224 Commits

Author SHA1 Message Date
twinaphex
8f86172e3f (Android) Smaller 'overlay next' button for basic overlay
(Android) Mouse can be used to control overlay now too - is crash-prone
though after too many mouse clicks - reason unknown right now
2012-12-24 14:08:50 +01:00
twinaphex
b03f5d8c4b (Android) Motion events now use correct pointer for event instead
of always pointer 0
2012-12-24 12:30:05 +01:00
twinaphex
97ab249625 (Android) Overlay next button should work now along with other
overlay state inputs
2012-12-23 15:29:54 +01:00
twinaphex
269698661a (Console/Android) Simplify input_key_pressed implementation 2012-12-23 14:44:46 +01:00
twinaphex
18bf8e2a16 (Android) Refactor JNI code 2012-12-23 07:30:15 +01:00
twinaphex
26c59ef649 (Android) Added autoconfiguration of Wiimote/Nunchuk/Wiimote - for
use with free Wii IME app from C.C.P. Cre@ions
2012-12-22 09:44:56 +01:00
twinaphex
7431bd5d22 (Android) Add more control schemes for USB gamepads 2012-12-22 07:13:32 +01:00
Toad King
ff3ec9f8a5 (Android) minor cleanup 2012-12-21 19:00:18 -05:00
Toad King
462adce111 (Android) touch input fixes 2012-12-21 18:32:53 -05:00
twinaphex
75b36e6ba0 (Android) Tried with condition flag - still doesn't work 2012-12-21 08:08:50 +01:00
twinaphex
0df2eff66b (Android) Some input refactors 2012-12-21 04:14:47 +01:00
twinaphex
29ef7dc4ed (Android) Initial implementation of input overlay key input code -
not working yet due to need to determine whether or not touchscreen
is pressed in input_state_pressed
2012-12-21 01:31:01 +01:00
twinaphex
456593ddb1 (Android) Add way to tell where the event is coming from 2012-12-20 23:57:46 +01:00
twinaphex
909c392094 (Android) Build fix for building with input debug 2012-12-20 23:01:48 +01:00
twinaphex
3273ccb5d6 (Android) Add preDispatchEvent 2012-12-19 00:55:39 +01:00
twinaphex
60dd07364e (Android) Fix build 2012-12-18 20:56:33 +01:00
twinaphex
1c0fc0e65e (Android) Pack the LUT entries so that we can store eight 8-bit
values in them - this will allow for custom LUTs per controller
2012-12-18 18:56:16 +01:00
twinaphex
0210f8f72f (Android) Last input tweak for today 2012-12-17 20:53:36 +01:00
twinaphex
74ae6ecf57 (Android) Better deinit - will now deinit RetroArch and save game
RAM if you forcibly stop RetroArch
2012-12-17 18:45:26 +01:00
twinaphex
dca1175854 (Android) Add performance counters for input poll 2012-12-16 17:13:49 +01:00
twinaphex
22f5f67522 (Android) Use AMotionEvent_getPointerCount() > 0 2012-12-16 16:35:49 +01:00
twinaphex
3eabba50f9 (Android) Onscreen input debugging 2012-12-16 15:46:53 +01:00
twinaphex
5f46f80b20 Revert "(Android) Simplify default binds - reduce code"
This reverts commit 68ab7e03726810a9660200f742de8b69102ce240.
2012-12-16 06:54:49 +01:00
twinaphex
68ab7e0372 (Android) Simplify default binds - reduce code 2012-12-16 06:26:12 +01:00
twinaphex
c54d4a6955 (Android) Volume keys work again with new input code - most
bound keyboard shortcuts should work now
2012-12-16 03:03:44 +01:00
twinaphex
cf539edf91 (Android) android_input_poll now only reads and processes input
events - check_window polls for system messages once
2012-12-16 02:04:13 +01:00
twinaphex
7076685a1e (Android) First check if an event is in the event queue before
'getting' it
2012-12-16 00:08:30 +01:00
twinaphex
224eaab902 (Android) Input - only do motion event if type is of 'key down' 2012-12-15 23:05:21 +01:00
twinaphex
7a67348b3c Change 1 << for bitmasks to 1ULL << 2012-12-15 18:00:30 +01:00
twinaphex
e1918b2ba6 (Android) Rename g_android.input_state to g_extern.lifecycle_state
- intend to use this for RMenu as well
2012-12-14 02:06:14 +01:00
twinaphex
bb1e2a4677 (Android) Don't split up JNI functions into their own file -
assumed this is Android-specific for now
(Android) Some input improvements - don't call AKeyEvent_getKeyCode
unless type is of AINPUT_EVENT_TYPE_KEY
2012-12-13 17:05:07 +01:00
twinaphex
567f4ff471 (Android) Input optimization #2 2012-12-12 20:52:42 +01:00
twinaphex
dd3ac28927 (Android) Input optimizations 2012-12-12 03:53:25 +01:00
twinaphex
0ba45d457e (Android) Use pollAll instead of pollOnce - fixes input issues
to do with pushing multiple  buttons simultaneously
2012-12-11 17:45:49 +01:00
twinaphex
966cc93b5e Refactor of driver function hooks 2012-11-27 00:50:56 +01:00
twinaphex
da3ec111e8 (Android) Get rid of unnecessary input_android.h header 2012-11-17 21:36:22 +01:00
twinaphex
55562a96af (Android) Clean up native glue code + inline some stuff 2012-11-03 22:52:41 +01:00
twinaphex
9da9c8042b (Android) Use Griffin - faster 2012-11-03 08:42:33 +01:00
twinaphex
724206c348 (Android) reinsert native glue code 2012-11-03 07:17:55 +01:00
twinaphex
faba5f4c13 (Android) Fixup input logs 2012-11-03 04:36:32 +01:00
twinaphex
1d31f7efa0 (Android) All keyboard hotkeys work now 2012-11-03 00:57:47 +01:00
twinaphex
0dbcdb087d (Android) Rewrite of input code 2012-11-03 00:31:05 +01:00
twinaphex
02f81a38c2 (Android) Create input_state for Android app - can now signal that a window
was created, or that we want to shutdown
2012-11-02 22:27:22 +01:00
twinaphex
b240cfbc7e (RARCH_PERF) Rename benchmark.c to perforance.c
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00
twinaphex
3837a503b7 (Android) Reimplement native glue code 2012-11-01 05:48:46 +01:00
twinaphex
a4d1305838 (Android) Some native glue code optimizations 2012-10-31 22:22:29 +01:00
twinaphex
a2ea556be5 (Android) Call process_cmd and process_input directly - try to get
rid of all these poll callbacks
2012-10-31 19:22:34 +01:00
twinaphex
0fe3ab8f2d (Android) Input - get rid of android_input_state_t struct - only
use a single uint64 array now for state
2012-10-31 16:18:58 +01:00
twinaphex
ff599ac392 (Android) Change input process conditional to 'event' -also disable
PERF_TEST for regular usage
2012-10-31 16:04:40 +01:00
twinaphex
035713f124 (Android) performance counter for engine_handle_input 2012-10-31 15:18:47 +01:00