No real need to memset().

This commit is contained in:
Themaister 2012-01-12 20:41:52 +01:00
parent 35ae61fbc7
commit 225699f545

View File

@ -2036,9 +2036,6 @@ static void fill_title_buf(void)
static void init_state(void)
{
// Make absolutely sure our big global structs are in-fact zeroed out.
memset(&g_extern, 0, sizeof(g_extern));
memset(&g_settings, 0, sizeof(g_settings));
g_extern.video_active = true;
g_extern.audio_active = true;
g_extern.game_type = SSNES_CART_NORMAL;