twinaphex
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c3349004ad
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Change index variable to 'idx'
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2014-10-20 22:58:31 +02:00 |
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twinaphex
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42bb37816e
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Take file_path.h include out of file.h
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2014-10-20 21:51:04 +02:00 |
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twinaphex
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059ed8fb07
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(Shaders) Rename index variables
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2014-10-20 19:27:32 +02:00 |
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Twinaphex
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f7d30b775f
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(Shaders) Fix 'declaration shadows a variable in local scope' warnings
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2014-10-14 18:26:28 +02:00 |
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twinaphex
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4cf03811ea
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(GLSL) Make gl_glsl_num more robust
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2014-10-04 22:24:14 +02:00 |
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twinaphex
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54bfe360c6
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Move ifndef HAVE_GCMGL checks outside of gl.c and into
shader_gl_cg.c - also implement stub glGenerateMipmapOES
for GCMGL
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2014-10-02 21:09:34 +02:00 |
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twinaphex
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ca004c370c
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(HLSL) Cleanup hlsl_filter_type too
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2014-10-02 15:25:51 +02:00 |
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twinaphex
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4c6fa4f059
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(Cg/GLSL) Cleanups to filter_type implementation
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2014-10-02 15:25:01 +02:00 |
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twinaphex
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e7e441d32d
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Rename shader_cg.c to shader_gl_cg.c
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2014-10-02 15:19:21 +02:00 |
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twinaphex
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b22cf18228
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(GL/Shaders) Put fixed-function vertex/matrix coord code inside shader
backend files as fallback routines
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2014-10-02 15:17:21 +02:00 |
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twinaphex
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59be30825c
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(GL) Do away with most of the checks for 'shader' now that shader
will never be NULL
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2014-10-02 14:05:11 +02:00 |
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twinaphex
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64c2305017
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Add 'ident' to shader driver - add shader context functions
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2014-10-02 13:42:40 +02:00 |
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twinaphex
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6c675e6580
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Create gfx/gl_common.c
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2014-10-02 13:32:42 +02:00 |
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twinaphex
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b2f6a025c8
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Create shader_gl_common.c
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2014-10-02 13:27:35 +02:00 |
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twinaphex
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6b054da299
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Rename shader_common to shader_context
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2014-10-02 13:21:45 +02:00 |
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twinaphex
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486dc3adec
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Get rid of shader_cg.h header
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2014-10-02 12:50:27 +02:00 |
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twinaphex
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89e449cc86
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Get rid of header dependencies on GL in shader_common.h
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2014-10-02 11:27:11 +02:00 |
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twinaphex
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039a5d7ab3
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Create shader_null.c and make shader_backend less dependent
on GL
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2014-10-02 11:11:34 +02:00 |
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twinaphex
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c861b4f994
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Move gl_wrap_type_to_enum to gfx/gl.c
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2014-10-02 01:02:13 +02:00 |
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twinaphex
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ca12482af0
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Move shader files to gfx/shader/
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2014-10-02 00:45:11 +02:00 |
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