Themaister
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9ab02b12be
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Move compat functionality to compat/.
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2012-03-16 23:26:57 +01:00 |
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TwinAphex51224
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dd9f4be2aa
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(Wii) Some work on Wii port - included szlib.c - moved input-related
function over to input_luts.c
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2012-03-12 22:40:04 +01:00 |
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TwinAphex51224
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81988fc1ef
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(360) Don't include D3D/Netcode where not needed through NOD3D/
NONET defines
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2012-03-11 16:17:42 +01:00 |
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Themaister
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ca0986064d
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Micronit (pt. 2).
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2012-03-06 23:50:44 +01:00 |
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TwinAphex51224
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f7c2bfe530
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(PS3) Libsnes ports can now set per-system default keybind names
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2012-03-06 16:06:47 +01:00 |
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TwinAphex51224
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3239edccb9
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(360) Add keybind LUTs for 360 too
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2012-03-06 12:59:40 +01:00 |
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TwinAphex51224
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fe0da105b5
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(PS3) Add ssnes_ * to LUTs
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2012-03-05 23:40:40 +01:00 |
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Themaister
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4c361bc648
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Nit.
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2012-03-05 23:48:14 +01:00 |
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TwinAphex51224
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9d17ccf4f3
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(PS3) Ping pong commit to get everything working again
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2012-03-05 23:32:51 +01:00 |
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Themaister
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25a97b1d8c
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Refactor.
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2012-03-05 23:32:38 +01:00 |
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TwinAphex51224
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cd9dd6511d
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(PS3) Input can now be reconfigured
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2012-03-05 23:01:26 +01:00 |
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TwinAphex51224
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7e1e293547
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(PS3) Input changes
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2012-03-05 21:30:28 +01:00 |
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Themaister
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47f95020f0
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Style nits.
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2012-03-05 18:01:27 +01:00 |
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TwinAphex51224
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e4506d5a3e
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(PS3) Keybind name LUT
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2012-03-05 17:33:41 +01:00 |
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TwinAphex51224
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f453ee7954
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(PS3) Input LUTs
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2012-03-05 16:57:43 +01:00 |
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