Rename shader vars again. :D

This commit is contained in:
Themaister 2012-01-07 15:03:09 +01:00
parent 18f027ed41
commit 8a49321648

View File

@ -38,26 +38,26 @@ static const char* g_strPixelShaderProgram =
" } ";
static const char* g_strVertexShaderProgram =
" struct VS_IN "
" "
" { "
" float2 pos : POSITION; "
" float2 coord : TEXCOORD0; "
" }; "
" "
" struct VS_OUT "
" { "
" float4 pos : POSITION; "
" float2 coord : TEXCOORD0; "
" }; "
" "
" VS_OUT main(VS_IN input) "
" { "
" VS_OUT out; "
" out.pos = float4(input.pos, 0.0, 1.0); "
" out.coord = input.coord; "
" return out; "
" } ";
" struct VS_IN "
" "
" { "
" float2 pos : POSITION; "
" float2 coord : TEXCOORD0; "
" }; "
" "
" struct VS_OUT "
" { "
" float4 pos : POSITION; "
" float2 coord : TEXCOORD0; "
" }; "
" "
" VS_OUT main(VS_IN input) "
" { "
" VS_OUT output; "
" output.pos = float4(input.pos, 0.0, 1.0); "
" output.coord = input.coord; "
" return output; "
" } ";
typedef struct DrawVerticeFormats
{