141 Commits

Author SHA1 Message Date
Themaister
43a6346d26 Adds video_hard_sync_frames.
Allows to control the maximum amount of frames that can be queued on
GPU.
2013-05-26 13:43:24 +02:00
Themaister
18fd41f77e Avoid Pi hack.
Derp. Was configured to low GPU RAM split ...
2013-05-18 22:10:29 +01:00
Themaister
f61cc333e9 Be more explicit about FBO formats.
GLES doesn't support 32-bit FBOs.
They seem to only be exposed via OES_rgb8_rgba8 and ARM_rgba8
extensions.
2013-05-18 21:53:26 +02:00
Themaister
9406b0a771 More explicit logging of FBO errors. 2013-05-18 16:51:10 +01:00
Themaister
f5d4008018 Check g_settings.video.hard_sync per frame.
Don't use hard_sync default in RGUI.
2013-05-04 22:49:06 +02:00
Themaister
741ed2cc03 Add experimental video_hard_sync. 2013-05-03 14:04:29 +02:00
Themaister
c17714ffbb Add full screen mode to set_texture_enable. 2013-04-13 16:49:25 +02:00
Themaister
e389220df8 Refactor frame_counter.
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
twinaphex
33798edb27 Drop most of the unnecessary GL shader wrapper functions/macros -
these were necessary before we made the shader backends
2013-04-13 09:01:25 +02:00
twinaphex
db0ff2a212 (RARCH_CONSOLE) Build fixes 2013-04-07 18:03:25 +02:00
Themaister
4cdfcf30d5 Refactor set_rgui_texture.
More generic and avoids poking directly into RGUI state.
2013-04-07 14:07:45 +02:00
twinaphex
1c5144f9bd (RMenu) Move RMenu logic out of graphics driver context files 2013-04-06 17:44:07 +02:00
Themaister
e649db253c Reintroduce CGP refactor.
Fix several issues that caused crashes.
2013-04-06 12:00:10 +02:00
twinaphex
0340f2043c Revert "Major refactor to CGP parsing."
This reverts commit 211e17250c5a786861373cd8d4d9e7ba1780ee8b.
2013-04-06 04:37:17 +02:00
Themaister
d550a263ae Merge branch 'cgp-refactor' of github.com:Themaister/RetroArch into cgp-refactor 2013-04-03 21:09:03 +02:00
Themaister
52edca883e Drop stencil for now in HW render context.
Doesn't seem to work reliably anyways.
2013-04-02 23:29:26 +02:00
Themaister
211e17250c Major refactor to CGP parsing.
Adds saving functionality for CGPs.
2013-04-01 15:34:02 +02:00
Themaister
50af927de6 Add depth/stencil buffers to HW GL. 2013-03-29 02:50:42 +01:00
Themaister
af40f3e9b8 Add initial GL direct rendering test. 2013-03-27 16:15:15 +01:00
Themaister
773c511179 Add floating point FBO support. 2013-03-25 16:42:41 +01:00
twinaphex
15215c47f1 (Grifin) Move griffin to root (to indicate it's no longer console-specific 2013-03-18 05:46:19 +01:00
twinaphex
3bc487be87 Merge branch 'ios' of git://github.com/meancoot/RetroArch 2013-03-15 20:05:15 +01:00
Themaister
63d946c69f Add set_rgui_texture interface to video_poke. 2013-03-10 19:14:28 +01:00
meancoot
9fadca2a54 Merge branch 'master' of https://github.com/Themaister/RetroArch into ios 2013-03-09 20:09:32 -05:00
twinaphex
037edbd247 (360) Build fixes 2013-03-09 01:02:30 +01:00
twinaphex
566a5ebb9c Move FBO enums to gl_common.h 2013-03-06 01:57:30 +01:00
ToadKing
d28cb94717 start of RGUI port to Android
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00
meancoot
a37a19e40d First revision of iOS port. Only tested on simulator thus far. 2013-02-06 10:14:05 -05:00
Themaister
eb979732b4 Add alpha modulation to overlays. 2013-01-29 21:51:15 +01:00
Themaister
312980ee30 Add support for full-screen overlays. 2013-01-11 16:23:04 +01:00
twinaphex
a6f89670c9 (PS3) No longer needlessly loads RMenu background image three
times in a row
2013-01-06 07:03:17 +01:00
twinaphex
08afcbfa3d (RARCH_CONSOLE) Use void* for param passing type 2013-01-03 03:02:52 +01:00
Themaister
e9cfb95900 Add fallback path for RGBA.
This is necessary for GLES devices which do not support BGRA_EXT.
2013-01-03 01:20:35 +01:00
Themaister
0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
Themaister
4c27922ab7 Don't rotate overlay if game is rotated. 2012-12-24 00:21:42 +01:00
Themaister
35bf5c82c1 Make OVERLAY optional. 2012-12-23 18:39:01 +01:00
Themaister
b4cd58afe7 Rework overlays as a video driver interface. 2012-12-20 11:16:22 +01:00
Themaister
5eb7432fff Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
twinaphex
34951c121b (PS3) Use g_extern.draw_menu instead of block_swap 2012-12-18 08:20:44 +01:00
twinaphex
dacab094f0 (RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame 2012-12-15 16:40:02 +01:00
Themaister
beca1c44f3 Move all font stuff to gfx/fonts.
Rename stuff so griffin doesn't break.
2012-12-15 00:27:30 +01:00
Themaister
b239785038 Context-ize GL font rendering. 2012-12-15 00:07:31 +01:00
Themaister
8501c404f6 Fix CXX_BUILD. 2012-12-14 22:33:04 +01:00
Themaister
5700febb2c Refactor font renderering.
Virtualize for multiple backends, and name files more sanely.
2012-12-14 20:25:40 +01:00
twinaphex
707bcd483f (Android) Some patches for RMenu compatibility 2012-12-14 01:29:01 +01:00
notaz
ee112fc375 Manually define GL_BGRA_EXT if needed.
It's missing in imgtec/SGX headers for some reason.
2012-12-13 01:00:50 +02:00
Themaister
be0223b501 Use gl->conv_buffer instead of extra buffer. 2012-12-08 12:35:10 +01:00
meancoot
95fa37b178 (OpenGL ES) Pack texture rows manually instead of making multiple calls to glTexSubImage2D. 2012-12-07 02:03:17 -05:00
Themaister
ca9f5fd1e8 Break really long lines in gl_common. 2012-12-02 10:49:17 +01:00
twinaphex
3f50384a3b (Android/GL) Avoid some function pointers 2012-12-02 03:30:46 +01:00