mirror of
https://github.com/libretro/RetroArch
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commit
9895835f04
@ -191,6 +191,10 @@ static bool d3d_init_base(void *data, const video_info_t *info)
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return false;
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}
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#ifdef _XBOX360
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d3d->cur_mon_id=0;
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#endif
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if (FAILED(d3d->d3d_err = d3d->g_pD3D->CreateDevice(
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d3d->cur_mon_id,
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D3DDEVTYPE_HAL,
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@ -345,6 +345,7 @@ void d3d_texture_blit(void *data, void *renderchain_data,
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memcpy(out, in, width * d3d->pixel_size);
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}
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#endif
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D3DTexture_UnlockRect(tex, 0);
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#else
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renderchain_t *chain = (renderchain_t*)renderchain_data;
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@ -9,6 +9,10 @@ static void renderchain_clear(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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#ifdef _XBOX360
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for (int i = 0; i < 4; i++)
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d3d_set_stream_source(d3d->dev, i, NULL, 0, 0);
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#endif
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d3d_texture_free(d3d->tex);
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d3d_vertex_buffer_free(d3d->vertex_buf);
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@ -16331,10 +16331,10 @@
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<XuiText>
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<Properties>
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<Id>LeftText</Id>
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<Width>174.697693</Width>
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<Height>26.651360</Height>
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<Width>268.000000</Width>
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<Height>26.000000</Height>
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<Position>9.000000,4.000000,0.000000</Position>
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<Anchor>5</Anchor>
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<Anchor>65</Anchor>
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<TextColor>0xff0f0f0f</TextColor>
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<DropShadowColor>0x800f0f0f</DropShadowColor>
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</Properties>
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@ -16342,10 +16342,10 @@
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<XuiText>
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<Properties>
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<Id>RightText</Id>
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<Width>130.509796</Width>
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<Height>26.883928</Height>
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<Position>147.517395,4.000000,0.000000</Position>
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<Anchor>4</Anchor>
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<Width>268.000000</Width>
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<Height>26.000000</Height>
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<Position>9.000000,4.000000,0.000000</Position>
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<Anchor>68</Anchor>
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<TextColor>0xff0f0f0f</TextColor>
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<DropShadowColor>0x800f0f0f</DropShadowColor>
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<TextStyle>528</TextStyle>
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