Themaister
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43a6346d26
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Adds video_hard_sync_frames.
Allows to control the maximum amount of frames that can be queued on
GPU.
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2013-05-26 13:43:24 +02:00 |
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Themaister
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18fd41f77e
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Avoid Pi hack.
Derp. Was configured to low GPU RAM split ...
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2013-05-18 22:10:29 +01:00 |
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Themaister
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f61cc333e9
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Be more explicit about FBO formats.
GLES doesn't support 32-bit FBOs.
They seem to only be exposed via OES_rgb8_rgba8 and ARM_rgba8
extensions.
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2013-05-18 21:53:26 +02:00 |
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Themaister
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9406b0a771
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More explicit logging of FBO errors.
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2013-05-18 16:51:10 +01:00 |
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Themaister
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f5d4008018
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Check g_settings.video.hard_sync per frame.
Don't use hard_sync default in RGUI.
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2013-05-04 22:49:06 +02:00 |
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Themaister
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741ed2cc03
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Add experimental video_hard_sync.
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2013-05-03 14:04:29 +02:00 |
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Themaister
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c17714ffbb
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Add full screen mode to set_texture_enable.
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2013-04-13 16:49:25 +02:00 |
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Themaister
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e389220df8
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Refactor frame_counter.
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
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2013-04-13 14:28:12 +02:00 |
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twinaphex
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33798edb27
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Drop most of the unnecessary GL shader wrapper functions/macros -
these were necessary before we made the shader backends
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2013-04-13 09:01:25 +02:00 |
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twinaphex
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db0ff2a212
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(RARCH_CONSOLE) Build fixes
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2013-04-07 18:03:25 +02:00 |
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Themaister
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4cdfcf30d5
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Refactor set_rgui_texture.
More generic and avoids poking directly into RGUI state.
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2013-04-07 14:07:45 +02:00 |
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twinaphex
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1c5144f9bd
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(RMenu) Move RMenu logic out of graphics driver context files
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2013-04-06 17:44:07 +02:00 |
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Themaister
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e649db253c
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Reintroduce CGP refactor.
Fix several issues that caused crashes.
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2013-04-06 12:00:10 +02:00 |
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twinaphex
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0340f2043c
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Revert "Major refactor to CGP parsing."
This reverts commit 211e17250c5a786861373cd8d4d9e7ba1780ee8b.
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2013-04-06 04:37:17 +02:00 |
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Themaister
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d550a263ae
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Merge branch 'cgp-refactor' of github.com:Themaister/RetroArch into cgp-refactor
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2013-04-03 21:09:03 +02:00 |
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Themaister
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52edca883e
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Drop stencil for now in HW render context.
Doesn't seem to work reliably anyways.
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2013-04-02 23:29:26 +02:00 |
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Themaister
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211e17250c
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Major refactor to CGP parsing.
Adds saving functionality for CGPs.
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2013-04-01 15:34:02 +02:00 |
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Themaister
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50af927de6
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Add depth/stencil buffers to HW GL.
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2013-03-29 02:50:42 +01:00 |
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Themaister
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af40f3e9b8
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Add initial GL direct rendering test.
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2013-03-27 16:15:15 +01:00 |
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Themaister
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773c511179
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Add floating point FBO support.
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2013-03-25 16:42:41 +01:00 |
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twinaphex
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15215c47f1
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(Grifin) Move griffin to root (to indicate it's no longer console-specific
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2013-03-18 05:46:19 +01:00 |
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twinaphex
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3bc487be87
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Merge branch 'ios' of git://github.com/meancoot/RetroArch
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2013-03-15 20:05:15 +01:00 |
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Themaister
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63d946c69f
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Add set_rgui_texture interface to video_poke.
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2013-03-10 19:14:28 +01:00 |
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meancoot
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9fadca2a54
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Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
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2013-03-09 20:09:32 -05:00 |
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twinaphex
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037edbd247
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(360) Build fixes
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2013-03-09 01:02:30 +01:00 |
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twinaphex
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566a5ebb9c
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Move FBO enums to gl_common.h
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2013-03-06 01:57:30 +01:00 |
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ToadKing
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d28cb94717
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start of RGUI port to Android
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
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2013-02-27 20:20:29 -05:00 |
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meancoot
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a37a19e40d
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First revision of iOS port. Only tested on simulator thus far.
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2013-02-06 10:14:05 -05:00 |
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Themaister
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eb979732b4
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Add alpha modulation to overlays.
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2013-01-29 21:51:15 +01:00 |
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Themaister
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312980ee30
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Add support for full-screen overlays.
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2013-01-11 16:23:04 +01:00 |
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twinaphex
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a6f89670c9
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(PS3) No longer needlessly loads RMenu background image three
times in a row
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2013-01-06 07:03:17 +01:00 |
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twinaphex
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08afcbfa3d
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(RARCH_CONSOLE) Use void* for param passing type
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2013-01-03 03:02:52 +01:00 |
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Themaister
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e9cfb95900
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Add fallback path for RGBA.
This is necessary for GLES devices which do not support BGRA_EXT.
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2013-01-03 01:20:35 +01:00 |
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Themaister
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0b4cf2d053
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
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Themaister
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4c27922ab7
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Don't rotate overlay if game is rotated.
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2012-12-24 00:21:42 +01:00 |
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Themaister
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35bf5c82c1
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Make OVERLAY optional.
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2012-12-23 18:39:01 +01:00 |
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Themaister
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b4cd58afe7
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Rework overlays as a video driver interface.
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2012-12-20 11:16:22 +01:00 |
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Themaister
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5eb7432fff
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Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
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2012-12-19 13:26:11 +01:00 |
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twinaphex
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34951c121b
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(PS3) Use g_extern.draw_menu instead of block_swap
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2012-12-18 08:20:44 +01:00 |
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twinaphex
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dacab094f0
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(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
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2012-12-15 16:40:02 +01:00 |
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Themaister
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beca1c44f3
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Move all font stuff to gfx/fonts.
Rename stuff so griffin doesn't break.
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2012-12-15 00:27:30 +01:00 |
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Themaister
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b239785038
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Context-ize GL font rendering.
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2012-12-15 00:07:31 +01:00 |
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Themaister
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8501c404f6
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Fix CXX_BUILD.
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2012-12-14 22:33:04 +01:00 |
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Themaister
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5700febb2c
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Refactor font renderering.
Virtualize for multiple backends, and name files more sanely.
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2012-12-14 20:25:40 +01:00 |
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twinaphex
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707bcd483f
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(Android) Some patches for RMenu compatibility
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2012-12-14 01:29:01 +01:00 |
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notaz
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ee112fc375
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Manually define GL_BGRA_EXT if needed.
It's missing in imgtec/SGX headers for some reason.
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2012-12-13 01:00:50 +02:00 |
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Themaister
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be0223b501
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Use gl->conv_buffer instead of extra buffer.
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2012-12-08 12:35:10 +01:00 |
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meancoot
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95fa37b178
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(OpenGL ES) Pack texture rows manually instead of making multiple calls to glTexSubImage2D.
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2012-12-07 02:03:17 -05:00 |
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Themaister
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ca9f5fd1e8
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Break really long lines in gl_common.
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2012-12-02 10:49:17 +01:00 |
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twinaphex
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3f50384a3b
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(Android/GL) Avoid some function pointers
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2012-12-02 03:30:46 +01:00 |
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