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https://github.com/libretro/RetroArch
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(PS3) Moved some setting variables to g_console
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3eaa942e58
commit
09a6566be0
@ -174,6 +174,7 @@ struct console_settings
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bool default_sram_dir_enable;
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bool default_savestate_dir_enable;
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bool ingame_menu_enable;
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bool menu_enable;
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bool return_to_multiman_enable;
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bool screenshots_enable;
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bool throttle_enable;
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@ -183,6 +184,7 @@ struct console_settings
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uint32_t current_resolution_index;
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uint32_t current_resolution_id;
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uint32_t initial_resolution_id;
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uint32_t mode_switch;
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uint32_t *supported_resolutions;
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uint32_t supported_resolutions_count;
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char rom_path[PATH_MAX];
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32
ps3/main.c
32
ps3/main.c
@ -49,7 +49,6 @@ uint32_t g_emulator_initialized = 0;
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char special_action_msg[256]; /* message which should be overlaid on top of the screen*/
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uint32_t special_action_msg_expired; /* time at which the message no longer needs to be overlaid onscreen*/
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uint32_t mode_switch = MODE_MENU;
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bool init_ssnes = false;
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uint64_t ingame_menu_item = 0;
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@ -331,10 +330,10 @@ static void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdat
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switch (status)
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{
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case CELL_SYSUTIL_REQUEST_EXITGAME:
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menu_is_running = 0;
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g_console.menu_enable = false;
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g_quitting = true;
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g_console.ingame_menu_enable = false;
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mode_switch = MODE_EXIT;
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g_console.mode_switch = MODE_EXIT;
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if(g_emulator_initialized)
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ssnes_main_deinit();
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break;
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@ -376,7 +375,7 @@ static void ingame_menu(void)
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frame_advance_disabled = true;
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ingame_menu_item = 0;
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g_console.ingame_menu_enable = false;
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mode_switch = MODE_EMULATION;
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g_console.mode_switch = MODE_EMULATION;
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}
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switch(ingame_menu_item)
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@ -397,7 +396,7 @@ static void ingame_menu(void)
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ingame_menu_item = 0;
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g_console.ingame_menu_enable = false;
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mode_switch = MODE_EMULATION;
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g_console.mode_switch = MODE_EMULATION;
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}
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if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed))
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{
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@ -434,7 +433,7 @@ static void ingame_menu(void)
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msg_queue_push(g_extern.msg_queue, msg, 1, 180);
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ingame_menu_item = 0;
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g_console.ingame_menu_enable = false;
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mode_switch = MODE_EMULATION;
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g_console.mode_switch = MODE_EMULATION;
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}
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if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed))
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{
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@ -530,7 +529,7 @@ static void ingame_menu(void)
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frame_advance_disabled = false;
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ingame_menu_item = MENU_ITEM_FRAME_ADVANCE;
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g_console.ingame_menu_enable = false;
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mode_switch = MODE_EMULATION;
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g_console.mode_switch = MODE_EMULATION;
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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strcpy(comment, "Press 'CROSS', 'L2' or 'R2' button to step one frame.\nNOTE: Pressing the button rapidly will advance the frame more slowly\nand prevent buttons from being input.");
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@ -556,7 +555,7 @@ static void ingame_menu(void)
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frame_advance_disabled = true;
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ingame_menu_item = 0;
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g_console.ingame_menu_enable = false;
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mode_switch = MODE_EMULATION;
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g_console.mode_switch = MODE_EMULATION;
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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strcpy(comment, "Press 'CROSS' to return back to the game.");
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@ -566,7 +565,7 @@ static void ingame_menu(void)
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{
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ingame_menu_item = 0;
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g_console.ingame_menu_enable = false;
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mode_switch = MODE_EMULATION;
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g_console.mode_switch = MODE_EMULATION;
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perform_reset();
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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@ -577,8 +576,8 @@ static void ingame_menu(void)
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{
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ingame_menu_item = 0;
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g_console.ingame_menu_enable = false;
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menu_is_running = 0;
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mode_switch = MODE_MENU;
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g_console.menu_enable = false;
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g_console.mode_switch = MODE_MENU;
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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@ -589,7 +588,7 @@ static void ingame_menu(void)
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if(CTRL_CROSS(button_was_pressed))
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{
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g_console.ingame_menu_enable = false;
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mode_switch = MODE_EXIT;
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g_console.mode_switch = MODE_EXIT;
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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@ -603,7 +602,7 @@ static void ingame_menu(void)
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#ifdef MULTIMAN_SUPPORT
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return_to_MM = false;
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#endif
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mode_switch = MODE_EXIT;
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g_console.mode_switch = MODE_EXIT;
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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@ -765,9 +764,10 @@ int main(int argc, char *argv[])
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ps3_input_init();
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menu_init();
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g_console.mode_switch = MODE_MENU;
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begin_loop:
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if(mode_switch == MODE_EMULATION)
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if(g_console.mode_switch == MODE_EMULATION)
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{
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bool repeat = false;
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if(ingame_menu_item != 0)
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@ -784,7 +784,7 @@ begin_loop:
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if(g_console.ingame_menu_enable)
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ingame_menu();
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}
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else if(mode_switch == MODE_MENU)
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else if(g_console.mode_switch == MODE_MENU)
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{
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menu_loop();
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if(init_ssnes)
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@ -806,7 +806,7 @@ begin_loop:
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}
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}
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#ifdef MULTIMAN_SUPPORT
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else if(mode_switch == MODE_MULTIMAN_STARTUP)
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else if(g_console.mode_switch == MODE_MULTIMAN_STARTUP)
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{
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}
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#endif
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17
ps3/menu.c
17
ps3/menu.c
@ -43,7 +43,6 @@
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menu menuStack[25];
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int menuStackindex = 0;
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uint32_t menu_is_running = false; /* is the menu running?*/
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static bool set_initial_dir_tmpbrowser;
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filebrowser_t browser; /* main file browser->for rom browser*/
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filebrowser_t tmpBrowser; /* tmp file browser->for everything else*/
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@ -282,8 +281,8 @@ static void browser_update(filebrowser_t * b)
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/* if a rom is loaded then resume it */
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if (g_emulator_initialized)
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{
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menu_is_running = 0;
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mode_switch = MODE_EMULATION;
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g_console.menu_enable = false;
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g_console.mode_switch = MODE_EMULATION;
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set_text_message("", 15);
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}
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}
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@ -1477,8 +1476,8 @@ static void select_setting(menu * menu_obj)
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{
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if (g_emulator_initialized)
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{
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menu_is_running = 0;
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mode_switch = MODE_EMULATION;
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g_console.menu_enable = false;
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g_console.mode_switch = MODE_EMULATION;
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set_text_message("", 15);
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}
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old_state = state;
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@ -1556,10 +1555,10 @@ static void select_rom(void)
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snprintf(rom_path_temp, sizeof(rom_path_temp), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), FILEBROWSER_GET_CURRENT_FILENAME(browser));
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menu_is_running = 0;
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g_console.menu_enable = false;
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snprintf(g_console.rom_path, sizeof(g_console.rom_path), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), FILEBROWSER_GET_CURRENT_FILENAME(browser));
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init_ssnes = 1;
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mode_switch = MODE_EMULATION;
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g_console.mode_switch = MODE_EMULATION;
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old_state = state;
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return;
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@ -1603,7 +1602,7 @@ void menu_loop(void)
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menuStack[0] = menu_filebrowser;
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menuStack[0].enum_id = FILE_BROWSER_MENU;
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menu_is_running = true;
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g_console.menu_enable = true;
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menu_reinit_settings();
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ssnes_render_cached_frame();
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@ -1645,5 +1644,5 @@ void menu_loop(void)
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psglSwap();
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cell_console_poll();
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cellSysutilCheckCallback();
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}while (menu_is_running);
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}while (g_console.menu_enable);
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}
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@ -167,5 +167,4 @@ enum
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void menu_init (void);
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void menu_loop (void);
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extern uint32_t menu_is_running;
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#endif /* MENU_H_ */
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@ -59,7 +59,6 @@ enum {
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extern char special_action_msg[256];
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extern uint32_t g_emulator_initialized;
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extern uint32_t special_action_msg_expired;
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extern uint32_t mode_switch;
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extern unsigned g_frame_count;
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extern bool init_ssnes;
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extern bool g_quitting;
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