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https://github.com/libretro/RetroArch
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(360) Add keybind LUTs for 360 too
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@ -16,6 +16,10 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _XBOX
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#include <xtl.h>
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#endif
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#include <stddef.h>
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#include "input_luts.h"
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@ -56,6 +60,41 @@ uint64_t ssnes_platform_keybind_lut[SSNES_LAST_PLATFORM_KEY] = {
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CTRL_UP_MASK | CTRL_RSTICK_UP_MASK,
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CTRL_DOWN_MASK | CTRL_RSTICK_DOWN_MASK,
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};
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#elif defined(_XBOX)
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uint64_t ssnes_platform_keybind_lut[SSNES_LAST_PLATFORM_KEY] = {
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XINPUT_GAMEPAD_B,
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XINPUT_GAMEPAD_A,
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XINPUT_GAMEPAD_Y,
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XINPUT_GAMEPAD_X,
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XINPUT_GAMEPAD_DPAD_UP,
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XINPUT_GAMEPAD_DPAD_DOWN,
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XINPUT_GAMEPAD_DPAD_LEFT,
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XINPUT_GAMEPAD_DPAD_RIGHT,
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XINPUT_GAMEPAD_BACK,
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XINPUT_GAMEPAD_START,
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XINPUT_GAMEPAD_LEFT_SHOULDER,
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XINPUT_GAMEPAD_LEFT_TRIGGER,
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XINPUT_GAMEPAD_LEFT_THUMB,
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XINPUT_GAMEPAD_RIGHT_SHOULDER,
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XINPUT_GAMEPAD_RIGHT_TRIGGER,
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XINPUT_GAMEPAD_RIGHT_THUMB,
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XINPUT_GAMEPAD_LSTICK_LEFT_MASK,
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XINPUT_GAMEPAD_LSTICK_RIGHT_MASK,
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XINPUT_GAMEPAD_LSTICK_UP_MASK,
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XINPUT_GAMEPAD_LSTICK_DOWN_MASK,
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XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_LSTICK_LEFT_MASK,
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XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_LSTICK_RIGHT_MASK,
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XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_LSTICK_UP_MASK,
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XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_LSTICK_DOWN_MASK,
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XINPUT_GAMEPAD_RSTICK_LEFT_MASK,
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XINPUT_GAMEPAD_RSTICK_RIGHT_MASK,
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XINPUT_GAMEPAD_RSTICK_UP_MASK,
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XINPUT_GAMEPAD_RSTICK_DOWN_MASK,
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XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_RSTICK_LEFT_MASK,
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XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_RSTICK_RIGHT_MASK,
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XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_RSTICK_UP_MASK,
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XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_RSTICK_DOWN_MASK,
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};
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#endif
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struct platform_bind
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@ -100,6 +139,40 @@ static const struct platform_bind platform_keys[] = {
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{ CTRL_DOWN_MASK | CTRL_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
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};
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#elif defined(_XBOX)
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static const struct platform_bind platform_keys[] = {
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{ XINPUT_GAMEPAD_B, "B button" },
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{ XINPUT_GAMEPAD_A, "A button" },
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{ XINPUT_GAMEPAD_Y, "Y button" },
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{ XINPUT_GAMEPAD_X, "X button" },
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{ XINPUT_GAMEPAD_DPAD_UP, "D-Pad Up" },
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{ XINPUT_GAMEPAD_DPAD_DOWN, "D-Pad Down" },
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{ XINPUT_GAMEPAD_DPAD_LEFT, "D-Pad Left" },
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{ XINPUT_GAMEPAD_DPAD_RIGHT, "D-Pad Right" },
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{ XINPUT_GAMEPAD_BACK, "Back button" },
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{ XINPUT_GAMEPAD_START, "Start button" },
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{ XINPUT_GAMEPAD_LEFT_SHOULDER, "Left Shoulder" },
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{ XINPUT_GAMEPAD_LEFT_TRIGGER, "Left Trigger" },
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{ XINPUT_GAMEPAD_LEFT_THUMB, "Left Thumb" },
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{ XINPUT_GAMEPAD_RIGHT_SHOULDER, "Right Shoulder" },
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{ XINPUT_GAMEPAD_RIGHT_TRIGGER, "Right Trigger" },
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{ XINPUT_GAMEPAD_RIGHT_THUMB, "Right Thumb" },
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{ XINPUT_GAMEPAD_LSTICK_LEFT_MASK, "LStick Left" },
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{ XINPUT_GAMEPAD_LSTICK_RIGHT_MASK, "LStick Right" },
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{ XINPUT_GAMEPAD_LSTICK_UP_MASK, "LStick Up" },
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{ XINPUT_GAMEPAD_LSTICK_DOWN_MASK, "LStick Down" },
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{ XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
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{ XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
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{ XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_LSTICK_UP_MASK, "LStick D-Pad Up" },
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{ XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
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{ XINPUT_GAMEPAD_RSTICK_LEFT_MASK, "RStick Left" },
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{ XINPUT_GAMEPAD_RSTICK_RIGHT_MASK, "RStick Right" },
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{ XINPUT_GAMEPAD_RSTICK_UP_MASK, "RStick Up" },
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{ XINPUT_GAMEPAD_RSTICK_DOWN_MASK, "RStick Down" },
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{ XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
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{ XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
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{ XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_RSTICK_UP_MASK, "RStick D-Pad Up" },
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{ XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
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};
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#endif
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uint64_t ssnes_input_find_previous_platform_key(uint64_t joykey)
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@ -65,6 +65,45 @@ enum ps3_device_id
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};
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#elif defined(_XBOX)
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#include "../360/xdk360_input.h"
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enum xdk360_device_id
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{
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XDK360_DEVICE_ID_JOYPAD_B = 0,
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XDK360_DEVICE_ID_JOYPAD_A,
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XDK360_DEVICE_ID_JOYPAD_Y,
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XDK360_DEVICE_ID_JOYPAD_X,
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XDK360_DEVICE_ID_JOYPAD_UP,
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XDK360_DEVICE_ID_JOYPAD_DOWN,
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XDK360_DEVICE_ID_JOYPAD_LEFT,
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XDK360_DEVICE_ID_JOYPAD_RIGHT,
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XDK360_DEVICE_ID_JOYPAD_BACK,
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XDK360_DEVICE_ID_JOYPAD_START,
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XDK360_DEVICE_ID_JOYPAD_LB,
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XDK360_DEVICE_ID_JOYPAD_LEFT_TRIGGER,
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XDK360_DEVICE_ID_LSTICK_THUMB,
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XDK360_DEVICE_ID_JOYPAD_RB,
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XDK360_DEVICE_ID_JOYPAD_RIGHT_TRIGGER,
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XDK360_DEVICE_ID_RSTICK_THUMB,
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XDK360_DEVICE_ID_LSTICK_LEFT,
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XDK360_DEVICE_ID_LSTICK_RIGHT,
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XDK360_DEVICE_ID_LSTICK_UP,
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XDK360_DEVICE_ID_LSTICK_DOWN,
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XDK360_DEVICE_ID_LSTICK_LEFT_DPAD,
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XDK360_DEVICE_ID_LSTICK_RIGHT_DPAD,
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XDK360_DEVICE_ID_LSTICK_UP_DPAD,
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XDK360_DEVICE_ID_LSTICK_DOWN_DPAD,
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XDK360_DEVICE_ID_RSTICK_LEFT,
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XDK360_DEVICE_ID_RSTICK_RIGHT,
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XDK360_DEVICE_ID_RSTICK_UP,
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XDK360_DEVICE_ID_RSTICK_DOWN,
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XDK360_DEVICE_ID_RSTICK_LEFT_DPAD,
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XDK360_DEVICE_ID_RSTICK_RIGHT_DPAD,
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XDK360_DEVICE_ID_RSTICK_UP_DPAD,
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XDK360_DEVICE_ID_RSTICK_DOWN_DPAD,
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SSNES_LAST_PLATFORM_KEY
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};
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#endif
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extern uint64_t ssnes_default_keybind_lut[SSNES_FIRST_META_KEY];
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@ -376,6 +376,7 @@
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<ClCompile Include="..\..\fifo_buffer.c" />
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<ClCompile Include="..\..\file.c" />
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<ClCompile Include="..\..\getopt.c" />
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<ClCompile Include="..\..\input\input_luts.c" />
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<ClCompile Include="..\..\message.c" />
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<ClCompile Include="..\..\movie.c" />
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<ClCompile Include="..\..\netplay.c">
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@ -36,6 +36,9 @@
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<Filter Include="Source Files\console\szlib">
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<UniqueIdentifier>{60603fec-c1c0-4562-8573-b1dc3af0ee40}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\input">
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<UniqueIdentifier>{b19dc1de-69d4-4501-87ef-b8ee4a7795c5}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\360\xdk360_video.cpp">
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@ -143,6 +146,9 @@
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<ClCompile Include="..\..\console\szlib\szlib.c">
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<Filter>Source Files\console\szlib</Filter>
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</ClCompile>
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<ClCompile Include="..\..\input\input_luts.c">
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<Filter>Source Files\input</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\ups.h">
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