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(D3D) Fix yet another debug exception
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@ -331,6 +331,7 @@ void d3d_texture_blit(void *data, void *renderchain_data,
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return;
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#ifdef _XBOX
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d3d_set_texture(d3d->dev, 0, NULL); // Set the texture to null so D3D don't complain about it being in use...
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D3DTexture_LockRect(tex, 0, lr, NULL, D3DLOCK_NOSYSLOCK);
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#if defined(_XBOX360)
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D3DSURFACE_DESC desc;
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