TwinAphex51224
cb3064201e
(PS3) Trying to have tranparent PNG with game image on back
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in ingame menu
2012-02-14 21:34:18 +01:00
TwinAphex51224
761f5d7a5c
(PS3) Refactoring of ingame menu
2012-02-13 21:37:32 +01:00
TwinAphex51224
eeafd335fa
(PS3) ingame_menu_item now part of console_settings
2012-02-13 14:33:24 +01:00
Themaister
9c861f13be
Fix additional exclamation marks.
2012-02-11 21:16:01 +01:00
Themaister
1cff87c758
Change exclamation marks with dots for less scream factor.
2012-02-11 20:59:41 +01:00
TwinAphex51224
ffc0c1d77e
(PS3) Frame advance implemented
2012-02-11 19:22:51 +01:00
TwinAphex51224
2148ce9dec
(PS3) Can now return to menu from game by pressing L3 + R3
2012-02-11 16:27:13 +01:00
TwinAphex51224
64728e38a4
(PS3) Use new members in g_console
2012-02-09 14:25:13 +01:00
TwinAphex51224
1317ce1aea
(PS3) Rename get_path_settings to get_environment_settings for
...
consistency
2012-02-04 13:29:02 +01:00
Themaister
e3a2ab0347
Change perform_reset() to ssnes_game_reset() to better advertise itself
...
as a public function.
2012-02-02 20:39:28 +01:00
TwinAphex51224
a328dbd213
(PS3) Overscan options added
2012-02-02 18:39:09 +01:00
TwinAphex51224
09a6566be0
(PS3) Moved some setting variables to g_console
2012-02-02 16:59:06 +01:00
TwinAphex51224
3eaa942e58
(PS3) Some cleanups for keybinding
2012-02-02 16:12:38 +01:00
TwinAphex51224
40ce42c87c
(PS3) Initial keybind implementation
2012-02-02 15:46:27 +01:00
TwinAphex51224
ee5d43486c
(PS3) Use msg_queue for outputting text in-game
2012-02-02 14:41:05 +01:00
TwinAphex51224
02c3977e9d
(PS3/Core) Make reset into an extern function so it can be called
...
from port-specific code
2012-02-02 14:22:43 +01:00
TwinAphex51224
6843514f86
(PS3) Initial stab at frame advance - WIP - doesn't work yet -
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probably some unforeseen gotcha I need to be aware of
2012-02-01 15:15:15 +01:00
TwinAphex51224
e7d3e524bb
(PS3) Added menu font options/settings
2012-01-31 18:51:45 +01:00
TwinAphex51224
766bdf727c
(PS3) Added aspect ratio settings/options
2012-01-31 18:21:53 +01:00
TwinAphex51224
cab8fd2a80
(PS3) WIP aspect ratio settings
2012-01-31 14:12:00 +01:00
TwinAphex51224
3096e154c9
(PS3) Add some settings
2012-01-31 12:13:43 +01:00
TwinAphex51224
35b386df0d
(PS3) Implemented savestate functionality in ingame menu
2012-01-30 20:05:36 +01:00
TwinAphex51224
2702299e7b
(PS3) Added orientation options
2012-01-30 19:44:21 +01:00
TwinAphex51224
e48ec1ea20
(PS3) Rely on custom border-only.cg file being in the common-shader
...
subrepo instead of overwriting it for every 'make pkg' operation
2012-01-30 18:45:59 +01:00
TwinAphex51224
e538fe4364
(PS3) Implement ssnes_main wrap
2012-01-30 18:17:47 +01:00
TwinAphex51224
734afe2058
(PS3) Implement file_is_directory on PS3
2012-01-30 17:18:31 +01:00
TwinAphex51224
b4e3786aa1
(PS3) Free 'conf' pointer after use in save_settings
2012-01-30 16:36:08 +01:00
TwinAphex51224
feec19940a
(PS3) 'Get all available resolutions' is only fetched one time at
...
startup
2012-01-30 16:21:22 +01:00
TwinAphex51224
ec97970206
(PS3) Saves to config file now
2012-01-30 15:59:15 +01:00
TwinAphex51224
4a9e7f7b7e
Merge branch 'master' of github.com:Themaister/SSNES
2012-01-30 15:18:12 +01:00
TwinAphex51224
73fa4ea199
(PS3) Implemented a bunch of settings :
...
* Audio can be muted
* Buffering mode can be changed from double to triple buffering
and vice versa
* Default ROM startup dir and cheat path can be specified - now
to save the config file at exit
2012-01-30 15:16:29 +01:00
Themaister
ce08251f53
Replace usage of DOUBLE with FLOAT in configs.
2012-01-30 15:14:30 +01:00
TwinAphex51224
959411c094
(PS3) Uses config file macros now
2012-01-30 13:45:37 +01:00
TwinAphex51224
a64ae92d9d
(PS3) Resolution can be changed now - deiniting/initing of video
2012-01-30 13:18:13 +01:00
TwinAphex51224
bad72987d0
(PS3) V-sync can be switched on/off now
2012-01-30 09:53:16 +01:00
TwinAphex51224
1cfc4c6cc0
(PS3) Fix indenting - somewhat
2012-01-29 23:16:39 +01:00
TwinAphex51224
f89060e7ff
(PS3) Take out setting callback - was crashing the PS3 port
2012-01-29 23:11:47 +01:00
TwinAphex51224
352b8e4cef
(PS3) Still broke, still crashes after 'loading texture image'
2012-01-29 22:06:51 +01:00
TwinAphex51224
0fc36bfe0a
(PS3) Some fixes in main.c
2012-01-29 21:35:20 +01:00
Themaister
0bb1f7292c
Cleanup settings handling a bit to avoid lots of dummy variables.
2012-01-29 15:52:59 +01:00
TwinAphex51224
b56b09af35
Added common macro file for CONFIG_ macros - used now too by PS3
...
port
2012-01-29 14:10:57 +01:00
TwinAphex51224
15c5c69241
(PS3) Texture is now loaded
2012-01-28 00:34:06 +01:00
TwinAphex51224
60760d69db
(PS3) Added texture loading hooks, fails somewhere ATM
2012-01-28 00:34:05 +01:00
TwinAphex51224
9e917d4835
(PS3) Take out redundant printf calls for 'rewind_enable'
2012-01-25 03:14:18 +01:00
TwinAphex51224
d55c86bc41
(PS3) Use ssnes_main_clear_state()
2012-01-21 18:00:07 +01:00
TwinAphex51224
3695cf78b9
(PS3) Swap is blocked before going into ingame menu - and unblocked
...
after exiting ingame menu
2012-01-21 17:50:21 +01:00
TwinAphex51224
fabceb0e84
(PS3) Rewind can be set now
2012-01-21 17:24:25 +01:00
TwinAphex51224
64de1a3260
(PS3) Add rewind menu option - note - g_settings.rewind_enable gets
...
cleared to '0' somewhere in first-stage SSNES init for some weird
reason - can't even enable it right now beacuse of that
2012-01-21 06:06:01 +01:00
TwinAphex51224
e90b7e6a03
(PS3) Added ssnes_render_cached_frame - this is necessary for the
...
ingame menu - another problem - swap occurs at end of frame
function - this interferes with the swap done later on in the
ingame menu, leading to flickered libdbgfont text. We will somehow
need to divorce the swap from the main frame function
2012-01-21 03:56:31 +01:00
TwinAphex51224
e044275c3e
(360) Fix for 360 - INVALID_FILE_ATTRIBUTES is not defined in a
...
360 header
(PS3) Added g_console.rom_path setting - not using g_extern.system.
fullpath anymore
2012-01-21 02:58:19 +01:00