASPECT_RATIO_4_3);
|
||||
init_setting_int("video_smooth", g_settings.video.smooth, 1);
|
||||
init_setting_int("video_second_pass_smooth", g_settings.video.second_pass_smooth, 1);
|
||||
//init_setting_char("video_cg_shader", g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE);
|
||||
init_setting_char("video_cg_shader", g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE);
|
||||
//init_setting_char("video_second_pass_shader", g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE);
|
||||
//init_setting_char("PS3General::Border", Settings.PS3CurrentBorder, DEFAULT_BORDER_FILE);
|
||||
//init_setting_uint("PS3General::PS3TripleBuffering",Settings.TripleBuffering, 1);
|
||||
@ -223,6 +223,7 @@ int main(int argc, char *argv[])
|
||||
#endif
|
||||
|
||||
get_path_settings(return_to_MM);
|
||||
init_settings();
|
||||
|
||||
ps3_video_init();
|
||||
ps3_input_init();
|
||||
|
BIN
ps3/pkg/USRDIR/borders/Menu/main-menu.jpg
Normal file
BIN
ps3/pkg/USRDIR/borders/Menu/main-menu.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 245 KiB |
45
ps3/pkg/USRDIR/shaders/stock.cg
Normal file
45
ps3/pkg/USRDIR/shaders/stock.cg
Normal file
@ -0,0 +1,45 @@
|
||||
/*
|
||||
VERTEX_SHADER
|
||||
*/
|
||||
void main_vertex
|
||||
(
|
||||
float4 position : POSITION,
|
||||
float4 color : COLOR,
|
||||
float2 texCoord : TEXCOORD0,
|
||||
|
||||
uniform float4x4 modelViewProj,
|
||||
|
||||
out float4 oPosition : POSITION,
|
||||
out float4 oColor : COLOR,
|
||||
out float2 otexCoord : TEXCOORD
|
||||
)
|
||||
{
|
||||
oPosition = mul(modelViewProj, position);
|
||||
oColor = color;
|
||||
otexCoord = texCoord;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
FRAGMENT SHADER
|
||||
*/
|
||||
struct output
|
||||
{
|
||||
float4 color : COLOR;
|
||||
};
|
||||
|
||||
struct input
|
||||
{
|
||||
float2 video_size;
|
||||
float2 texture_size;
|
||||
float2 output_size;
|
||||
};
|
||||
|
||||
|
||||
output main_fragment(float2 texCoord : TEXCOORD0, uniform sampler2D decal : TEXUNIT0, uniform input IN)
|
||||
{
|
||||
output OUT;
|
||||
OUT.color = tex2D(decal, texCoord);
|
||||
return OUT;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user