RetroArch/input/input_luts.c
2012-03-05 17:33:41 +01:00

130 lines
3.4 KiB
C

/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "input_luts.h"
uint64_t default_keybind_lut[SSNES_FIRST_META_KEY] =
{
SNES_DEVICE_ID_JOYPAD_B,
SNES_DEVICE_ID_JOYPAD_Y,
SNES_DEVICE_ID_JOYPAD_SELECT,
SNES_DEVICE_ID_JOYPAD_START,
SNES_DEVICE_ID_JOYPAD_UP,
SNES_DEVICE_ID_JOYPAD_DOWN,
SNES_DEVICE_ID_JOYPAD_LEFT,
SNES_DEVICE_ID_JOYPAD_RIGHT,
SNES_DEVICE_ID_JOYPAD_A,
SNES_DEVICE_ID_JOYPAD_X,
SNES_DEVICE_ID_JOYPAD_L,
SNES_DEVICE_ID_JOYPAD_R
};
const char * default_libsnes_keybind_name_lut[SSNES_FIRST_META_KEY] =
{
"Button B", //SNES_DEVICE_ID_JOYPAD_B
"Button Y", //SNES_DEVICE_ID_JOYPAD_Y
"Select button", //SNES_DEVICE_ID_JOYPAD_SELECT
"Start button", //SNES_DEVICE_ID_JOYPAD_START
"D-Pad Up", //SNES_DEVICE_ID_JOYPAD_UP
"D-Pad Down", //SNES_DEVICE_ID_JOYPAD_DOWN
"D-Pad Left", //SNES_DEVICE_ID_JOYPAD_LEFT
"D-Pad Right", //SNES_DEVICE_ID_JOYPAD_RIGHT
"Button A", //SNES_DEVICE_ID_JOYPAD_A
"Button X", //SNES_DEVICE_ID_JOYPAD_X
"L Button", //SNES_DEVICE_ID_JOYPAD_L
"R Button" //SNES_DEVICE_ID_JOYPAD_R
};
#ifdef SSNES_CONSOLE
#if defined(__CELLOS_LV2__)
uint64_t platform_keybind_lut[SSNES_LAST_PLATFORM_KEY+1] =
{
CTRL_CIRCLE_MASK,
CTRL_CROSS_MASK,
CTRL_TRIANGLE_MASK,
CTRL_SQUARE_MASK,
CTRL_UP_MASK,
CTRL_DOWN_MASK,
CTRL_LEFT_MASK,
CTRL_RIGHT_MASK,
CTRL_SELECT_MASK,
CTRL_START_MASK,
CTRL_L1_MASK,
CTRL_L2_MASK,
CTRL_L3_MASK,
CTRL_R1_MASK,
CTRL_R2_MASK,
CTRL_R3_MASK,
CTRL_LSTICK_LEFT_MASK,
CTRL_LSTICK_RIGHT_MASK,
CTRL_LSTICK_UP_MASK,
CTRL_LSTICK_DOWN_MASK,
CTRL_LEFT_MASK | CTRL_LSTICK_LEFT_MASK,
CTRL_RIGHT_MASK | CTRL_LSTICK_RIGHT_MASK,
CTRL_UP_MASK | CTRL_LSTICK_UP_MASK,
CTRL_DOWN_MASK | CTRL_LSTICK_DOWN_MASK,
CTRL_RSTICK_LEFT_MASK,
CTRL_RSTICK_RIGHT_MASK,
CTRL_RSTICK_UP_MASK,
CTRL_RSTICK_DOWN_MASK,
CTRL_LEFT_MASK | CTRL_RSTICK_LEFT_MASK,
CTRL_RIGHT_MASK | CTRL_RSTICK_RIGHT_MASK,
CTRL_UP_MASK | CTRL_RSTICK_UP_MASK,
CTRL_DOWN_MASK | CTRL_RSTICK_DOWN_MASK,
};
char platform_keybind_name_lut[SSNES_LAST_PLATFORM_KEY+1][256] =
{
"Circle button",
"Cross button",
"Triangle button",
"Square button",
"D-Pad Up",
"D-Pad Down",
"D-Pad Left",
"D-Pad Right",
"Select button",
"Start button",
"L1 button",
"L2 button",
"L3 button",
"R1 button",
"R2 button",
"R3 button",
"LStick Left",
"LStick Right",
"LStick Up",
"LStick Down",
"LStick D-Pad Left",
"LStick D-Pad Right",
"LStick D-Pad Up",
"LStick D-Pad Down",
"RStick Left",
"RStick Right",
"RStick Up",
"RStick Down",
"RStick D-Pad Left",
"RStick D-Pad Right",
"RStick D-Pad Up",
"RStick D-Pad Down"
};
#elif defined(_XBOX)
#endif
#endif