(Android) Add more control schemes for USB gamepads

This commit is contained in:
twinaphex 2012-12-22 07:13:32 +01:00
parent ff3ec9f8a5
commit 7431bd5d22

View File

@ -84,135 +84,109 @@ static void setup_keycode_lut(void)
for(int i = 0; i < MAX_PADS; i++)
{
/* Control scheme 1
* fd=196
* path='/dev/input/event4'
* name='Logitech Logitech RumblePad 2 USB'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
// Hack - we have to add '1' to the bit mask here because
// RETRO_DEVICE_ID_JOYPAD_B is 0
/* Hack - we have to add '1' to the bit mask here because
* RETRO_DEVICE_ID_JOYPAD_B is 0
*/
#if 1
// name='Logitech Logitech RumblePad 2 USB'
keycode_lut[AKEYCODE_BUTTON_2] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_BUTTON_1] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
keycode_lut[AKEYCODE_BUTTON_9] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_10] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
keycode_lut[AKEYCODE_BUTTON_3] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_BUTTON_4] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
keycode_lut[AKEYCODE_BUTTON_5] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift);
keycode_lut[AKEYCODE_BUTTON_6] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift);
keycode_lut[AKEYCODE_BUTTON_7] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_8] |= ((RETRO_DEVICE_ID_JOYPAD_R2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_11] |= ((RETRO_DEVICE_ID_JOYPAD_L3+1) << shift);
keycode_lut[AKEYCODE_BUTTON_12] |= ((RETRO_DEVICE_ID_JOYPAD_R3+1) << shift);
keycode_lut[AKEYCODE_BUTTON_2] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_BUTTON_1] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
keycode_lut[AKEYCODE_BUTTON_9] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_10] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
keycode_lut[AKEYCODE_BUTTON_3] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_BUTTON_4] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
keycode_lut[AKEYCODE_BUTTON_5] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift);
keycode_lut[AKEYCODE_BUTTON_6] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift);
keycode_lut[AKEYCODE_BUTTON_7] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_8] |= ((RETRO_DEVICE_ID_JOYPAD_R2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_11] |= ((RETRO_DEVICE_ID_JOYPAD_L3+1) << shift);
keycode_lut[AKEYCODE_BUTTON_12] |= ((RETRO_DEVICE_ID_JOYPAD_R3+1) << shift);
#endif
/* Control scheme 2
* Tested with: SNES Pad USB converter
* fd=196
* path='/dev/input/event4'
* name='HuiJia USB GamePad'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
keycode_lut[AKEYCODE_BUTTON_C] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_BUTTON_X] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
keycode_lut[AKEYCODE_BUTTON_L2] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_R2] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
keycode_lut[AKEYCODE_BUTTON_B] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_BUTTON_A] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
#if 0
// name='HuiJia USB GamePad' (SNES PAD USB Converter)
keycode_lut[AKEYCODE_BUTTON_3] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_BUTTON_4] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
keycode_lut[AKEYCODE_BUTTON_9] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_10] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
keycode_lut[AKEYCODE_BUTTON_2] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_BUTTON_1] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
keycode_lut[AKEYCODE_BUTTON_7] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift);
keycode_lut[AKEYCODE_BUTTON_8] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift);
#endif
#if 0
// name='Microsoft® Microsoft® SideWinder® Game Pad USB'
keycode_lut[AKEYCODE_BUTTON_A] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_BUTTON_X] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
keycode_lut[AKEYCODE_BUTTON_R2] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_L2] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
keycode_lut[AKEYCODE_BUTTON_B] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_BUTTON_Y] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
keycode_lut[AKEYCODE_BUTTON_L1] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift);
keycode_lut[AKEYCODE_BUTTON_R1] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift);
keycode_lut[AKEYCODE_BUTTON_Z] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_C] |= ((RETRO_DEVICE_ID_JOYPAD_R2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_11] |= ((RETRO_DEVICE_ID_JOYPAD_L3+1) << shift);
keycode_lut[AKEYCODE_BUTTON_12] |= ((RETRO_DEVICE_ID_JOYPAD_R3+1) << shift);
#endif
/* Control scheme 3
* fd=196
* path='/dev/input/event4'
* name='Microsoft® Microsoft® SideWinder® Game Pad USB'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
#if 0
// name='Microsoft SideWinder Dual Strike USB version 1.0'
/*
keycode_lut[AKEYCODE_BUTTON_A] = ANDROID_GAMEPAD_CROSS;
keycode_lut[AKEYCODE_BUTTON_X] = ANDROID_GAMPAD_SQUARE:
keycode_lut[AKEYCODE_BUTTON_R2] = ANDROID_GAMEPAD_SELECT;
keycode_lut[AKEYCODE_BUTTON_L2] = ANDROID_GAMEPAD_START;
keycode_lut[AKEYCODE_BUTTON_B] = ANDROID_GAMEPAD_CIRCLE;
keycode_lut[AKEYCODE_BUTTON_Y] = ANDROID_GAMEPAD_TRIANGLE;
keycode_lut[AKEYCODE_BUTTON_L1] = ANDROID_GAMEPAD_L1;
keycode_lut[AKEYCODE_BUTTON_R1] = ANDROID_GAMEPAD_R1;
keycode_lut[AKEYCODE_BUTTON_Z] = ANDROID_GAMEPAD_L2;
keycode_lut[AKEYCODE_BUTTON_C] = ANDROID_GAMEPAD_R2;
keycode_lut[AKEYCODE_BUTTON_11] = ANDROID_GAMEPAD_L3;
keycode_lut[AKEYCODE_BUTTON_12] = ANDROID_GAMEPAD_R3;
*/
keycode_lut[AKEYCODE_BUTTON_4] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_BUTTON_2] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
keycode_lut[AKEYCODE_BUTTON_6] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_5] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
keycode_lut[AKEYCODE_BUTTON_3] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_BUTTON_1] |= ((RETRO_DEVICE_ID_JOYPAD_X) << shift);
keycode_lut[AKEYCODE_BUTTON_7] |= ((RETRO_DEVICE_ID_JOYPAD_L) << shift);
keycode_lut[AKEYCODE_BUTTON_8] |= ((RETRO_DEVICE_ID_JOYPAD_R) << shift);
keycode_lut[AKEYCODE_BUTTON_9] |= ((RETRO_DEVICE_ID_JOYPAD_L2) << shift);
#endif
/* Control scheme 4
* Tested with: Sidewinder Dual Strike
* fd=196
* path='/dev/input/event4'
* name='Microsoft SideWinder Dual Strike USB version 1.0'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
#if 0
// name='WiseGroup.,Ltd MP-8866 Dual USB Joypad' (PS2 to USB converter)
/*
keycode_lut[AKEYCODE_BUTTON_4] = ANDROID_GAMEPAD_CROSS;
keycode_lut[AKEYCODE_BUTTON_2] = ANDROID_GAMPAD_SQUARE:
keycode_lut[AKEYCODE_BUTTON_6] = ANDROID_GAMEPAD_SELECT;
keycode_lut[AKEYCODE_BUTTON_5] = ANDROID_GAMEPAD_START;
keycode_lut[AKEYCODE_BUTTON_3] = ANDROID_GAMEPAD_CIRCLE;
keycode_lut[AKEYCODE_BUTTON_1] = ANDROID_GAMEPAD_TRIANGLE;
keycode_lut[AKEYCODE_BUTTON_7] = ANDROID_GAMEPAD_L1;
keycode_lut[AKEYCODE_BUTTON_8] = ANDROID_GAMEPAD_R1;
keycode_lut[AKEYCODE_BUTTON_9] = ANDROID_GAMEPAD_L2;
*/
keycode_lut[AKEYCODE_BUTTON_3] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_BUTTON_4] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
keycode_lut[AKEYCODE_BUTTON_10] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_9] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
keycode_lut[AKEYCODE_BUTTON_2] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_BUTTON_1] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
keycode_lut[AKEYCODE_BUTTON_7] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift);
keycode_lut[AKEYCODE_BUTTON_8] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift);
keycode_lut[AKEYCODE_BUTTON_5] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_6] |= ((RETRO_DEVICE_ID_JOYPAD_R2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_11] |= ((RETRO_DEVICE_ID_JOYPAD_L3+1) << shift);
keycode_lut[AKEYCODE_BUTTON_12] |= ((RETRO_DEVICE_ID_JOYPAD_R3+1) << shift);
#endif
/* Control scheme 5
* fd=196
* path='/dev/input/event4'
* name='WiseGroup.,Ltd MP-8866 Dual USB Joypad'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
#if 0
//DualShock 3/Sixaxis pad
//keycode_lut[AKEYCODE_DPAD_UP] |= ((RETRO_DEVICE_ID_JOYPAD_UP+1) << shift);
//keycode_lut[AKEYCODE_DPAD_DOWN] |= ((RETRO_DEVICE_ID_JOYPAD_DOWN+1) << shift);
//keycode_lut[AKEYCODE_DPAD_LEFT] |= ((RETRO_DEVICE_ID_JOYPAD_LEFT+1) << shift);
//keycode_lut[AKEYCODE_DPAD_RIGHT] |= ((RETRO_DEVICE_ID_JOYPAD_RIGHT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_X] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_BUTTON_A] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
keycode_lut[AKEYCODE_BUTTON_SELECT] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_START] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
keycode_lut[AKEYCODE_BUTTON_Y] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_BUTTON_B] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
keycode_lut[AKEYCODE_BUTTON_L1] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift);
keycode_lut[AKEYCODE_BUTTON_R1] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift);
keycode_lut[AKEYCODE_BUTTON_L2] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_R2] |= ((RETRO_DEVICE_ID_JOYPAD_R2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_THUMBL] |= ((RETRO_DEVICE_ID_JOYPAD_L3+1) << shift);
keycode_lut[AKEYCODE_BUTTON_THUMBR] |= ((RETRO_DEVICE_ID_JOYPAD_R3+1) << shift);
#endif
/*
keycode_lut[AKEYCODE_BUTTON_3] = ANDROID_GAMEPAD_CROSS;
keycode_lut[AKEYCODE_BUTTON_4] = ANDROID_GAMPAD_SQUARE:
keycode_lut[AKEYCODE_BUTTON_10] = ANDROID_GAMEPAD_SELECT;
keycode_lut[AKEYCODE_BUTTON_9] = ANDROID_GAMEPAD_START;
keycode_lut[AKEYCODE_BUTTON_2] = ANDROID_GAMEPAD_CIRCLE;
keycode_lut[AKEYCODE_BUTTON_1] = ANDROID_GAMEPAD_TRIANGLE;
keycode_lut[AKEYCODE_BUTTON_7] = ANDROID_GAMEPAD_L1;
keycode_lut[AKEYCODE_BUTTON_8] = ANDROID_GAMEPAD_R1;
keycode_lut[AKEYCODE_BUTTON_5] = ANDROID_GAMEPAD_L2;
keycode_lut[AKEYCODE_BUTTON_6] = ANDROID_GAMEPAD_R2;
keycode_lut[AKEYCODE_BUTTON_11] = ANDROID_GAMEPAD_L3;
keycode_lut[AKEYCODE_BUTTON_12] = ANDROID_GAMEPAD_R3;
*/
/* Control scheme 6
* Keyboard
* TODO: Map L2/R2/L3/R3
* */
// Keyboard
// TODO: Map L2/R2/L3/R3
keycode_lut[AKEYCODE_Z] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_A] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
@ -342,9 +316,7 @@ static void android_input_poll(void *data)
else
{
if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL || action == AMOTION_EVENT_ACTION_POINTER_UP)
{
pointer_dirty = 0;
}
else
{
pointer_dirty = 1;
@ -378,9 +350,9 @@ static void android_input_poll(void *data)
if(key != NULL)
{
if (action)
if (action == AKEY_EVENT_ACTION_UP)
*key &= ~(input_state);
else
else if (action == AKEY_EVENT_ACTION_DOWN)
*key |= input_state;
}