twinaphex
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86a35ea9a9
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(D3D) Rename render_chain.h to render_chain_driver.h
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2015-04-06 01:07:13 +02:00 |
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twinaphex
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44894e608b
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(D3D) Create d3d_enable_blend_func/d3d_disable_blend_func
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2015-04-06 00:55:25 +02:00 |
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twinaphex
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7d162b79c0
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(d3d_wrapper.cpp ) Cleanup
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2015-04-05 18:29:38 +02:00 |
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twinaphex
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e9f08dfafe
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(D3D) Don't use Pass from d3d_wrapper.cpp
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2015-04-05 18:25:48 +02:00 |
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twinaphex
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252c9e5947
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(D3D) d3d_set_texture - implement it properly
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2015-04-05 17:42:53 +02:00 |
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twinaphex
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500ad905a8
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(D3D) Cleanups
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2015-04-05 17:27:45 +02:00 |
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twinaphex
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7f65bf700a
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Revert "(D3D) More refactors to do with hiding away vertex declaration"
This reverts commit c6458daa0ed91f3db6925abc1730f197f700f826.
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2015-04-05 17:21:52 +02:00 |
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twinaphex
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c6458daa0e
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(D3D) More refactors to do with hiding away vertex declaration
code in render_chain.cpp
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2015-04-05 17:17:18 +02:00 |
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twinaphex
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74a1920fda
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(D3D) Free vertex declaration in d3d_vertex_buffer_free
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2015-04-05 17:05:53 +02:00 |
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twinaphex
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3f118245a6
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Change some _XBOX1 defines to HAVE_D3D8 defines
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2015-04-05 16:17:22 +02:00 |
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twinaphex
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975464968f
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(D3D) Style nits
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2015-04-05 15:53:06 +02:00 |
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twinaphex
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8b9d08e8ee
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(D3D) Refactors pt. 2
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2015-04-05 04:59:35 +02:00 |
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twinaphex
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880a7813a1
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(D3D) Cleanups pt. 2
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2015-04-05 00:09:39 +02:00 |
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twinaphex
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9e56bd2f23
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Rename files back to .cpp
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2015-04-04 02:36:55 +02:00 |
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twinaphex
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6131fc7773
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Rename d3d_wrapper.cpp
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2015-04-03 02:16:55 +02:00 |
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twinaphex
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15bb15b22c
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(D3D) Cleanups
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2015-03-16 18:33:47 +01:00 |
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twinaphex
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9490c72876
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(D3D) Cleanups
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2015-01-17 06:30:39 +01:00 |
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Swizzy
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78db1209f4
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(D3D) Fix yet another debug exception
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2015-01-09 01:27:49 +01:00 |
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Twinaphex
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9895835f04
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Merge pull request #1325 from Swizzy/master
Some XDK360 fixes
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2015-01-08 14:12:04 +01:00 |
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Swizzy
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f7117e9fd5
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(XDK360) Fixed some D3D Debug exceptions
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2015-01-08 01:09:00 +01:00 |
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twinaphex
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f9cd1ba788
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Rename .hpp files
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2015-01-07 22:23:45 +01:00 |
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twinaphex
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ecf499c588
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Update headers
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2015-01-07 18:24:13 +01:00 |
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twinaphex
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295434151b
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(D3D) Change dir to gfx/d3d
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2014-09-14 06:45:47 +02:00 |
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