(D3D) Cleanups pt. 2

This commit is contained in:
twinaphex 2015-04-05 00:09:39 +02:00
parent 94fa13512c
commit 880a7813a1

View File

@ -131,14 +131,10 @@ void d3d_vertex_buffer_unlock(LPDIRECT3DVERTEXBUFFER vertbuf)
void *d3d_vertex_buffer_lock(LPDIRECT3DVERTEXBUFFER vertbuf)
{
#ifdef _XBOX1
BYTE *buf;
#else
void *buf;
#endif
#if defined(_XBOX1)
buf = D3DVertexBuffer_Lock2(vertbuf, 0);
buf = (void*)D3DVertexBuffer_Lock2(vertbuf, 0);
#elif defined(_XBOX360)
buf = D3DVertexBuffer_Lock(vertbuf, 0, 0, 0);
#else
@ -264,7 +260,7 @@ void d3d_lockrectangle_clear(void *data,
D3DTexture_LockRect(tex, level, lock_rect, rect, flags);
memset(lock_rect->pBits, 0, chain->tex_h * lock_rect->Pitch);
#else
Pass *pass = (Pass*)data;
Pass *pass = (Pass*)data;
if (SUCCEEDED(tex->LockRect(level, lock_rect, rect, flags)))
{
memset(lock_rect->pBits, level, pass->info.tex_h * lock_rect->Pitch);
@ -326,8 +322,6 @@ void d3d_texture_blit(void *data, void *renderchain_data,
unsigned y;
d3d_video_t *d3d = (d3d_video_t*)data;
(void)data;
(void)d3d;
(void)y;
if (!d3d)