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Break really long lines in gl_common.
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@ -60,7 +60,11 @@
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#else
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#define gl_shader_use_func(vid, num) gl_shader_use(vid, num)
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#define gl_shader_num_func(vid) gl_shader_num(vid)
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#define gl_shader_set_params_func(vid, width, height, tex_width, tex_height, out_width, out_height, frame_count, info, prev_info, fbo_info, fbo_info_cnt) gl_shader_set_params(vid, width, height, tex_width, tex_height, out_width, out_height, frame_count, info, prev_info, fbo_info, fbo_info_cnt)
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#define gl_shader_set_params_func(vid, width, height, \
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tex_width, tex_height, out_width, out_height, \
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frame_count, info, prev_info, fbo_info, fbo_info_cnt) \
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gl_shader_set_params(vid, width, height, tex_width, tex_height, \
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out_width, out_height, frame_count, info, prev_info, fbo_info, fbo_info_cnt)
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#define gl_shader_set_coords_func(vid, coords, mat) gl_shader_set_coords(vid, coords, mat)
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#define context_get_video_size_func(win, height) gl->ctx_driver->get_video_size(win, height)
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@ -73,7 +77,9 @@
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#define context_swap_buffers_func() gl->ctx_driver->swap_buffers()
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#define context_swap_interval_func(var) gl->ctx_driver->swap_interval(var)
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#define context_has_focus_func() gl->ctx_driver->has_focus()
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#define context_check_window_func(quit, resize, width, height, frame_count) gl->ctx_driver->check_window(quit, resize, width, height, frame_count)
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#define context_check_window_func(quit, resize, width, height, frame_count) \
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gl->ctx_driver->check_window(quit, resize, width, height, frame_count)
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#define context_update_window_title_func(var) gl->ctx_driver->update_window_title(var)
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#define context_set_video_mode_func(width, height, fullscreen) gl->ctx_driver->set_video_mode(width, height, fullscreen)
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#define context_input_driver_func(input, input_data) gl->ctx_driver->input_driver(input, input_data)
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@ -85,8 +91,8 @@
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#ifdef HAVE_EGL
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#define context_init_egl_image_buffer_func(video) gl->ctx_driver->init_egl_image_buffer(video)
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#define context_write_egl_image_func(frame, width, height, pitch, base_size, tex_index, img) gl->ctx_driver->write_egl_image(frame, width, height, pitch, base_size, tex_index,img)
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#define context_write_egl_image_func(frame, width, height, pitch, base_size, tex_index, img) \
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gl->ctx_driver->write_egl_image(frame, width, height, pitch, base_size, tex_index,img)
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#endif
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#endif
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