mirror of
https://github.com/libretro/RetroArch
synced 2025-02-26 15:39:55 +00:00
Don't rotate overlay if game is rotated.
This commit is contained in:
parent
5400d9eaa4
commit
4c27922ab7
10
gfx/gl.c
10
gfx/gl.c
@ -617,18 +617,18 @@ void gl_set_projection(gl_t *gl, struct gl_ortho *ortho, bool allow_rotate)
|
||||
#endif
|
||||
|
||||
// Calculate projection.
|
||||
math_matrix proj;
|
||||
matrix_ortho(&proj, ortho->left, ortho->right,
|
||||
matrix_ortho(&gl->mvp_no_rot, ortho->left, ortho->right,
|
||||
ortho->bottom, ortho->top, ortho->znear, ortho->zfar);
|
||||
|
||||
if (allow_rotate)
|
||||
{
|
||||
math_matrix rot;
|
||||
matrix_rotate_z(&rot, M_PI * gl->rotation / 180.0f);
|
||||
matrix_multiply(&proj, &rot, &proj);
|
||||
matrix_multiply(&gl->mvp, &rot, &gl->mvp_no_rot);
|
||||
}
|
||||
else
|
||||
gl->mvp = gl->mvp_no_rot;
|
||||
|
||||
gl->mvp = proj;
|
||||
gl_shader_set_coords_func(gl, &gl->coords, &gl->mvp);
|
||||
}
|
||||
|
||||
@ -1865,7 +1865,7 @@ static void gl_render_overlay(gl_t *gl)
|
||||
glEnable(GL_BLEND);
|
||||
gl->coords.vertex = gl->overlay_vertex_coord;
|
||||
gl->coords.tex_coord = gl->overlay_tex_coord;
|
||||
gl_shader_set_coords_func(gl, &gl->coords, &gl->mvp);
|
||||
gl_shader_set_coords_func(gl, &gl->coords, &gl->mvp_no_rot);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
glDisable(GL_BLEND);
|
||||
|
@ -255,7 +255,7 @@ typedef struct gl
|
||||
unsigned last_height[TEXTURES];
|
||||
unsigned tex_w, tex_h;
|
||||
GLfloat tex_coords[8];
|
||||
math_matrix mvp;
|
||||
math_matrix mvp, mvp_no_rot;
|
||||
|
||||
struct gl_coords coords;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user