Use correct geometries (I hope).

This commit is contained in:
Themaister 2012-01-07 15:21:23 +01:00
parent 3117633adf
commit c46866c6e5

View File

@ -76,6 +76,7 @@ typedef struct xdk360_video
IDirect3DVertexBuffer9* vertex_buf;
IDirect3DTexture9* lpTexture;
unsigned frame_count;
unsigned last_width, last_height;
} xdk360_video_t;
static void xdk360_gfx_free(void *data)
@ -156,14 +157,24 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i
gl->xdk360_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5,
0, &gl->lpTexture, NULL);
D3DLOCKED_RECT d3dlr;
if (SUCCEEDED(gl->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK)))
{
memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
gl->lpTexture->UnlockRect(0);
}
gl->last_width = 512;
gl->last_height = 512;
gl->xdk360_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 0,
0, 0, &gl->vertex_buf, NULL);
static const DrawVerticeFormats init_verts[] = {
{ -1.0f, -1.0f, 0.0f, 0.0f },
{ 1.0f, -1.0f, 1.0f, 0.0f },
{ -1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f },
{ -1.0f, -1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f },
{ -1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 0.0f },
};
void *verts_ptr;
@ -205,6 +216,33 @@ static bool xdk360_gfx_frame(void *data, const void *frame,
vid->xdk360_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
0xff000000, 1.0f, 0);
if (vid->last_width != width || vid->last_height != height)
{
D3DLOCKED_RECT d3dlr;
if (SUCCEEDED(gl->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK)))
{
memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
gl->lpTexture->UnlockRect(0);
}
float tex_w = width / 512.0f;
float tex_h = height / 512.0f;
const DrawVerticeFormats verts[] = {
{ -1.0f, -1.0f, 0.0f, tex_h },
{ 1.0f, -1.0f, tex_w, tex_h },
{ -1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, tex_w, 0.0f },
};
void *verts_ptr;
vid->vertex_buf->Lock(0, 0, &verts_ptr, 0);
memcpy(verts_ptr, verts, sizeof(verts));
vid->vertex_buf->Unlock();
vid->last_width = width;
vid->last_height = height;
}
D3DLOCKED_RECT d3dlr;
if (SUCCEEDED(vid->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK)))
{