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(PS3) Use msg_queue for outputting text in-game
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parent
02c3977e9d
commit
ee5d43486c
11
ps3/main.c
11
ps3/main.c
@ -344,12 +344,14 @@ static void ingame_menu(void)
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char msg[512];
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bool ret = load_state(g_extern.savestate_name);
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msg_queue_clear(g_extern.msg_queue);
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if(ret)
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snprintf(msg, sizeof(msg), "Loaded save state slot #%d", g_extern.state_slot);
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snprintf(msg, sizeof(msg), "Loaded state from slot #%d!", g_extern.state_slot);
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else
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snprintf(msg, sizeof(msg), "Can't load from save state slot #%d", g_extern.state_slot);
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msg_queue_clear(g_extern.msg_queue);
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msg_queue_push(g_extern.msg_queue, msg, 1, 180);
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set_text_message(msg, 60);
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ingame_menu_item = 0;
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g_console.ingame_menu_enable = false;
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mode_switch = MODE_EMULATION;
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@ -383,9 +385,10 @@ static void ingame_menu(void)
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char msg[512];
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bool ret = save_state(g_extern.savestate_name);
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snprintf(msg, sizeof(msg), "Saved to save state slot #%d", g_extern.state_slot);
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snprintf(msg, sizeof(msg), "Saved state to slot #%d!", g_extern.state_slot);
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set_text_message(msg, 60);
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msg_queue_clear(g_extern.msg_queue);
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msg_queue_push(g_extern.msg_queue, msg, 1, 180);
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ingame_menu_item = 0;
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g_console.ingame_menu_enable = false;
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mode_switch = MODE_EMULATION;
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