(Android) reinsert native glue code

This commit is contained in:
twinaphex 2012-11-03 07:17:55 +01:00
parent faba5f4c13
commit 724206c348
4 changed files with 544 additions and 542 deletions

View File

@ -20,11 +20,19 @@
#include "android_glue.h"
#include "../../../boolean.h"
struct saved_state
{
int32_t x;
int32_t y;
};
struct droid
{
struct android_app* app;
uint64_t input_state;
uint64_t game_state;
unsigned width;
unsigned height;
struct saved_state state;
};
extern struct droid g_android;

View File

@ -1,5 +1,22 @@
#ifndef _ANDROID_GLUE_H
#define _ANDROID_GLUE_H
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _ANDROID_NATIVE_APP_GLUE_H
#define _ANDROID_NATIVE_APP_GLUE_H
#include <poll.h>
#include <pthread.h>
@ -9,269 +26,154 @@
#include <android/looper.h>
#include <android/native_activity.h>
#ifdef __cplusplus
extern "C" {
#endif
struct android_app
{
ANativeActivity* activity;
AConfiguration* config;
// This is the last instance's saved state, as provided at creation time.
// It is NULL if there was no state. You can use this as you need; the
// memory will remain around until you call android_app_exec_cmd() for
// APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
// These variables should only be changed when processing a APP_CMD_SAVE_STATE,
// at which point they will be initialized to NULL and you can malloc your
// state and place the information here. In that case the memory will be
// freed for you later.
void* savedState;
size_t savedStateSize;
ALooper* looper;
AInputQueue* inputQueue;
ANativeWindow* window;
ARect contentRect;
int activityState;
int destroyRequested;
pthread_mutex_t mutex;
pthread_cond_t cond;
int msgread;
int msgwrite;
pthread_t thread;
int running;
int stateSaved;
int destroyed;
int redrawNeeded;
AInputQueue* pendingInputQueue;
ANativeWindow* pendingWindow;
ARect pendingContentRect;
};
enum {
LOOPER_ID_MAIN = 1,
LOOPER_ID_INPUT = 2,
LOOPER_ID_USER = 3,
};
enum {
APP_CMD_INPUT_CHANGED,
/**
* Command from main thread: a new ANativeWindow is ready for use. Upon
* receiving this command, android_app->window will contain the new window
* surface.
*/
APP_CMD_INIT_WINDOW,
/**
* The native activity interface provided by <android/native_activity.h>
* is based on a set of application-provided callbacks that will be called
* by the Activity's main thread when certain events occur.
*
* This means that each one of this callbacks _should_ _not_ block, or they
* risk having the system force-close the application. This programming
* model is direct, lightweight, but constraining.
*
* The 'threaded_native_app' static library is used to provide a different
* execution model where the application can implement its own main event
* loop in a different thread instead. Here's how it works:
*
* 1/ The application must provide a function named "android_main()" that
* will be called when the activity is created, in a new thread that is
* distinct from the activity's main thread.
*
* 2/ android_main() receives a pointer to a valid "android_app" structure
* that contains references to other important objects, e.g. the
* ANativeActivity obejct instance the application is running in.
*
* 3/ the "android_app" object holds an ALooper instance that already
* listens to two important things:
*
* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
* declarations below.
*
* - input events coming from the AInputQueue attached to the activity.
*
* Each of these correspond to an ALooper identifier returned by
* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
* respectively.
*
* Your application can use the same ALooper to listen to additional
* file-descriptors. They can either be callback based, or with return
* identifiers starting with LOOPER_ID_USER.
*
* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
* the returned data will point to an android_poll_source structure. You
* can call the process() function on it, and fill in android_app->onAppCmd
* and android_app->onInputEvent to be called for your own processing
* of the event.
*
* Alternatively, you can call the low-level functions to read and process
* the data directly... look at the process_cmd() and process_input()
* implementations in the glue to see how to do this.
*
* See the sample named "native-activity" that comes with the NDK with a
* full usage example. Also look at the JavaDoc of NativeActivity.
* Command from main thread: the existing ANativeWindow needs to be
* terminated. Upon receiving this command, android_app->window still
* contains the existing window; after calling android_app_exec_cmd
* it will be set to NULL.
*/
struct android_app;
APP_CMD_TERM_WINDOW,
/**
* Data associated with an ALooper fd that will be returned as the "outData"
* when that source has data ready.
* Command from main thread: the current ANativeWindow has been resized.
* Please redraw with its new size.
*/
APP_CMD_WINDOW_RESIZED,
/**
* This is the interface for the standard glue code of a threaded
* application. In this model, the application's code is running
* in its own thread separate from the main thread of the process.
* It is not required that this thread be associated with the Java
* VM, although it will need to be in order to make JNI calls any
* Java objects.
* Command from main thread: the system needs that the current ANativeWindow
* be redrawn. You should redraw the window before handing this to
* android_app_exec_cmd() in order to avoid transient drawing glitches.
*/
struct android_app {
// The ANativeActivity object instance that this app is running in.
ANativeActivity* activity;
// The current configuration the app is running in.
AConfiguration* config;
// The ALooper associated with the app's thread.
ALooper* looper;
// When non-NULL, this is the input queue from which the app will
// receive user input events.
AInputQueue* inputQueue;
// When non-NULL, this is the window surface that the app can draw in.
ANativeWindow* window;
// Current content rectangle of the window; this is the area where the
// window's content should be placed to be seen by the user.
ARect contentRect;
// Current state of the app's activity. May be either APP_CMD_START,
// APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
int activityState;
// This is non-zero when the application's NativeActivity is being
// destroyed and waiting for the app thread to complete.
int destroyRequested;
// -------------------------------------------------
// Below are "private" implementation of the glue code.
pthread_mutex_t mutex;
pthread_cond_t cond;
int msgread;
int msgwrite;
pthread_t thread;
int32_t cmdPollSource;
int32_t inputPollSource;
int running;
int destroyed;
int redrawNeeded;
AInputQueue* pendingInputQueue;
ANativeWindow* pendingWindow;
ARect pendingContentRect;
};
enum {
/**
* Looper data ID of commands coming from the app's main thread, which
* is returned as an identifier from ALooper_pollOnce(). The data for this
* identifier is a pointer to an android_poll_source structure.
* These can be retrieved and processed with android_app_read_cmd()
* and android_app_exec_cmd().
*/
LOOPER_ID_MAIN = 1,
/**
* Looper data ID of events coming from the AInputQueue of the
* application's window, which is returned as an identifier from
* ALooper_pollOnce(). The data for this identifier is a pointer to an
* android_poll_source structure. These can be read via the inputQueue
* object of android_app.
*/
LOOPER_ID_INPUT = 2,
/**
* Start of user-defined ALooper identifiers.
*/
LOOPER_ID_USER = 3,
};
enum {
/**
* Command from main thread: the AInputQueue has changed. Upon processing
* this command, android_app->inputQueue will be updated to the new queue
* (or NULL).
*/
APP_CMD_INPUT_CHANGED,
/**
* Command from main thread: a new ANativeWindow is ready for use. Upon
* receiving this command, android_app->window will contain the new window
* surface.
*/
APP_CMD_INIT_WINDOW,
/**
* Command from main thread: the existing ANativeWindow needs to be
* terminated. Upon receiving this command, android_app->window still
* contains the existing window; after calling android_app_exec_cmd
* it will be set to NULL.
*/
APP_CMD_TERM_WINDOW,
/**
* Command from main thread: the current ANativeWindow has been resized.
* Please redraw with its new size.
*/
APP_CMD_WINDOW_RESIZED,
/**
* Command from main thread: the system needs that the current ANativeWindow
* be redrawn. You should redraw the window before handing this to
* android_app_exec_cmd() in order to avoid transient drawing glitches.
*/
APP_CMD_WINDOW_REDRAW_NEEDED,
/**
* Command from main thread: the content area of the window has changed,
* such as from the soft input window being shown or hidden. You can
* find the new content rect in android_app::contentRect.
*/
APP_CMD_CONTENT_RECT_CHANGED,
/**
* Command from main thread: the app's activity window has gained
* input focus.
*/
APP_CMD_GAINED_FOCUS,
/**
* Command from main thread: the app's activity window has lost
* input focus.
*/
APP_CMD_LOST_FOCUS,
/**
* Command from main thread: the current device configuration has changed.
*/
APP_CMD_CONFIG_CHANGED,
/**
* Command from main thread: the system is running low on memory.
* Try to reduce your memory use.
*/
APP_CMD_LOW_MEMORY,
/**
* Command from main thread: the app's activity has been started.
*/
APP_CMD_START,
/**
* Command from main thread: the app's activity has been resumed.
*/
APP_CMD_RESUME,
/**
* Command from main thread: the app should generate a new saved state
* for itself, to restore from later if needed. If you have saved state,
* allocate it with malloc and place it in android_app.savedState with
* the size in android_app.savedStateSize. The will be freed for you
* later.
*/
APP_CMD_SAVE_STATE,
/**
* Command from main thread: the app's activity has been paused.
*/
APP_CMD_PAUSE,
/**
* Command from main thread: the app's activity has been stopped.
*/
APP_CMD_STOP,
/**
* Command from main thread: the app's activity is being destroyed,
* and waiting for the app thread to clean up and exit before proceeding.
*/
APP_CMD_DESTROY,
};
APP_CMD_WINDOW_REDRAW_NEEDED,
/**
* Dummy function you can call to ensure glue code isn't stripped.
* Command from main thread: the content area of the window has changed,
* such as from the soft input window being shown or hidden. You can
* find the new content rect in android_app::contentRect.
*/
void app_dummy();
APP_CMD_CONTENT_RECT_CHANGED,
/**
* This is the function that application code must implement, representing
* the main entry to the app.
* Command from main thread: the app's activity window has gained
* input focus.
*/
extern void android_main(struct android_app* app);
APP_CMD_GAINED_FOCUS,
extern void engine_handle_cmd(struct android_app* android_app, int32_t cmd);
/**
* Command from main thread: the app's activity window has lost
* input focus.
*/
APP_CMD_LOST_FOCUS,
#ifdef __cplusplus
}
#endif
/**
* Command from main thread: the current device configuration has changed.
*/
APP_CMD_CONFIG_CHANGED,
#endif
/**
* Command from main thread: the system is running low on memory.
* Try to reduce your memory use.
*/
APP_CMD_LOW_MEMORY,
/**
* Command from main thread: the app's activity has been started.
*/
APP_CMD_START,
/**
* Command from main thread: the app's activity has been resumed.
*/
APP_CMD_RESUME,
/**
* Command from main thread: the app should generate a new saved state
* for itself, to restore from later if needed. If you have saved state,
* allocate it with malloc and place it in android_app.savedState with
* the size in android_app.savedStateSize. The will be freed for you
* later.
*/
APP_CMD_SAVE_STATE,
/**
* Command from main thread: the app's activity has been paused.
*/
APP_CMD_PAUSE,
/**
* Command from main thread: the app's activity has been stopped.
*/
APP_CMD_STOP,
/**
* Command from main thread: the app's activity is being destroyed,
* and waiting for the app thread to clean up and exit before proceeding.
*/
APP_CMD_DESTROY,
};
int8_t android_app_read_cmd(struct android_app* android_app);
extern void engine_app_read_cmd(struct android_app *app);
extern void engine_handle_cmd(struct android_app* android_app, int32_t cmd);
extern void free_saved_state(struct android_app* android_app);
extern void android_main(struct android_app *app);
#endif /* _ANDROID_NATIVE_APP_GLUE_H */

View File

@ -372,7 +372,12 @@ static void android_input_poll(void *data)
{
int8_t cmd;
if (!read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd))
if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd))
{
if(cmd == APP_CMD_SAVE_STATE)
free_saved_state(android_app);
}
else
cmd = -1;
engine_handle_cmd(android_app, cmd);

View File

@ -26,17 +26,19 @@
#include "../../../general.h"
#include "../../../performance.h"
static inline void android_app_write_cmd(struct android_app* android_app, int8_t cmd)
void free_saved_state(struct android_app* android_app)
{
write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd);
}
pthread_mutex_lock(&android_app->mutex);
JNIEXPORT jint JNICALL JNI_OnLoad( JavaVM *vm, void *pvt)
{
return JNI_VERSION_1_2;
}
if (android_app->savedState != NULL)
{
free(android_app->savedState);
android_app->savedState = NULL;
android_app->savedStateSize = 0;
}
JNIEXPORT void JNICALL JNI_OnUnLoad( JavaVM *vm, void *pvt) { }
pthread_mutex_unlock(&android_app->mutex);
}
static void print_cur_config(struct android_app* android_app)
{
@ -44,28 +46,289 @@ static void print_cur_config(struct android_app* android_app)
AConfiguration_getLanguage(android_app->config, lang);
AConfiguration_getCountry(android_app->config, country);
/*
LOGV("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
"keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
"modetype=%d modenight=%d",
AConfiguration_getMcc(android_app->config),
AConfiguration_getMnc(android_app->config),
lang[0], lang[1], country[0], country[1],
AConfiguration_getOrientation(android_app->config),
AConfiguration_getTouchscreen(android_app->config),
AConfiguration_getDensity(android_app->config),
AConfiguration_getKeyboard(android_app->config),
AConfiguration_getNavigation(android_app->config),
AConfiguration_getKeysHidden(android_app->config),
AConfiguration_getNavHidden(android_app->config),
AConfiguration_getSdkVersion(android_app->config),
AConfiguration_getScreenSize(android_app->config),
AConfiguration_getScreenLong(android_app->config),
AConfiguration_getUiModeType(android_app->config),
AConfiguration_getUiModeNight(android_app->config));
*/
RARCH_LOG("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
"keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
"modetype=%d modenight=%d\n",
AConfiguration_getMcc(android_app->config),
AConfiguration_getMnc(android_app->config),
lang[0], lang[1], country[0], country[1],
AConfiguration_getOrientation(android_app->config),
AConfiguration_getTouchscreen(android_app->config),
AConfiguration_getDensity(android_app->config),
AConfiguration_getKeyboard(android_app->config),
AConfiguration_getNavigation(android_app->config),
AConfiguration_getKeysHidden(android_app->config),
AConfiguration_getNavHidden(android_app->config),
AConfiguration_getSdkVersion(android_app->config),
AConfiguration_getScreenSize(android_app->config),
AConfiguration_getScreenLong(android_app->config),
AConfiguration_getUiModeType(android_app->config),
AConfiguration_getUiModeNight(android_app->config));
}
static void android_app_destroy(struct android_app* android_app)
{
RARCH_LOG("android_app_destroy!");
free_saved_state(android_app);
pthread_mutex_lock(&android_app->mutex);
if (android_app->inputQueue != NULL)
AInputQueue_detachLooper(android_app->inputQueue);
AConfiguration_delete(android_app->config);
android_app->destroyed = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
// Can't touch android_app object after this.
}
static void* android_app_entry(void* param)
{
struct android_app* android_app = (struct android_app*)param;
android_app->config = AConfiguration_new();
AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
print_cur_config(android_app);
ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL, NULL);
android_app->looper = looper;
pthread_mutex_lock(&android_app->mutex);
android_app->running = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
android_main(android_app);
android_app_destroy(android_app);
return NULL;
}
// --------------------------------------------------------------------
// Native activity interaction (called from main thread)
// --------------------------------------------------------------------
static struct android_app* android_app_create(ANativeActivity* activity,
void* savedState, size_t savedStateSize)
{
struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
memset(android_app, 0, sizeof(struct android_app));
android_app->activity = activity;
pthread_mutex_init(&android_app->mutex, NULL);
pthread_cond_init(&android_app->cond, NULL);
if (savedState != NULL)
{
android_app->savedState = malloc(savedStateSize);
android_app->savedStateSize = savedStateSize;
memcpy(android_app->savedState, savedState, savedStateSize);
}
int msgpipe[2];
if (pipe(msgpipe))
{
RARCH_ERR("could not create pipe: %s.\n", strerror(errno));
return NULL;
}
android_app->msgread = msgpipe[0];
android_app->msgwrite = msgpipe[1];
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
// Wait for thread to start.
pthread_mutex_lock(&android_app->mutex);
while (!android_app->running)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
return android_app;
}
static void android_app_write_cmd(struct android_app* android_app, int8_t cmd)
{
if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd))
RARCH_ERR("Failure writing android_app cmd: %s\n", strerror(errno));
}
static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue)
{
pthread_mutex_lock(&android_app->mutex);
android_app->pendingInputQueue = inputQueue;
android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
while (android_app->inputQueue != android_app->pendingInputQueue)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_set_window(struct android_app* android_app, ANativeWindow* window)
{
pthread_mutex_lock(&android_app->mutex);
if (android_app->pendingWindow != NULL)
android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
android_app->pendingWindow = window;
if (window != NULL)
android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
while (android_app->window != android_app->pendingWindow)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd)
{
pthread_mutex_lock(&android_app->mutex);
android_app_write_cmd(android_app, cmd);
while (android_app->activityState != cmd)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_free(struct android_app* android_app)
{
pthread_mutex_lock(&android_app->mutex);
android_app_write_cmd(android_app, APP_CMD_DESTROY);
while (!android_app->destroyed)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
close(android_app->msgread);
close(android_app->msgwrite);
pthread_cond_destroy(&android_app->cond);
pthread_mutex_destroy(&android_app->mutex);
free(android_app);
}
static void onDestroy(ANativeActivity* activity)
{
RARCH_LOG("Destroy: %p\n", activity);
android_app_free((struct android_app*)activity->instance);
}
static void onStart(ANativeActivity* activity)
{
RARCH_LOG("Start: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
}
static void onResume(ANativeActivity* activity)
{
RARCH_LOG("Resume: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
}
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen)
{
struct android_app* android_app = (struct android_app*)activity->instance;
void* savedState = NULL;
RARCH_LOG("SaveInstanceState: %p\n", activity);
pthread_mutex_lock(&android_app->mutex);
android_app->stateSaved = 0;
android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
while (!android_app->stateSaved)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
if (android_app->savedState != NULL)
{
savedState = android_app->savedState;
*outLen = android_app->savedStateSize;
android_app->savedState = NULL;
android_app->savedStateSize = 0;
}
pthread_mutex_unlock(&android_app->mutex);
return savedState;
}
static void onPause(ANativeActivity* activity)
{
RARCH_LOG("Pause: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
}
static void onStop(ANativeActivity* activity)
{
RARCH_LOG("Stop: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
}
static void onConfigurationChanged(ANativeActivity* activity)
{
struct android_app* android_app = (struct android_app*)activity->instance;
RARCH_LOG("ConfigurationChanged: %p\n", activity);
android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
}
static void onLowMemory(ANativeActivity* activity)
{
struct android_app* android_app = (struct android_app*)activity->instance;
RARCH_LOG("LowMemory: %p\n", activity);
android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
}
static void onWindowFocusChanged(ANativeActivity* activity, int focused)
{
RARCH_LOG("WindowFocusChanged: %p -- %d\n", activity, focused);
android_app_write_cmd((struct android_app*)activity->instance,
focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
}
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window)
{
RARCH_LOG("NativeWindowCreated: %p -- %p\n", activity, window);
android_app_set_window((struct android_app*)activity->instance, window);
}
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window)
{
RARCH_LOG("NativeWindowDestroyed: %p -- %p\n", activity, window);
android_app_set_window((struct android_app*)activity->instance, NULL);
}
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue)
{
RARCH_LOG("InputQueueCreated: %p -- %p\n", activity, queue);
android_app_set_input((struct android_app*)activity->instance, queue);
}
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
{
RARCH_LOG("InputQueueDestroyed: %p -- %p\n", activity, queue);
android_app_set_input((struct android_app*)activity->instance, NULL);
}
void ANativeActivity_onCreate(ANativeActivity* activity,
void* savedState, size_t savedStateSize)
{
RARCH_LOG("Creating: %p\n", activity);
activity->callbacks->onDestroy = onDestroy;
activity->callbacks->onStart = onStart;
activity->callbacks->onResume = onResume;
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
activity->callbacks->onPause = onPause;
activity->callbacks->onStop = onStop;
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
activity->callbacks->onLowMemory = onLowMemory;
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
activity->instance = android_app_create(activity, savedState, savedStateSize);
}
/**
* Process the next main command.
*/
@ -74,50 +337,74 @@ void engine_handle_cmd(struct android_app* android_app, int32_t cmd)
switch (cmd)
{
case APP_CMD_INPUT_CHANGED:
RARCH_LOG("engine_handle_cmd: APP_CMD_INPUT_CHANGED.\n");
RARCH_LOG("APP_CMD_INPUT_CHANGED\n");
/* PRE-EXEC */
pthread_mutex_lock(&android_app->mutex);
if (android_app->inputQueue != NULL)
AInputQueue_detachLooper(android_app->inputQueue);
android_app->inputQueue = android_app->pendingInputQueue;
if (android_app->inputQueue != NULL)
{
RARCH_LOG("Attaching input queue to looper");
AInputQueue_attachLooper(android_app->inputQueue,
android_app->looper, LOOPER_ID_INPUT, NULL,
&android_app->inputPollSource);
NULL);
}
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_SAVE_STATE:
RARCH_LOG("engine_handle_cmd: APP_CMD_SAVE_STATE.\n");
// The system has asked us to save our current state. Do so.
/* EXEC */
/* The system has asked us to save our current state. Do so. */
android_app->savedState = malloc(sizeof(struct saved_state));
*((struct saved_state*)android_app->savedState) = g_android.state;
android_app->savedStateSize = sizeof(struct saved_state);
/* POSTEXEC */
pthread_mutex_lock(&android_app->mutex);
android_app->stateSaved = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_INIT_WINDOW:
RARCH_LOG("engine_handle_cmd: APP_CMD_INIT_WINDOW.\n");
// The window is being shown, get it ready.
pthread_mutex_lock(&android_app->mutex);
/* PREEXEC */
/* EXEC */
/* The window is being shown, get it ready. */
android_app->window = android_app->pendingWindow;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
if (android_app->window != NULL)
g_android.input_state |= (1ULL << RARCH_WINDOW_READY);
break;
case APP_CMD_START:
RARCH_LOG("engine_handle_cmd: APP_CMD_START.\n");
pthread_mutex_lock(&android_app->mutex);
android_app->activityState = cmd;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_RESUME:
RARCH_LOG("engine_handle_cmd: APP_CMD_RESUME.\n");
/* PREEXEC */
pthread_mutex_lock(&android_app->mutex);
android_app->activityState = cmd;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
/* POSTEXEC */
free_saved_state(android_app);
break;
case APP_CMD_STOP:
RARCH_LOG("engine_handle_cmd: APP_CMD_STOP.\n");
case APP_CMD_START:
RARCH_LOG("engine_handle_cmd: APP_CMD_START.\n");
/* PREEXEC */
pthread_mutex_lock(&android_app->mutex);
android_app->activityState = cmd;
pthread_cond_broadcast(&android_app->cond);
@ -125,43 +412,65 @@ void engine_handle_cmd(struct android_app* android_app, int32_t cmd)
break;
case APP_CMD_PAUSE:
RARCH_LOG("engine_handle_cmd: APP_CMD_PAUSE.\n");
/* PREEXEC */
pthread_mutex_lock(&android_app->mutex);
android_app->activityState = cmd;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
/* EXEC */
if(g_android.input_state & (1ULL << RARCH_QUIT_KEY))
g_android.input_state |= (1ULL << RARCH_KILL);
break;
case APP_CMD_STOP:
RARCH_LOG("engine_handle_cmd: APP_CMD_STOP.\n");
/* PREEXEC */
pthread_mutex_lock(&android_app->mutex);
android_app->activityState = cmd;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_CONFIG_CHANGED:
RARCH_LOG("engine_handle_cmd: APP_CMD_CONFIG_CHANGED.\n");
/* PREEXEC */
AConfiguration_fromAssetManager(android_app->config,
android_app->activity->assetManager);
print_cur_config(android_app);
break;
case APP_CMD_TERM_WINDOW:
RARCH_LOG("engine_handle_cmd: APP_CMD_TERM_WINDOW.\n");
// The window is being hidden or closed, clean it up.
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_lock(&android_app->mutex);
/* PREEXEC */
/* EXEC */
/* The window is being hidden or closed, clean it up. */
/* terminate display/EGL context here */
/* POSTEXEC */
android_app->window = NULL;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_GAINED_FOCUS:
RARCH_LOG("engine_handle_cmd: APP_CMD_GAINED_FOCUS.\n");
/* EXEC */
// When our app gains focus, we start monitoring the accelerometer.
break;
case APP_CMD_LOST_FOCUS:
RARCH_LOG("engine_handle_cmd: APP_CMD_LOST_FOCUS.\n");
/*
if (!g_android.input_state & (1ULL << RARCH_WINDOW_READY))
{
}
*/
break;
case APP_CMD_CONFIG_CHANGED:
RARCH_LOG("engine_handle_cmd: APP_CMD_CONFIG_CHANGED.\n");
AConfiguration_fromAssetManager(android_app->config,
android_app->activity->assetManager);
print_cur_config(android_app);
/* EXEC */
break;
case APP_CMD_DESTROY:
RARCH_LOG("engine_handle_cmd: APP_CMD_DESTROY.\n");
RARCH_LOG("engine_handle_cmd: APP_CMD_DESTROY\n");
/* PREEXEC */
android_app->destroyRequested = 1;
break;
}
@ -202,9 +511,6 @@ static void android_get_char_argv(char *argv, size_t sizeof_argv, const char *ar
*/
void android_main(struct android_app* state)
{
// Make sure glue isn't stripped.
app_dummy();
rarch_main_clear_state();
RARCH_LOG("Native Activity started.\n");
@ -238,6 +544,12 @@ void android_main(struct android_app* state)
g_extern.verbose = true;
if (state->savedState != NULL)
{
// We are starting with a previous saved state; restore from it.
g_android.state = *(struct saved_state*)state->savedState;
}
while(!(g_android.input_state & (1ULL << RARCH_WINDOW_READY)))
{
// Read all pending events.
@ -251,7 +563,12 @@ void android_main(struct android_app* state)
{
int8_t cmd;
if (!read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd))
if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd))
{
if(cmd == APP_CMD_SAVE_STATE)
free_saved_state(android_app);
}
else
cmd = -1;
engine_handle_cmd(android_app, cmd);
@ -267,233 +584,3 @@ void android_main(struct android_app* state)
rarch_main(argc, argv);
}
void app_dummy()
{
}
static void* android_app_entry(void* param)
{
struct android_app* android_app = (struct android_app*)param;
/* Init */
android_app->config = AConfiguration_new();
AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
print_cur_config(android_app);
android_app->cmdPollSource = LOOPER_ID_MAIN;
android_app->inputPollSource = LOOPER_ID_INPUT;
ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
&android_app->cmdPollSource);
android_app->looper = looper;
pthread_mutex_lock(&android_app->mutex);
android_app->running = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
/* Main function */
android_main(android_app);
/* Destroy */
pthread_mutex_lock(&android_app->mutex);
if (android_app->inputQueue != NULL)
AInputQueue_detachLooper(android_app->inputQueue);
AConfiguration_delete(android_app->config);
android_app->destroyed = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
// Can't touch android_app object after this.
return NULL;
}
// --------------------------------------------------------------------
// Native activity interaction (called from main thread)
// --------------------------------------------------------------------
static struct android_app* android_app_create(ANativeActivity* activity,
void* savedState, size_t savedStateSize)
{
struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
memset(android_app, 0, sizeof(struct android_app));
android_app->activity = activity;
pthread_mutex_init(&android_app->mutex, NULL);
pthread_cond_init(&android_app->cond, NULL);
int msgpipe[2];
if (pipe(msgpipe))
return NULL;
android_app->msgread = msgpipe[0];
android_app->msgwrite = msgpipe[1];
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
// Wait for thread to start.
pthread_mutex_lock(&android_app->mutex);
while (!android_app->running)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
return android_app;
}
static void android_app_set_input(struct android_app* android_app,
AInputQueue* inputQueue)
{
pthread_mutex_lock(&android_app->mutex);
android_app->pendingInputQueue = inputQueue;
android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
while (android_app->inputQueue != android_app->pendingInputQueue)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_set_window(struct android_app* android_app, ANativeWindow* window)
{
pthread_mutex_lock(&android_app->mutex);
if (android_app->pendingWindow != NULL)
android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
android_app->pendingWindow = window;
if (window != NULL)
android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
while (android_app->window != android_app->pendingWindow)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd)
{
pthread_mutex_lock(&android_app->mutex);
android_app_write_cmd(android_app, cmd);
while (android_app->activityState != cmd)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_free(struct android_app* android_app)
{
pthread_mutex_lock(&android_app->mutex);
android_app_write_cmd(android_app, APP_CMD_DESTROY);
while (!android_app->destroyed)
pthread_cond_wait(&android_app->cond, &android_app->mutex);
pthread_mutex_unlock(&android_app->mutex);
close(android_app->msgread);
close(android_app->msgwrite);
pthread_cond_destroy(&android_app->cond);
pthread_mutex_destroy(&android_app->mutex);
free(android_app);
}
static void onDestroy(ANativeActivity* activity)
{
android_app_free((struct android_app*)activity->instance);
}
static void onStart(ANativeActivity* activity)
{
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
}
static void onResume(ANativeActivity* activity)
{
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
}
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen)
{
return NULL;
}
static void onPause(ANativeActivity* activity)
{
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
}
static void onStop(ANativeActivity* activity)
{
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
}
static void onConfigurationChanged(ANativeActivity* activity)
{
struct android_app* android_app = (struct android_app*)activity->instance;
android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
}
static void onLowMemory(ANativeActivity* activity)
{
struct android_app* android_app = (struct android_app*)activity->instance;
android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
}
static void onWindowFocusChanged(ANativeActivity* activity, int focused)
{
android_app_write_cmd((struct android_app*)activity->instance,
focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
}
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window)
{
android_app_set_window((struct android_app*)activity->instance, window);
}
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window)
{
android_app_set_window((struct android_app*)activity->instance, NULL);
}
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue)
{
android_app_set_input((struct android_app*)activity->instance, queue);
}
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
{
android_app_set_input((struct android_app*)activity->instance, NULL);
}
void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState,
size_t savedStateSize)
{
activity->callbacks->onDestroy = onDestroy;
activity->callbacks->onStart = onStart;
activity->callbacks->onResume = onResume;
activity->callbacks->onPause = onPause;
activity->callbacks->onStop = onStop;
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
activity->callbacks->onLowMemory = onLowMemory;
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
activity->instance = android_app_create(activity, savedState, savedStateSize);
}