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mirror of https://github.com/libretro/RetroArch synced 2025-03-24 13:43:32 +00:00

(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame

This commit is contained in:
twinaphex 2012-12-15 16:39:30 +01:00
parent a570493672
commit dacab094f0
16 changed files with 285 additions and 298 deletions

@ -1146,80 +1146,92 @@ static void ingame_menu_resize (void)
g_extern.console.rmenu.input_loop = INPUT_LOOP_MENU;
}
void menu_loop(void)
bool rmenu_iterate(void)
{
static bool preinit = true;
HRESULT hr;
xdk_d3d_video_t *device_ptr = (xdk_d3d_video_t*)driver.video_data;
g_extern.console.rmenu.state.rmenu.enable = true;
device_ptr->block_swap = true;
g_extern.console.rmenu.input_loop = INPUT_LOOP_MENU;
do
if(preinit)
{
g_extern.frame_count++;
device_ptr->block_swap = true;
g_extern.console.rmenu.input_loop = INPUT_LOOP_MENU;
g_extern.draw_menu = true;
preinit = false;
}
if(g_extern.console.emulator_initialized)
rarch_render_cached_frame();
else
{
device_ptr->ctx_driver->clear();
g_extern.frame_count++;
}
g_extern.frame_count++;
XINPUT_STATE state;
XInputGetState(0, &state);
if(g_extern.console.emulator_initialized)
rarch_render_cached_frame();
else
{
device_ptr->ctx_driver->clear();
g_extern.frame_count++;
}
g_extern.console.rmenu.state.rmenu.enable = !((state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB)
&& (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) && (g_extern.console.emulator_initialized)
&& IS_TIMER_EXPIRED(0));
XINPUT_STATE state;
XInputGetState(0, &state);
g_extern.console.rmenu.mode = g_extern.console.rmenu.state.rmenu.enable ? MODE_MENU : MODE_EMULATION;
bool rmenu_enable = !((state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB)
&& (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) && (g_extern.console.emulator_initialized)
&& IS_TIMER_EXPIRED(0));
switch(g_extern.console.rmenu.input_loop)
{
case INPUT_LOOP_FILEBROWSER:
/*
if(((state.Gamepad.wButtons & XINPUT_GAMEPAD_Y) && hCur != app.hMainScene))
{
uint64_t action = (1 << RMENU_DEVICE_NAV_A);
browser_update(browser, action, rarch_console_get_rom_ext());
SET_TIMER_EXPIRATION(d3d, 0, 15);
}
*/
case INPUT_LOOP_MENU:
app.RunFrame(); /* Update XUI */
if((state.Gamepad.wButtons & XINPUT_GAMEPAD_B) && hCur != app.hMainScene)
XuiSceneNavigateBack(hCur, app.hMainScene, XUSER_INDEX_ANY);
break;
case INPUT_LOOP_RESIZE_MODE:
ingame_menu_resize();
break;
default:
break;
}
g_extern.console.rmenu.mode = rmenu_enable ? MODE_MENU : MODE_EMULATION;
hr = app.Render(); /* Render XUI */
hr = XuiTimersRun(); /* Update XUI timers */
if(g_extern.console.rmenu.mode == MODE_EMULATION || g_extern.console.rmenu.mode == MODE_EXIT)
goto deinit;
if(g_extern.console.rmenu.mode == MODE_EMULATION && !(g_extern.lifecycle_state & (1ULL << RARCH_FRAMEADVANCE)))
{
SET_TIMER_EXPIRATION(0, 30);
}
switch(g_extern.console.rmenu.input_loop)
{
case INPUT_LOOP_FILEBROWSER:
/*
if(((state.Gamepad.wButtons & XINPUT_GAMEPAD_Y) && hCur != app.hMainScene))
{
uint64_t action = (1 << RMENU_DEVICE_NAV_A);
browser_update(browser, action, rarch_console_get_rom_ext());
SET_TIMER_EXPIRATION(d3d, 0, 15);
}
*/
case INPUT_LOOP_MENU:
app.RunFrame(); /* Update XUI */
if((state.Gamepad.wButtons & XINPUT_GAMEPAD_B) && hCur != app.hMainScene)
XuiSceneNavigateBack(hCur, app.hMainScene, XUSER_INDEX_ANY);
break;
case INPUT_LOOP_RESIZE_MODE:
ingame_menu_resize();
break;
default:
break;
}
const char *message = msg_queue_pull(g_extern.msg_queue);
hr = app.Render(); /* Render XUI */
hr = XuiTimersRun(); /* Update XUI timers */
if (message)
{
device_ptr->font_ctx->render_msg(device_ptr, message);
}
device_ptr->ctx_driver->swap_buffers();
}while(g_extern.console.rmenu.state.rmenu.enable);
const char *message = msg_queue_pull(g_extern.msg_queue);
if (message)
{
device_ptr->font_ctx->render_msg(device_ptr, message);
}
device_ptr->ctx_driver->swap_buffers();
return true;
deinit:
if(!(g_extern.lifecycle_state & (1ULL << RARCH_FRAMEADVANCE)))
{
// set a timer delay so that we don't instantly switch back to the menu when
// press and holding L3 + R3 in the emulation loop (lasts for 30 frame ticks)
SET_TIMER_EXPIRATION(0, 30);
}
device_ptr->block_swap = false;
g_extern.console.rmenu.state.ingame_menu.enable = false;
g_extern.draw_menu = false;
preinit = true;
return false;
}

@ -1943,7 +1943,6 @@ static void ingame_menu_screenshot(menu *current_menu, uint64_t input)
if(input & (1ULL << RMENU_DEVICE_NAV_A))
{
menu_stack_pop();
device_ptr->ctx_driver->rmenu_enable(true);
}
if(input & (1ULL << RMENU_DEVICE_NAV_B))
@ -2204,205 +2203,219 @@ void menu_free (void)
rmenu_filebrowser_free();
}
void menu_loop(void)
bool rmenu_iterate(void)
{
static bool preinit = true;
const char *msg;
DEVICE_CAST device_ptr = (DEVICE_CAST)driver.video_data;
g_extern.console.rmenu.state.rmenu.enable = true;
device_ptr->block_swap = true;
if(g_extern.console.rmenu.state.ingame_menu.enable)
menu_stack_push(INGAME_MENU);
device_ptr->ctx_driver->rmenu_enable(true);
menu current_menu;
menu_stack_force_refresh();
do
if(preinit)
{
g_extern.frame_count++;
device_ptr->block_swap = true;
//first button input frame
uint64_t input_state_first_frame = 0;
uint64_t input_state = 0;
static bool first_held = false;
rmenu_default_positions_t default_pos;
if(g_extern.console.rmenu.state.ingame_menu.enable)
menu_stack_push(INGAME_MENU);
menu_stack_get_current_ptr(&current_menu);
menu_stack_force_refresh();
g_extern.draw_menu = true;
device_ptr->ctx_driver->rmenu_set_default_pos(&default_pos);
device_ptr->ctx_driver->rmenu_init();
input_ptr.poll(NULL);
preinit = false;
}
for (unsigned i = 0; i < RMENU_DEVICE_NAV_LAST; i++)
g_extern.frame_count++;
//first button input frame
uint64_t input_state_first_frame = 0;
uint64_t input_state = 0;
static bool first_held = false;
rmenu_default_positions_t default_pos;
menu_stack_get_current_ptr(&current_menu);
device_ptr->ctx_driver->rmenu_set_default_pos(&default_pos);
input_ptr.poll(NULL);
for (unsigned i = 0; i < RMENU_DEVICE_NAV_LAST; i++)
{
input_state |= input_ptr.input_state(NULL, rmenu_nav_binds, 0,
RETRO_DEVICE_JOYPAD, 0, i) ? (1ULL << i) : 0;
}
uint64_t trig_state = input_state & ~old_state; //set first button input frame as trigger
input_state_first_frame = input_state; //hold onto first button input frame
//second button input frame
input_state = 0;
input_ptr.poll(NULL);
for (unsigned i = 0; i < RMENU_DEVICE_NAV_LAST; i++)
{
input_state |= input_ptr.input_state(NULL, rmenu_nav_binds, 0,
RETRO_DEVICE_JOYPAD, 0, i) ? (1ULL << i) : 0;
}
bool analog_sticks_pressed = (input_state & (1ULL << RMENU_DEVICE_NAV_LEFT_ANALOG_L)) || (input_state & (1ULL << RMENU_DEVICE_NAV_RIGHT_ANALOG_L)) || (input_state & (1ULL << RMENU_DEVICE_NAV_UP_ANALOG_L)) || (input_state & (1ULL << RMENU_DEVICE_NAV_DOWN_ANALOG_L)) || (input_state & (1ULL << RMENU_DEVICE_NAV_LEFT_ANALOG_R)) || (input_state & (1ULL << RMENU_DEVICE_NAV_RIGHT_ANALOG_R)) || (input_state & (1ULL << RMENU_DEVICE_NAV_UP_ANALOG_R)) || (input_state & (1ULL << RMENU_DEVICE_NAV_DOWN_ANALOG_R));
bool shoulder_buttons_pressed = ((input_state & (1ULL << RMENU_DEVICE_NAV_L2)) || (input_state & (1ULL << RMENU_DEVICE_NAV_R2))) && current_menu.category_id != CATEGORY_SETTINGS;
bool do_held = analog_sticks_pressed || shoulder_buttons_pressed;
if(do_held)
{
if(!first_held)
{
input_state |= input_ptr.input_state(NULL, rmenu_nav_binds, 0,
RETRO_DEVICE_JOYPAD, 0, i) ? (1ULL << i) : 0;
first_held = true;
SET_TIMER_EXPIRATION(1, 7);
}
uint64_t trig_state = input_state & ~old_state; //set first button input frame as trigger
input_state_first_frame = input_state; //hold onto first button input frame
//second button input frame
input_state = 0;
input_ptr.poll(NULL);
for (unsigned i = 0; i < RMENU_DEVICE_NAV_LAST; i++)
if(IS_TIMER_EXPIRED(1))
{
input_state |= input_ptr.input_state(NULL, rmenu_nav_binds, 0,
RETRO_DEVICE_JOYPAD, 0, i) ? (1ULL << i) : 0;
first_held = false;
trig_state = input_state; //second input frame set as current frame
}
}
bool analog_sticks_pressed = (input_state & (1ULL << RMENU_DEVICE_NAV_LEFT_ANALOG_L)) || (input_state & (1ULL << RMENU_DEVICE_NAV_RIGHT_ANALOG_L)) || (input_state & (1ULL << RMENU_DEVICE_NAV_UP_ANALOG_L)) || (input_state & (1ULL << RMENU_DEVICE_NAV_DOWN_ANALOG_L)) || (input_state & (1ULL << RMENU_DEVICE_NAV_LEFT_ANALOG_R)) || (input_state & (1ULL << RMENU_DEVICE_NAV_RIGHT_ANALOG_R)) || (input_state & (1ULL << RMENU_DEVICE_NAV_UP_ANALOG_R)) || (input_state & (1ULL << RMENU_DEVICE_NAV_DOWN_ANALOG_R));
bool shoulder_buttons_pressed = ((input_state & (1ULL << RMENU_DEVICE_NAV_L2)) || (input_state & (1ULL << RMENU_DEVICE_NAV_R2))) && current_menu.category_id != CATEGORY_SETTINGS;
bool do_held = analog_sticks_pressed || shoulder_buttons_pressed;
device_ptr->ctx_driver->clear();
if(do_held)
{
if(!first_held)
{
first_held = true;
SET_TIMER_EXPIRATION(1, 7);
}
if(!show_menu_screen || current_menu.enum_id == INGAME_MENU_SCREENSHOT)
{
}
else
{
device_ptr->ctx_driver->set_blend(true);
}
if(IS_TIMER_EXPIRED(1))
{
first_held = false;
trig_state = input_state; //second input frame set as current frame
}
}
rarch_render_cached_frame();
device_ptr->ctx_driver->clear();
filebrowser_t * fb = &browser;
if(!show_menu_screen || current_menu.enum_id == INGAME_MENU_SCREENSHOT)
{
device_ptr->ctx_driver->rmenu_enable(false);
}
else
{
device_ptr->ctx_driver->set_blend(true);
device_ptr->ctx_driver->rmenu_enable(true);
}
rarch_render_cached_frame();
filebrowser_t * fb = &browser;
switch(current_menu.enum_id)
{
case FILE_BROWSER_MENU:
select_rom(&current_menu, trig_state);
fb = &browser;
break;
case GENERAL_VIDEO_MENU:
case GENERAL_AUDIO_MENU:
case EMU_GENERAL_MENU:
case EMU_VIDEO_MENU:
case EMU_AUDIO_MENU:
case PATH_MENU:
case CONTROLS_MENU:
select_setting(&current_menu, trig_state);
break;
case SHADER_CHOICE:
case PRESET_CHOICE:
case BORDER_CHOICE:
case LIBRETRO_CHOICE:
case INPUT_PRESET_CHOICE:
select_file(&current_menu, trig_state);
fb = &tmpBrowser;
break;
case PATH_SAVESTATES_DIR_CHOICE:
case PATH_DEFAULT_ROM_DIR_CHOICE:
switch(current_menu.enum_id)
{
case FILE_BROWSER_MENU:
select_rom(&current_menu, trig_state);
fb = &browser;
break;
case GENERAL_VIDEO_MENU:
case GENERAL_AUDIO_MENU:
case EMU_GENERAL_MENU:
case EMU_VIDEO_MENU:
case EMU_AUDIO_MENU:
case PATH_MENU:
case CONTROLS_MENU:
select_setting(&current_menu, trig_state);
break;
case SHADER_CHOICE:
case PRESET_CHOICE:
case BORDER_CHOICE:
case LIBRETRO_CHOICE:
case INPUT_PRESET_CHOICE:
select_file(&current_menu, trig_state);
fb = &tmpBrowser;
break;
case PATH_SAVESTATES_DIR_CHOICE:
case PATH_DEFAULT_ROM_DIR_CHOICE:
#ifdef HAVE_XML
case PATH_CHEATS_DIR_CHOICE:
case PATH_CHEATS_DIR_CHOICE:
#endif
case PATH_SRAM_DIR_CHOICE:
case PATH_SYSTEM_DIR_CHOICE:
select_directory(&current_menu, trig_state);
fb = &tmpBrowser;
break;
case INGAME_MENU:
if(g_extern.console.rmenu.state.ingame_menu.enable)
ingame_menu(&current_menu, trig_state);
break;
case INGAME_MENU_RESIZE:
ingame_menu_resize(&current_menu, trig_state);
break;
case INGAME_MENU_SCREENSHOT:
ingame_menu_screenshot(&current_menu, trig_state);
break;
}
case PATH_SRAM_DIR_CHOICE:
case PATH_SYSTEM_DIR_CHOICE:
select_directory(&current_menu, trig_state);
fb = &tmpBrowser;
break;
case INGAME_MENU:
if(g_extern.console.rmenu.state.ingame_menu.enable)
ingame_menu(&current_menu, trig_state);
break;
case INGAME_MENU_RESIZE:
ingame_menu_resize(&current_menu, trig_state);
break;
case INGAME_MENU_SCREENSHOT:
ingame_menu_screenshot(&current_menu, trig_state);
break;
}
switch(current_menu.category_id)
switch(current_menu.category_id)
{
case CATEGORY_FILEBROWSER:
browser_render(fb);
break;
case CATEGORY_SETTINGS:
case CATEGORY_INGAME_MENU:
default:
break;
}
old_state = input_state_first_frame;
if(IS_TIMER_EXPIRED(0))
{
// if we want to force goto the emulation loop, skip this
if(g_extern.console.rmenu.mode != MODE_EMULATION)
{
case CATEGORY_FILEBROWSER:
browser_render(fb);
break;
case CATEGORY_SETTINGS:
case CATEGORY_INGAME_MENU:
default:
break;
}
old_state = input_state_first_frame;
if(IS_TIMER_EXPIRED(0))
{
// if we want to force goto the emulation loop, skip this
if(g_extern.console.rmenu.mode != MODE_EMULATION)
if(g_extern.console.rmenu.mode == MODE_EXIT)
{
if(g_extern.console.rmenu.mode == MODE_EXIT)
{
}
// for ingame menu, we need a different precondition because menu_enable
// can be set to false when going back from ingame menu to menu
else if(g_extern.console.rmenu.state.ingame_menu.enable == true)
{
//we want to force exit when g_extern.console.mode is set to MODE_EXIT
if(g_extern.console.rmenu.mode != MODE_EXIT)
g_extern.console.rmenu.mode = (((old_state & (1ULL << RMENU_DEVICE_NAV_L3)) && (old_state & (1ULL << RMENU_DEVICE_NAV_R3)) && g_extern.console.emulator_initialized)) ? MODE_EMULATION : MODE_MENU;
}
else
{
g_extern.console.rmenu.state.rmenu.enable = !(((old_state & (1ULL << RMENU_DEVICE_NAV_L3)) && (old_state & (1ULL << RMENU_DEVICE_NAV_R3)) && g_extern.console.emulator_initialized));
g_extern.console.rmenu.mode = g_extern.console.rmenu.state.rmenu.enable ? MODE_MENU : MODE_EMULATION;
}
}
// for ingame menu, we need a different precondition because menu_enable
// can be set to false when going back from ingame menu to menu
else if(g_extern.console.rmenu.state.ingame_menu.enable == true)
{
//we want to force exit when g_extern.console.mode is set to MODE_EXIT
if(g_extern.console.rmenu.mode != MODE_EXIT)
g_extern.console.rmenu.mode = (((old_state & (1ULL << RMENU_DEVICE_NAV_L3)) && (old_state & (1ULL << RMENU_DEVICE_NAV_R3)) && g_extern.console.emulator_initialized)) ? MODE_EMULATION : MODE_MENU;
}
else
{
bool rmenu_enable = !(((old_state & (1ULL << RMENU_DEVICE_NAV_L3)) && (old_state & (1ULL << RMENU_DEVICE_NAV_R3)) && g_extern.console.emulator_initialized));
g_extern.console.rmenu.mode = rmenu_enable ? MODE_MENU : MODE_EMULATION;
}
}
}
if(g_extern.console.rmenu.mode == MODE_EMULATION || g_extern.console.rmenu.mode == MODE_EXIT)
goto deinit;
msg = msg_queue_pull(g_extern.msg_queue);
if (msg && g_extern.console.rmenu.state.msg_info.enable)
{
device_ptr->font_ctx->render_msg_place(device_ptr,default_pos.msg_queue_x_position, default_pos.msg_queue_y_position, default_pos.msg_queue_font_size, WHITE, msg);
}
device_ptr->ctx_driver->swap_buffers();
bool quit, resize;
unsigned width, height, frame_count;
frame_count = 0;
device_ptr->ctx_driver->check_window(&quit, &resize, &width, &height, frame_count);
if(current_menu.enum_id == INGAME_MENU_RESIZE && (old_state & (1ULL << RMENU_DEVICE_NAV_Y)) || current_menu.enum_id == INGAME_MENU_SCREENSHOT)
{ }
else
device_ptr->ctx_driver->set_blend(false);
return true;
deinit:
if (!(g_extern.lifecycle_state & (1ULL << RARCH_FRAMEADVANCE)))
{
// set a timer delay so that we don't instantly switch back to the menu when
// press and holding L3 + R3 in the emulation loop (lasts for 30 frame ticks)
if(g_extern.console.rmenu.mode == MODE_EMULATION && !(g_extern.lifecycle_state & (1ULL << RARCH_FRAMEADVANCE)))
{
SET_TIMER_EXPIRATION(0, 30);
}
const char * message = msg_queue_pull(g_extern.msg_queue);
if (message && g_extern.console.rmenu.state.msg_info.enable)
{
device_ptr->font_ctx->render_msg_place(device_ptr,default_pos.msg_queue_x_position, default_pos.msg_queue_y_position, default_pos.msg_queue_font_size, WHITE, message);
}
device_ptr->ctx_driver->swap_buffers();
bool quit, resize;
unsigned width, height, frame_count;
frame_count = 0;
device_ptr->ctx_driver->check_window(&quit, &resize, &width, &height, frame_count);
if(current_menu.enum_id == INGAME_MENU_RESIZE && (old_state & (1ULL << RMENU_DEVICE_NAV_Y)) || current_menu.enum_id == INGAME_MENU_SCREENSHOT)
{ }
else
device_ptr->ctx_driver->set_blend(false);
}while(g_extern.console.rmenu.state.rmenu.enable);
device_ptr->ctx_driver->rmenu_enable(false);
SET_TIMER_EXPIRATION(0, 30);
}
if(g_extern.console.rmenu.state.ingame_menu.enable)
menu_stack_pop();
device_ptr->block_swap = false;
g_extern.draw_menu = false;
g_extern.console.rmenu.state.ingame_menu.enable = false;
device_ptr->ctx_driver->rmenu_free();
preinit = true;
return false;
}

@ -206,7 +206,7 @@ enum
#define MAX_NO_OF_CONTROLS_SETTINGS SETTING_CONTROLS_DEFAULT_ALL+1
void menu_init (void);
void menu_loop (void);
bool rmenu_iterate(void);
void menu_free (void);
#endif /* MENU_H_ */

@ -572,6 +572,7 @@ struct global
#endif
} console;
bool draw_menu;
uint64_t lifecycle_state;
struct

@ -349,13 +349,13 @@ static void gfx_ctx_get_available_resolutions (void)
#ifdef HAVE_RMENU
#define DRIVE_MAPPING_SIZE 3
bool rmenu_inited = false;
const char drive_mappings[DRIVE_MAPPING_SIZE][32] = {
"/",
"/mnt/",
"/mnt/sdcard"
};
unsigned char drive_mapping_idx = 1;
bool rmenu_inited = false;
static bool gfx_ctx_rmenu_init(void)
{
@ -364,6 +364,9 @@ static bool gfx_ctx_rmenu_init(void)
if (!gl)
return false;
if (rmenu_inited)
return true;
#ifdef HAVE_RMENU
glGenTextures(1, &menu_texture_id);
@ -452,22 +455,6 @@ static const char * rmenu_ctx_drive_mapping_next(void)
drive_mapping_idx++;
return drive_mappings[drive_mapping_idx];
}
static void gfx_ctx_menu_enable(bool enable)
{
gl_t *gl = driver.video_data;
if (enable)
{
if(!rmenu_inited)
gfx_ctx_rmenu_init();
gl->draw_rmenu = true;
}
else
{
gfx_ctx_rmenu_free();
}
}
#endif
static void rmenu_ctx_screenshot_enable(bool enable)

@ -293,7 +293,7 @@ static void gfx_ctx_set_blend(bool enable)
static void gfx_ctx_set_resize(unsigned width, unsigned height) { }
bool rmenu_inited = false;
static bool rmenu_inited = false;
static bool gfx_ctx_rmenu_init(void)
{
@ -302,6 +302,9 @@ static bool gfx_ctx_rmenu_init(void)
if (!gl)
return false;
if (rmenu_inited)
return true;
#ifdef HAVE_RMENU
glGenTextures(1, &menu_texture_id);
@ -335,24 +338,6 @@ static bool gfx_ctx_rmenu_init(void)
#if defined(HAVE_RMENU)
static void gfx_ctx_rmenu_free(void)
{
gl_t *gl = driver.video_data;
gl->draw_rmenu = false;
}
static void gfx_ctx_menu_enable(bool enable)
{
gl_t *gl = driver.video_data;
if (enable)
{
if(!rmenu_inited)
gfx_ctx_rmenu_init();
gl->draw_rmenu = true;
}
else
{
gfx_ctx_rmenu_free();
}
}
static void gfx_ctx_rmenu_frame(void *data)
@ -566,7 +551,6 @@ const gfx_ctx_driver_t gfx_ctx_ps3 = {
gfx_ctx_rmenu_init,
gfx_ctx_rmenu_frame,
gfx_ctx_rmenu_free,
gfx_ctx_menu_enable,
gfx_ctx_menu_draw_bg,
gfx_ctx_menu_draw_panel,
gfx_ctx_ps3_set_default_pos,

@ -88,8 +88,6 @@ unsigned m_menuMainRomListPos_x;
unsigned m_menuMainRomListPos_y;
#endif
bool rmenu_inited = false;
static void gfx_ctx_xdk_set_blend(bool enable)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
@ -163,7 +161,6 @@ static bool gfx_ctx_xdk_menu_init(void)
ypos = width == 640 ? 430 : 670;
#endif
rmenu_inited = true;
return true;
}
@ -180,20 +177,6 @@ static void gfx_ctx_xdk_menu_free(void)
#endif
}
static void gfx_ctx_menu_enable(bool enable)
{
if (enable)
{
if(!rmenu_inited)
gfx_ctx_xdk_menu_init();
}
else
{
gfx_ctx_xdk_menu_free();
rmenu_inited = false;
}
}
static void gfx_ctx_xdk_swap_buffers(void)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
@ -538,7 +521,6 @@ const gfx_ctx_driver_t gfx_ctx_xdk = {
gfx_ctx_xdk_menu_init,
gfx_ctx_xdk_menu_frame,
gfx_ctx_xdk_menu_free,
gfx_ctx_menu_enable,
gfx_ctx_xdk_menu_draw_bg,
gfx_ctx_xdk_menu_draw_panel,
gfx_ctx_xdk_menu_set_default_pos,

@ -114,7 +114,6 @@ typedef struct gfx_ctx_driver
bool (*rmenu_init)(void);
void (*rmenu_frame)(void *data);
void (*rmenu_free)(void);
void (*rmenu_enable)(bool enable);
void (*rmenu_draw_bg)(rarch_position_t *position);
void (*rmenu_draw_panel)(rarch_position_t *position);
void (*rmenu_set_default_pos)(rmenu_default_positions_t *position);

@ -1194,7 +1194,7 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
context_swap_buffers_func();
#ifdef HAVE_RMENU
if (gl->draw_rmenu)
if (g_extern.draw_menu)
context_rmenu_frame_func(gl);
#endif
@ -1747,7 +1747,6 @@ static void gl_restart(void)
#ifdef HAVE_RMENU
bool should_block_swap = gl->block_swap;
bool should_draw_rmenu = gl->draw_rmenu;
#endif
gl_stop();
@ -1757,7 +1756,6 @@ static void gl_restart(void)
gl_start();
#ifdef HAVE_RMENU
gl->draw_rmenu = should_draw_rmenu;
gl->block_swap = should_block_swap;
SET_TIMER_EXPIRATION(0, 30);
#endif

@ -279,7 +279,6 @@ typedef struct gl
#ifdef HAVE_RMENU
bool block_swap;
bool draw_rmenu;
#endif
bool egl_images;

@ -272,7 +272,7 @@ static bool folder_cb(const char *directory, rgui_file_enum_cb_t file_cb,
return true;
}
static void menu_loop(void)
static bool rmenu_iterate(void)
{
gx_video_t *gx = (gx_video_t*)driver.video_data;
@ -390,6 +390,8 @@ static void menu_loop(void)
gx->menu_render = false;
g_extern.console.rmenu.state.ingame_menu.enable = false;
return true;
}
static void menu_init(void)
@ -586,7 +588,7 @@ begin_loop:
}
else if(g_extern.console.rmenu.mode == MODE_MENU)
{
menu_loop();
rmenu_iterate();
if (g_extern.console.rmenu.mode != MODE_EXIT)
rarch_startup(default_paths.config_file);

@ -98,9 +98,11 @@ void menu_init (void)
{
}
void menu_loop (void)
bool rmenu_iterate(void)
{
rarch_console_load_game_wrap("/dev_hdd0/game/SSNE10000/USRDIR/mm3.nes", 0, 0);
return false;
}
void menu_free (void)
@ -227,6 +229,8 @@ static void get_environment_settings(int argc, char *argv[])
int main(int argc, char *argv[])
{
bool repeat = false;
#ifdef HAVE_SYSUTILS
RARCH_LOG("Registering system utility callback...\n");
cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
@ -344,8 +348,6 @@ int main(int argc, char *argv[])
begin_loop:
if(g_extern.console.rmenu.mode == MODE_EMULATION)
{
bool repeat = false;
input_ps3.poll(NULL);
driver.video->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
@ -356,7 +358,9 @@ begin_loop:
}
else if(g_extern.console.rmenu.mode == MODE_MENU)
{
menu_loop();
do{
repeat = rmenu_iterate();
}while(repeat);
if (g_extern.console.rmenu.mode != MODE_EXIT)
rarch_startup(default_paths.config_file);

@ -93,13 +93,15 @@ void menu_init (void)
g_extern.console.rmenu.mode = MODE_MENU;
}
void menu_loop (void)
bool rmenu_iterate(void)
{
char game_rom[256];
snprintf(game_rom, sizeof(game_rom), "%s%s", default_paths.port_dir, "dkc.sfc");
RARCH_LOG("game ROM: %s\n", game_rom);
rarch_console_load_game_wrap(game_rom, 0, 0);
g_extern.console.rmenu.mode = MODE_EMULATION;
return false;
}
void menu_free (void)
@ -156,9 +158,9 @@ int main(int argc, char *argv[])
menu_init();
begin_loop:
bool repeat = false;
if(g_extern.console.rmenu.mode == MODE_EMULATION)
{
bool repeat = false;
RARCH_LOG("Gets to: #2.0\n");
@ -179,7 +181,9 @@ begin_loop:
}
else if(g_extern.console.rmenu.mode == MODE_MENU)
{
menu_loop();
do{
repeat = rmenu_iterate();
}while(repeat);
if (g_extern.console.rmenu.mode != MODE_EXIT)
rarch_startup(default_paths.config_file);

@ -182,9 +182,9 @@ int main(int argc, char *argv[])
menu_init();
begin_loop:
bool repeat = false;
if(g_extern.console.rmenu.mode == MODE_EMULATION)
{
bool repeat = false;
input_xinput.poll(NULL);
@ -196,7 +196,9 @@ begin_loop:
}
else if(g_extern.console.rmenu.mode == MODE_MENU)
{
menu_loop();
do{
repeat = rmenu_iterate();
}while(repeat);
if (g_extern.console.rmenu.mode != MODE_EXIT)
rarch_startup(default_paths.config_file);

@ -19,6 +19,6 @@
void menu_init (void);
void menu_free (void);
void menu_loop (void);
bool rmenu_iterate(void);
#endif

@ -610,7 +610,7 @@ static bool xdk_d3d_frame(void *data, const void *frame,
#ifdef HAVE_FBO
D3DSurface* pRenderTarget0;
#endif
bool menu_enabled = g_extern.console.rmenu.state.rmenu.enable;
bool menu_enabled = g_extern.draw_menu;
bool fps_enable = g_extern.console.rmenu.state.msg_fps.enable;
#ifdef _XBOX1
unsigned flicker_filter = g_extern.console.screen.state.flicker_filter.value;
@ -817,7 +817,7 @@ static bool xdk_d3d_frame(void *data, const void *frame,
&& !menu_enabled
#endif
)
d3d->font_ctx->render_msg_place(d3d, msg_width, msg_height, 0.0f, 0, msg); //TODO: dehardcode x/y here for HD (720p) mode
d3d->font_ctx->render_msg_place(d3d, msg_width, msg_height, 0.0f, 0, msg);
if(!d3d->block_swap)
gfx_ctx_xdk_swap_buffers();