(Android) Use pollAll instead of pollOnce - fixes input issues

to do with pushing multiple  buttons simultaneously
This commit is contained in:
twinaphex 2012-12-11 17:45:49 +01:00
parent 0a61c286f7
commit 0ba45d457e

View File

@ -275,12 +275,11 @@ static void android_input_poll(void *data)
(void)data;
// Read all pending events.
int do_event;
struct android_app* android_app = g_android.app;
int id = ALooper_pollOnce(0, NULL, &do_event, NULL);
int id;
// Process this event.
if(do_event)
while((id = ALooper_pollAll(0, NULL, NULL, NULL)) >= 0)
{
if(id == LOOPER_ID_INPUT)
{
@ -292,7 +291,7 @@ static void android_input_poll(void *data)
return;
int keycode = AKeyEvent_getKeyCode(event);
int32_t handled = 0;
int32_t handled = 1;
uint64_t input_state = keycode_lut[keycode];
@ -320,22 +319,21 @@ static void android_input_poll(void *data)
state[i] |= PRESSED_RIGHT(x, y) ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
state[i] |= PRESSED_UP(x, y) ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
state[i] |= PRESSED_DOWN(x, y) ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
handled = 1;
}
else if(input_state < (1 << RARCH_FIRST_META_KEY))
{
int action = AKeyEvent_getAction(event);
if(action == AKEY_EVENT_ACTION_DOWN || action == AKEY_EVENT_ACTION_MULTIPLE)
if(action == AKEY_EVENT_ACTION_DOWN)
state[i] |= input_state;
else if(action == AKEY_EVENT_ACTION_UP)
state[i] &= ~(input_state);
handled = 1;
}
else if(input_state != -1)
{
g_android.input_state = input_state;
handled = 0;
}
AInputQueue_finishEvent(android_app->inputQueue, event, handled);
}