(PS3) Use msg_queue for outputting text in-game

This commit is contained in:
TwinAphex51224 2012-02-02 14:41:05 +01:00
parent 02c3977e9d
commit ee5d43486c

View File

@ -344,12 +344,14 @@ static void ingame_menu(void)
char msg[512];
bool ret = load_state(g_extern.savestate_name);
msg_queue_clear(g_extern.msg_queue);
if(ret)
snprintf(msg, sizeof(msg), "Loaded save state slot #%d", g_extern.state_slot);
snprintf(msg, sizeof(msg), "Loaded state from slot #%d!", g_extern.state_slot);
else
snprintf(msg, sizeof(msg), "Can't load from save state slot #%d", g_extern.state_slot);
msg_queue_clear(g_extern.msg_queue);
msg_queue_push(g_extern.msg_queue, msg, 1, 180);
set_text_message(msg, 60);
ingame_menu_item = 0;
g_console.ingame_menu_enable = false;
mode_switch = MODE_EMULATION;
@ -383,9 +385,10 @@ static void ingame_menu(void)
char msg[512];
bool ret = save_state(g_extern.savestate_name);
snprintf(msg, sizeof(msg), "Saved to save state slot #%d", g_extern.state_slot);
snprintf(msg, sizeof(msg), "Saved state to slot #%d!", g_extern.state_slot);
set_text_message(msg, 60);
msg_queue_clear(g_extern.msg_queue);
msg_queue_push(g_extern.msg_queue, msg, 1, 180);
ingame_menu_item = 0;
g_console.ingame_menu_enable = false;
mode_switch = MODE_EMULATION;