RetroArch/input/input_luts.c
2012-03-06 23:50:44 +01:00

239 lines
8.6 KiB
C

/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef _XBOX
#include <xtl.h>
#endif
#include <stddef.h>
#include "input_luts.h"
uint64_t ssnes_default_keybind_lut[SSNES_FIRST_META_KEY];
char ssnes_default_libsnes_keybind_name_lut[SSNES_FIRST_META_KEY][256] = {
"B Button", /* SNES_DEVICE_ID_JOYPAD_B */
"Y Button", /* SNES_DEVICE_ID_JOYPAD_Y */
"Select button", /* SNES_DEVICE_ID_JOYPAD_SELECT */
"Start button", /* SNES_DEVICE_ID_JOYPAD_START */
"D-Pad Up", /* SNES_DEVICE_ID_JOYPAD_UP */
"D-Pad Down", /* SNES_DEVICE_ID_JOYPAD_DOWN */
"D-Pad Left", /* SNES_DEVICE_ID_JOYPAD_LEFT */
"D-Pad Right", /* SNES_DEVICE_ID_JOYPAD_RIGHT */
"A Button", /* SNES_DEVICE_ID_JOYPAD_A */
"X Button", /* SNES_DEVICE_ID_JOYPAD_X */
"L Button", /* SNES_DEVICE_ID_JOYPAD_L */
"R Button", /* SNES_DEVICE_ID_JOYPAD_R */
};
#if defined(__CELLOS_LV2__)
uint64_t ssnes_platform_keybind_lut[SSNES_LAST_PLATFORM_KEY] = {
CTRL_CIRCLE_MASK,
CTRL_CROSS_MASK,
CTRL_TRIANGLE_MASK,
CTRL_SQUARE_MASK,
CTRL_UP_MASK,
CTRL_DOWN_MASK,
CTRL_LEFT_MASK,
CTRL_RIGHT_MASK,
CTRL_SELECT_MASK,
CTRL_START_MASK,
CTRL_L1_MASK,
CTRL_L2_MASK,
CTRL_L3_MASK,
CTRL_R1_MASK,
CTRL_R2_MASK,
CTRL_R3_MASK,
CTRL_LSTICK_LEFT_MASK,
CTRL_LSTICK_RIGHT_MASK,
CTRL_LSTICK_UP_MASK,
CTRL_LSTICK_DOWN_MASK,
CTRL_LEFT_MASK | CTRL_LSTICK_LEFT_MASK,
CTRL_RIGHT_MASK | CTRL_LSTICK_RIGHT_MASK,
CTRL_UP_MASK | CTRL_LSTICK_UP_MASK,
CTRL_DOWN_MASK | CTRL_LSTICK_DOWN_MASK,
CTRL_RSTICK_LEFT_MASK,
CTRL_RSTICK_RIGHT_MASK,
CTRL_RSTICK_UP_MASK,
CTRL_RSTICK_DOWN_MASK,
CTRL_LEFT_MASK | CTRL_RSTICK_LEFT_MASK,
CTRL_RIGHT_MASK | CTRL_RSTICK_RIGHT_MASK,
CTRL_UP_MASK | CTRL_RSTICK_UP_MASK,
CTRL_DOWN_MASK | CTRL_RSTICK_DOWN_MASK,
};
#elif defined(_XBOX)
uint64_t ssnes_platform_keybind_lut[SSNES_LAST_PLATFORM_KEY] = {
XINPUT_GAMEPAD_B,
XINPUT_GAMEPAD_A,
XINPUT_GAMEPAD_Y,
XINPUT_GAMEPAD_X,
XINPUT_GAMEPAD_DPAD_UP,
XINPUT_GAMEPAD_DPAD_DOWN,
XINPUT_GAMEPAD_DPAD_LEFT,
XINPUT_GAMEPAD_DPAD_RIGHT,
XINPUT_GAMEPAD_BACK,
XINPUT_GAMEPAD_START,
XINPUT_GAMEPAD_LEFT_SHOULDER,
XINPUT_GAMEPAD_LEFT_TRIGGER,
XINPUT_GAMEPAD_LEFT_THUMB,
XINPUT_GAMEPAD_RIGHT_SHOULDER,
XINPUT_GAMEPAD_RIGHT_TRIGGER,
XINPUT_GAMEPAD_RIGHT_THUMB,
XINPUT_GAMEPAD_LSTICK_LEFT_MASK,
XINPUT_GAMEPAD_LSTICK_RIGHT_MASK,
XINPUT_GAMEPAD_LSTICK_UP_MASK,
XINPUT_GAMEPAD_LSTICK_DOWN_MASK,
XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_LSTICK_LEFT_MASK,
XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_LSTICK_RIGHT_MASK,
XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_LSTICK_UP_MASK,
XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_LSTICK_DOWN_MASK,
XINPUT_GAMEPAD_RSTICK_LEFT_MASK,
XINPUT_GAMEPAD_RSTICK_RIGHT_MASK,
XINPUT_GAMEPAD_RSTICK_UP_MASK,
XINPUT_GAMEPAD_RSTICK_DOWN_MASK,
XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_RSTICK_LEFT_MASK,
XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_RSTICK_RIGHT_MASK,
XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_RSTICK_UP_MASK,
XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_RSTICK_DOWN_MASK,
};
#endif
struct platform_bind
{
uint64_t joykey;
const char *label;
};
#if defined(__CELLOS_LV2__)
static const struct platform_bind platform_keys[] = {
{ CTRL_CIRCLE_MASK, "Circle button" },
{ CTRL_CROSS_MASK, "Cross button" },
{ CTRL_TRIANGLE_MASK, "Triangle button" },
{ CTRL_SQUARE_MASK, "Square button" },
{ CTRL_UP_MASK, "D-Pad Up" },
{ CTRL_DOWN_MASK, "D-Pad Down" },
{ CTRL_LEFT_MASK, "D-Pad Left" },
{ CTRL_RIGHT_MASK, "D-Pad Right" },
{ CTRL_SELECT_MASK, "Select button" },
{ CTRL_START_MASK, "Start button" },
{ CTRL_L1_MASK, "L1 button" },
{ CTRL_L2_MASK, "L2 button" },
{ CTRL_L3_MASK, "L3 button" },
{ CTRL_R1_MASK, "R1 button" },
{ CTRL_R2_MASK, "R2 button" },
{ CTRL_R3_MASK, "R3 button" },
{ CTRL_LSTICK_LEFT_MASK, "LStick Left" },
{ CTRL_LSTICK_RIGHT_MASK, "LStick Right" },
{ CTRL_LSTICK_UP_MASK, "LStick Up" },
{ CTRL_LSTICK_DOWN_MASK, "LStick Down" },
{ CTRL_LEFT_MASK | CTRL_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
{ CTRL_RIGHT_MASK | CTRL_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
{ CTRL_UP_MASK | CTRL_LSTICK_UP_MASK, "LStick D-Pad Up" },
{ CTRL_DOWN_MASK | CTRL_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
{ CTRL_RSTICK_LEFT_MASK, "RStick Left" },
{ CTRL_RSTICK_RIGHT_MASK, "RStick Right" },
{ CTRL_RSTICK_UP_MASK, "RStick Up" },
{ CTRL_RSTICK_DOWN_MASK, "RStick Down" },
{ CTRL_LEFT_MASK | CTRL_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
{ CTRL_RIGHT_MASK | CTRL_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
{ CTRL_UP_MASK | CTRL_RSTICK_UP_MASK, "RStick D-Pad Up" },
{ CTRL_DOWN_MASK | CTRL_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
};
#elif defined(_XBOX)
static const struct platform_bind platform_keys[] = {
{ XINPUT_GAMEPAD_B, "B button" },
{ XINPUT_GAMEPAD_A, "A button" },
{ XINPUT_GAMEPAD_Y, "Y button" },
{ XINPUT_GAMEPAD_X, "X button" },
{ XINPUT_GAMEPAD_DPAD_UP, "D-Pad Up" },
{ XINPUT_GAMEPAD_DPAD_DOWN, "D-Pad Down" },
{ XINPUT_GAMEPAD_DPAD_LEFT, "D-Pad Left" },
{ XINPUT_GAMEPAD_DPAD_RIGHT, "D-Pad Right" },
{ XINPUT_GAMEPAD_BACK, "Back button" },
{ XINPUT_GAMEPAD_START, "Start button" },
{ XINPUT_GAMEPAD_LEFT_SHOULDER, "Left Shoulder" },
{ XINPUT_GAMEPAD_LEFT_TRIGGER, "Left Trigger" },
{ XINPUT_GAMEPAD_LEFT_THUMB, "Left Thumb" },
{ XINPUT_GAMEPAD_RIGHT_SHOULDER, "Right Shoulder" },
{ XINPUT_GAMEPAD_RIGHT_TRIGGER, "Right Trigger" },
{ XINPUT_GAMEPAD_RIGHT_THUMB, "Right Thumb" },
{ XINPUT_GAMEPAD_LSTICK_LEFT_MASK, "LStick Left" },
{ XINPUT_GAMEPAD_LSTICK_RIGHT_MASK, "LStick Right" },
{ XINPUT_GAMEPAD_LSTICK_UP_MASK, "LStick Up" },
{ XINPUT_GAMEPAD_LSTICK_DOWN_MASK, "LStick Down" },
{ XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
{ XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
{ XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_LSTICK_UP_MASK, "LStick D-Pad Up" },
{ XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
{ XINPUT_GAMEPAD_RSTICK_LEFT_MASK, "RStick Left" },
{ XINPUT_GAMEPAD_RSTICK_RIGHT_MASK, "RStick Right" },
{ XINPUT_GAMEPAD_RSTICK_UP_MASK, "RStick Up" },
{ XINPUT_GAMEPAD_RSTICK_DOWN_MASK, "RStick Down" },
{ XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
{ XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
{ XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_RSTICK_UP_MASK, "RStick D-Pad Up" },
{ XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
};
#endif
uint64_t ssnes_input_find_previous_platform_key(uint64_t joykey)
{
size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
if (platform_keys[0].joykey == joykey)
return joykey;
for (size_t i = 1; i < arr_size; i++)
{
if (platform_keys[i].joykey == joykey)
return platform_keys[i - 1].joykey;
}
return NO_BTN;
}
uint64_t ssnes_input_find_next_platform_key(uint64_t joykey)
{
size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
if (platform_keys[arr_size - 1].joykey == joykey)
return joykey;
for (size_t i = 0; i < arr_size - 1; i++)
{
if (platform_keys[i].joykey == joykey)
return platform_keys[i + 1].joykey;
}
return NO_BTN;
}
const char *ssnes_input_find_platform_key_label(uint64_t joykey)
{
if (joykey == NO_BTN)
return "No button";
size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
for (size_t i = 0; i < arr_size; i++)
{
if (platform_keys[i].joykey == joykey)
return platform_keys[i].label;
}
return "Unknown";
}