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https://github.com/libretro/RetroArch
synced 2025-02-06 09:40:06 +00:00
(Shaders) Rename index variables
This commit is contained in:
parent
3e45884b67
commit
059ed8fb07
@ -144,7 +144,7 @@ struct cg_program
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static struct cg_program prg[GFX_MAX_SHADERS];
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static bool cg_active;
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static CGprofile cgVProf, cgFProf;
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static unsigned active_index;
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static unsigned active_idx;
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static struct gfx_shader *cg_shader;
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@ -152,7 +152,7 @@ static state_tracker_t *state_tracker;
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static GLuint lut_textures[GFX_MAX_TEXTURES];
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static CGparameter cg_attribs[PREV_TEXTURES + 1 + 4 + GFX_MAX_SHADERS];
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static unsigned cg_attrib_index;
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static unsigned cg_attrib_idx;
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static char cg_alias_define[GFX_MAX_SHADERS][128];
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@ -160,19 +160,19 @@ static void gl_cg_reset_attrib(void)
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{
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unsigned i;
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/* Add sanity check that we did not overflow. */
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rarch_assert(cg_attrib_index <= ARRAY_SIZE(cg_attribs));
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rarch_assert(cg_attrib_idx <= ARRAY_SIZE(cg_attribs));
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for (i = 0; i < cg_attrib_index; i++)
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for (i = 0; i < cg_attrib_idx; i++)
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cgGLDisableClientState(cg_attribs[i]);
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cg_attrib_index = 0;
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cg_attrib_idx = 0;
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}
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static bool gl_cg_set_mvp(void *data, const math_matrix *mat)
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{
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(void)data;
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if (cg_active && prg[active_index].mvp)
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if (cg_active && prg[active_idx].mvp)
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{
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cgGLSetMatrixParameterfc(prg[active_index].mvp, mat->data);
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cgGLSetMatrixParameterfc(prg[active_idx].mvp, mat->data);
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return true;
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}
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@ -183,11 +183,11 @@ static bool gl_cg_set_mvp(void *data, const math_matrix *mat)
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}
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#define SET_COORD(name, coords_name, len) do { \
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if (prg[active_index].name) \
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if (prg[active_idx].name) \
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{ \
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cgGLSetParameterPointer(prg[active_index].name, len, GL_FLOAT, 0, coords->coords_name); \
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cgGLEnableClientState(prg[active_index].name); \
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cg_attribs[cg_attrib_index++] = prg[active_index].name; \
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cgGLSetParameterPointer(prg[active_idx].name, len, GL_FLOAT, 0, coords->coords_name); \
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cgGLEnableClientState(prg[active_idx].name); \
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cg_attribs[cg_attrib_idx++] = prg[active_idx].name; \
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} \
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} while(0)
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@ -230,82 +230,82 @@ static void gl_cg_set_params(void *data, unsigned width, unsigned height,
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unsigned i;
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(void)data;
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if (!cg_active || (active_index == 0) ||
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(active_index == GL_SHADER_STOCK_BLEND))
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if (!cg_active || (active_idx == 0) ||
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(active_idx == GL_SHADER_STOCK_BLEND))
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return;
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/* Set frame. */
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set_param_2f(prg[active_index].vid_size_f, width, height);
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set_param_2f(prg[active_index].tex_size_f, tex_width, tex_height);
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set_param_2f(prg[active_index].out_size_f, out_width, out_height);
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set_param_1f(prg[active_index].frame_dir_f,
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set_param_2f(prg[active_idx].vid_size_f, width, height);
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set_param_2f(prg[active_idx].tex_size_f, tex_width, tex_height);
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set_param_2f(prg[active_idx].out_size_f, out_width, out_height);
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set_param_1f(prg[active_idx].frame_dir_f,
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g_extern.frame_is_reverse ? -1.0 : 1.0);
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set_param_2f(prg[active_index].vid_size_v, width, height);
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set_param_2f(prg[active_index].tex_size_v, tex_width, tex_height);
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set_param_2f(prg[active_index].out_size_v, out_width, out_height);
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set_param_1f(prg[active_index].frame_dir_v,
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set_param_2f(prg[active_idx].vid_size_v, width, height);
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set_param_2f(prg[active_idx].tex_size_v, tex_width, tex_height);
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set_param_2f(prg[active_idx].out_size_v, out_width, out_height);
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set_param_1f(prg[active_idx].frame_dir_v,
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g_extern.frame_is_reverse ? -1.0 : 1.0);
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if (prg[active_index].frame_cnt_f || prg[active_index].frame_cnt_v)
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if (prg[active_idx].frame_cnt_f || prg[active_idx].frame_cnt_v)
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{
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unsigned modulo = cg_shader->pass[active_index - 1].frame_count_mod;
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unsigned modulo = cg_shader->pass[active_idx - 1].frame_count_mod;
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if (modulo)
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frame_count %= modulo;
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set_param_1f(prg[active_index].frame_cnt_f, (float)frame_count);
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set_param_1f(prg[active_index].frame_cnt_v, (float)frame_count);
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set_param_1f(prg[active_idx].frame_cnt_f, (float)frame_count);
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set_param_1f(prg[active_idx].frame_cnt_v, (float)frame_count);
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}
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/* Set orig texture. */
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CGparameter param = prg[active_index].orig.tex;
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CGparameter param = prg[active_idx].orig.tex;
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if (param)
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{
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cgGLSetTextureParameter(param, info->tex);
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cgGLEnableTextureParameter(param);
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}
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set_param_2f(prg[active_index].orig.vid_size_v,
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set_param_2f(prg[active_idx].orig.vid_size_v,
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info->input_size[0], info->input_size[1]);
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set_param_2f(prg[active_index].orig.vid_size_f,
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set_param_2f(prg[active_idx].orig.vid_size_f,
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info->input_size[0], info->input_size[1]);
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set_param_2f(prg[active_index].orig.tex_size_v,
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set_param_2f(prg[active_idx].orig.tex_size_v,
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info->tex_size[0], info->tex_size[1]);
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set_param_2f(prg[active_index].orig.tex_size_f,
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set_param_2f(prg[active_idx].orig.tex_size_f,
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info->tex_size[0], info->tex_size[1]);
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if (prg[active_index].orig.coord)
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if (prg[active_idx].orig.coord)
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{
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cgGLSetParameterPointer(prg[active_index].orig.coord, 2,
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cgGLSetParameterPointer(prg[active_idx].orig.coord, 2,
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GL_FLOAT, 0, info->coord);
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cgGLEnableClientState(prg[active_index].orig.coord);
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cg_attribs[cg_attrib_index++] = prg[active_index].orig.coord;
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cgGLEnableClientState(prg[active_idx].orig.coord);
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cg_attribs[cg_attrib_idx++] = prg[active_idx].orig.coord;
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}
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/* Set prev textures. */
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for (i = 0; i < PREV_TEXTURES; i++)
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{
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param = prg[active_index].prev[i].tex;
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param = prg[active_idx].prev[i].tex;
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if (param)
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{
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cgGLSetTextureParameter(param, prev_info[i].tex);
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cgGLEnableTextureParameter(param);
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}
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set_param_2f(prg[active_index].prev[i].vid_size_v,
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set_param_2f(prg[active_idx].prev[i].vid_size_v,
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prev_info[i].input_size[0], prev_info[i].input_size[1]);
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set_param_2f(prg[active_index].prev[i].vid_size_f,
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set_param_2f(prg[active_idx].prev[i].vid_size_f,
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prev_info[i].input_size[0], prev_info[i].input_size[1]);
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set_param_2f(prg[active_index].prev[i].tex_size_v,
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set_param_2f(prg[active_idx].prev[i].tex_size_v,
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prev_info[i].tex_size[0], prev_info[i].tex_size[1]);
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set_param_2f(prg[active_index].prev[i].tex_size_f,
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set_param_2f(prg[active_idx].prev[i].tex_size_f,
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prev_info[i].tex_size[0], prev_info[i].tex_size[1]);
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if (prg[active_index].prev[i].coord)
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if (prg[active_idx].prev[i].coord)
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{
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cgGLSetParameterPointer(prg[active_index].prev[i].coord,
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cgGLSetParameterPointer(prg[active_idx].prev[i].coord,
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2, GL_FLOAT, 0, prev_info[i].coord);
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cgGLEnableClientState(prg[active_index].prev[i].coord);
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cg_attribs[cg_attrib_index++] = prg[active_index].prev[i].coord;
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cgGLEnableClientState(prg[active_idx].prev[i].coord);
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cg_attribs[cg_attrib_idx++] = prg[active_idx].prev[i].coord;
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}
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}
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@ -313,7 +313,7 @@ static void gl_cg_set_params(void *data, unsigned width, unsigned height,
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for (i = 0; i < cg_shader->luts; i++)
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{
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CGparameter fparam = cgGetNamedParameter(
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prg[active_index].fprg, cg_shader->lut[i].id);
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prg[active_idx].fprg, cg_shader->lut[i].id);
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if (fparam)
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{
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@ -322,7 +322,7 @@ static void gl_cg_set_params(void *data, unsigned width, unsigned height,
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}
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CGparameter vparam = cgGetNamedParameter(
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prg[active_index].vprg, cg_shader->lut[i].id);
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prg[active_idx].vprg, cg_shader->lut[i].id);
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if (vparam)
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{
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cgGLSetTextureParameter(vparam, lut_textures[i]);
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@ -331,33 +331,33 @@ static void gl_cg_set_params(void *data, unsigned width, unsigned height,
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}
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/* Set FBO textures. */
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if (active_index)
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if (active_idx)
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{
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for (i = 0; i < fbo_info_cnt; i++)
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{
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if (prg[active_index].fbo[i].tex)
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if (prg[active_idx].fbo[i].tex)
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{
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cgGLSetTextureParameter(
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prg[active_index].fbo[i].tex, fbo_info[i].tex);
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cgGLEnableTextureParameter(prg[active_index].fbo[i].tex);
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prg[active_idx].fbo[i].tex, fbo_info[i].tex);
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cgGLEnableTextureParameter(prg[active_idx].fbo[i].tex);
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}
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set_param_2f(prg[active_index].fbo[i].vid_size_v,
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set_param_2f(prg[active_idx].fbo[i].vid_size_v,
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fbo_info[i].input_size[0], fbo_info[i].input_size[1]);
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set_param_2f(prg[active_index].fbo[i].vid_size_f,
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set_param_2f(prg[active_idx].fbo[i].vid_size_f,
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fbo_info[i].input_size[0], fbo_info[i].input_size[1]);
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set_param_2f(prg[active_index].fbo[i].tex_size_v,
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set_param_2f(prg[active_idx].fbo[i].tex_size_v,
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fbo_info[i].tex_size[0], fbo_info[i].tex_size[1]);
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set_param_2f(prg[active_index].fbo[i].tex_size_f,
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set_param_2f(prg[active_idx].fbo[i].tex_size_f,
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fbo_info[i].tex_size[0], fbo_info[i].tex_size[1]);
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if (prg[active_index].fbo[i].coord)
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if (prg[active_idx].fbo[i].coord)
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{
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cgGLSetParameterPointer(prg[active_index].fbo[i].coord,
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cgGLSetParameterPointer(prg[active_idx].fbo[i].coord,
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2, GL_FLOAT, 0, fbo_info[i].coord);
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cgGLEnableClientState(prg[active_index].fbo[i].coord);
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cg_attribs[cg_attrib_index++] = prg[active_index].fbo[i].coord;
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cgGLEnableClientState(prg[active_idx].fbo[i].coord);
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cg_attribs[cg_attrib_idx++] = prg[active_idx].fbo[i].coord;
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}
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}
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}
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@ -366,9 +366,9 @@ static void gl_cg_set_params(void *data, unsigned width, unsigned height,
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for (i = 0; i < cg_shader->num_parameters; i++)
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{
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CGparameter param_v = cgGetNamedParameter(
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prg[active_index].vprg, cg_shader->parameters[i].id);
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prg[active_idx].vprg, cg_shader->parameters[i].id);
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CGparameter param_f = cgGetNamedParameter(
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prg[active_index].fprg, cg_shader->parameters[i].id);
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prg[active_idx].fprg, cg_shader->parameters[i].id);
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set_param_1f(param_v, cg_shader->parameters[i].current);
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set_param_1f(param_f, cg_shader->parameters[i].current);
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}
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@ -380,16 +380,16 @@ static void gl_cg_set_params(void *data, unsigned width, unsigned height,
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static struct state_tracker_uniform info[MAX_VARIABLES];
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static unsigned cnt = 0;
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if (active_index == 1)
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if (active_idx == 1)
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cnt = state_get_uniform(state_tracker, info,
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MAX_VARIABLES, frame_count);
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for (i = 0; i < cnt; i++)
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{
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CGparameter param_v = cgGetNamedParameter(
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prg[active_index].vprg, info[i].id);
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prg[active_idx].vprg, info[i].id);
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CGparameter param_f = cgGetNamedParameter(
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prg[active_index].fprg, info[i].id);
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prg[active_idx].fprg, info[i].id);
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set_param_1f(param_v, info[i].value);
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set_param_1f(param_f, info[i].value);
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}
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@ -468,7 +468,7 @@ static void gl_cg_deinit(void)
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listing_##type = strdup(list); \
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}
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static bool load_program(unsigned index,
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static bool load_program(unsigned idx,
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const char *prog, bool path_is_file)
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{
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bool ret = true;
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@ -489,24 +489,24 @@ static bool load_program(unsigned index,
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if (path_is_file)
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{
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prg[index].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE,
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prg[idx].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE,
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prog, cgFProf, "main_fragment", argv);
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SET_LISTING(f);
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prg[index].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE,
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prg[idx].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE,
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prog, cgVProf, "main_vertex", argv);
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SET_LISTING(v);
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}
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else
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{
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prg[index].fprg = cgCreateProgram(cgCtx, CG_SOURCE,
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prg[idx].fprg = cgCreateProgram(cgCtx, CG_SOURCE,
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prog, cgFProf, "main_fragment", argv);
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SET_LISTING(f);
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prg[index].vprg = cgCreateProgram(cgCtx, CG_SOURCE,
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prg[idx].vprg = cgCreateProgram(cgCtx, CG_SOURCE,
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prog, cgVProf, "main_vertex", argv);
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SET_LISTING(v);
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}
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if (!prg[index].fprg || !prg[index].vprg)
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if (!prg[idx].fprg || !prg[idx].vprg)
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{
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RARCH_ERR("CG error: %s\n", cgGetErrorString(cgGetError()));
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if (listing_f)
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@ -518,8 +518,8 @@ static bool load_program(unsigned index,
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goto end;
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}
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cgGLLoadProgram(prg[index].fprg);
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cgGLLoadProgram(prg[index].vprg);
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cgGLLoadProgram(prg[idx].fprg);
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cgGLLoadProgram(prg[idx].vprg);
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end:
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free(listing_f);
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@ -929,17 +929,17 @@ error:
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return false;
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}
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static void gl_cg_use(void *data, unsigned index)
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static void gl_cg_use(void *data, unsigned idx)
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{
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(void)data;
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if (cg_active && prg[index].vprg && prg[index].fprg)
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if (cg_active && prg[idx].vprg && prg[idx].fprg)
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{
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gl_cg_reset_attrib();
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active_index = index;
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cgGLBindProgram(prg[index].vprg);
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cgGLBindProgram(prg[index].fprg);
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active_idx = idx;
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cgGLBindProgram(prg[idx].vprg);
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cgGLBindProgram(prg[idx].fprg);
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}
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}
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@ -950,30 +950,30 @@ static unsigned gl_cg_num(void)
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return 0;
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}
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static bool gl_cg_filter_type(unsigned index, bool *smooth)
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static bool gl_cg_filter_type(unsigned idx, bool *smooth)
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{
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if (cg_active && index &&
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(cg_shader->pass[index - 1].filter != RARCH_FILTER_UNSPEC)
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if (cg_active && idx &&
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(cg_shader->pass[idx - 1].filter != RARCH_FILTER_UNSPEC)
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)
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{
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*smooth = (cg_shader->pass[index - 1].filter == RARCH_FILTER_LINEAR);
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*smooth = (cg_shader->pass[idx - 1].filter == RARCH_FILTER_LINEAR);
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return true;
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}
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return false;
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}
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static enum gfx_wrap_type gl_cg_wrap_type(unsigned index)
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static enum gfx_wrap_type gl_cg_wrap_type(unsigned idx)
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{
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if (cg_active && index)
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return cg_shader->pass[index - 1].wrap;
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if (cg_active && idx)
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return cg_shader->pass[idx - 1].wrap;
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return RARCH_WRAP_BORDER;
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}
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static void gl_cg_shader_scale(unsigned index, struct gfx_fbo_scale *scale)
|
||||
static void gl_cg_shader_scale(unsigned idx, struct gfx_fbo_scale *scale)
|
||||
{
|
||||
if (cg_active && index)
|
||||
*scale = cg_shader->pass[index - 1].fbo;
|
||||
if (cg_active && idx)
|
||||
*scale = cg_shader->pass[idx - 1].fbo;
|
||||
else
|
||||
scale->valid = false;
|
||||
}
|
||||
@ -993,11 +993,11 @@ static unsigned gl_cg_get_prev_textures(void)
|
||||
return max_prev;
|
||||
}
|
||||
|
||||
static bool gl_cg_mipmap_input(unsigned index)
|
||||
static bool gl_cg_mipmap_input(unsigned idx)
|
||||
{
|
||||
#ifndef HAVE_GCMGL
|
||||
if (cg_active && index)
|
||||
return cg_shader->pass[index - 1].mipmap;
|
||||
if (cg_active && idx)
|
||||
return cg_shader->pass[idx - 1].mipmap;
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
@ -82,14 +82,14 @@ struct hlsl_program
|
||||
|
||||
static struct hlsl_program prg[RARCH_HLSL_MAX_SHADERS] = {0};
|
||||
static bool hlsl_active = false;
|
||||
static unsigned active_index = 0;
|
||||
static unsigned active_idx = 0;
|
||||
|
||||
static struct gfx_shader *cg_shader;
|
||||
|
||||
void hlsl_set_proj_matrix(XMMATRIX rotation_value)
|
||||
{
|
||||
if (hlsl_active)
|
||||
prg[active_index].mvp_val = rotation_value;
|
||||
prg[active_idx].mvp_val = rotation_value;
|
||||
}
|
||||
|
||||
#define set_param_2f(param, xy, constanttable) \
|
||||
@ -119,26 +119,26 @@ static void hlsl_set_params(void *data, unsigned width, unsigned height,
|
||||
const float out_size[2] = { (float)out_width, (float)out_height };
|
||||
float frame_cnt = frame_counter;
|
||||
|
||||
prg[active_index].f_ctable->SetDefaults(d3d_device_ptr);
|
||||
prg[active_index].v_ctable->SetDefaults(d3d_device_ptr);
|
||||
prg[active_idx].f_ctable->SetDefaults(d3d_device_ptr);
|
||||
prg[active_idx].v_ctable->SetDefaults(d3d_device_ptr);
|
||||
|
||||
set_param_2f(prg[active_index].vid_size_f, ori_size, prg[active_index].f_ctable);
|
||||
set_param_2f(prg[active_index].tex_size_f, tex_size, prg[active_index].f_ctable);
|
||||
set_param_2f(prg[active_index].out_size_f, out_size, prg[active_index].f_ctable);
|
||||
set_param_1f(prg[active_index].frame_cnt_f, frame_cnt, prg[active_index].f_ctable);
|
||||
set_param_1f(prg[active_index].frame_dir_f, g_extern.frame_is_reverse ? -1.0 : 1.0,prg[active_index].f_ctable);
|
||||
set_param_2f(prg[active_idx].vid_size_f, ori_size, prg[active_idx].f_ctable);
|
||||
set_param_2f(prg[active_idx].tex_size_f, tex_size, prg[active_idx].f_ctable);
|
||||
set_param_2f(prg[active_idx].out_size_f, out_size, prg[active_idx].f_ctable);
|
||||
set_param_1f(prg[active_idx].frame_cnt_f, frame_cnt, prg[active_idx].f_ctable);
|
||||
set_param_1f(prg[active_idx].frame_dir_f, g_extern.frame_is_reverse ? -1.0 : 1.0,prg[active_idx].f_ctable);
|
||||
|
||||
set_param_2f(prg[active_index].vid_size_v, ori_size, prg[active_index].v_ctable);
|
||||
set_param_2f(prg[active_index].tex_size_v, tex_size, prg[active_index].v_ctable);
|
||||
set_param_2f(prg[active_index].out_size_v, out_size, prg[active_index].v_ctable);
|
||||
set_param_1f(prg[active_index].frame_cnt_v, frame_cnt, prg[active_index].v_ctable);
|
||||
set_param_1f(prg[active_index].frame_dir_v, g_extern.frame_is_reverse ? -1.0 : 1.0,prg[active_index].v_ctable);
|
||||
set_param_2f(prg[active_idx].vid_size_v, ori_size, prg[active_idx].v_ctable);
|
||||
set_param_2f(prg[active_idx].tex_size_v, tex_size, prg[active_idx].v_ctable);
|
||||
set_param_2f(prg[active_idx].out_size_v, out_size, prg[active_idx].v_ctable);
|
||||
set_param_1f(prg[active_idx].frame_cnt_v, frame_cnt, prg[active_idx].v_ctable);
|
||||
set_param_1f(prg[active_idx].frame_dir_v, g_extern.frame_is_reverse ? -1.0 : 1.0,prg[active_idx].v_ctable);
|
||||
|
||||
|
||||
/* TODO - set lookup textures/FBO textures/state parameters/etc */
|
||||
}
|
||||
|
||||
static bool load_program(void *data, unsigned index, const char *prog, bool path_is_file)
|
||||
static bool load_program(void *data, unsigned idx, const char *prog, bool path_is_file)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
LPDIRECT3DDEVICE d3d_device_ptr = (LPDIRECT3DDEVICE)d3d->dev;
|
||||
@ -151,17 +151,17 @@ static bool load_program(void *data, unsigned index, const char *prog, bool path
|
||||
if (path_is_file)
|
||||
{
|
||||
ret_fp = D3DXCompileShaderFromFile(prog, NULL, NULL,
|
||||
"main_fragment", "ps_3_0", 0, &code_f, &listing_f, &prg[index].f_ctable);
|
||||
"main_fragment", "ps_3_0", 0, &code_f, &listing_f, &prg[idx].f_ctable);
|
||||
ret_vp = D3DXCompileShaderFromFile(prog, NULL, NULL,
|
||||
"main_vertex", "vs_3_0", 0, &code_v, &listing_v, &prg[index].v_ctable);
|
||||
"main_vertex", "vs_3_0", 0, &code_v, &listing_v, &prg[idx].v_ctable);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* TODO - crashes currently - to do with 'end of line' of stock shader */
|
||||
ret_fp = D3DXCompileShader(prog, strlen(prog), NULL, NULL,
|
||||
"main_fragment", "ps_3_0", 0, &code_f, &listing_f, &prg[index].f_ctable );
|
||||
"main_fragment", "ps_3_0", 0, &code_f, &listing_f, &prg[idx].f_ctable );
|
||||
ret_vp = D3DXCompileShader(prog, strlen(prog), NULL, NULL,
|
||||
"main_vertex", "vs_3_0", 0, &code_v, &listing_v, &prg[index].v_ctable );
|
||||
"main_vertex", "vs_3_0", 0, &code_v, &listing_v, &prg[idx].v_ctable );
|
||||
}
|
||||
|
||||
if (ret_fp < 0 || ret_vp < 0 || listing_v || listing_f)
|
||||
@ -176,8 +176,8 @@ static bool load_program(void *data, unsigned index, const char *prog, bool path
|
||||
goto end;
|
||||
}
|
||||
|
||||
d3d_device_ptr->CreatePixelShader((const DWORD*)code_f->GetBufferPointer(), &prg[index].fprg);
|
||||
d3d_device_ptr->CreateVertexShader((const DWORD*)code_v->GetBufferPointer(), &prg[index].vprg);
|
||||
d3d_device_ptr->CreatePixelShader((const DWORD*)code_f->GetBufferPointer(), &prg[idx].fprg);
|
||||
d3d_device_ptr->CreateVertexShader((const DWORD*)code_v->GetBufferPointer(), &prg[idx].vprg);
|
||||
code_f->Release();
|
||||
code_v->Release();
|
||||
|
||||
@ -370,18 +370,18 @@ static void hlsl_deinit(void)
|
||||
hlsl_deinit_state();
|
||||
}
|
||||
|
||||
static void hlsl_use(void *data, unsigned index)
|
||||
static void hlsl_use(void *data, unsigned idx)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
|
||||
if (hlsl_active && prg[index].vprg && prg[index].fprg)
|
||||
if (hlsl_active && prg[idx].vprg && prg[idx].fprg)
|
||||
{
|
||||
active_index = index;
|
||||
d3d_set_vertex_shader(d3dr, index, prg[index].vprg);
|
||||
active_idx = idx;
|
||||
d3d_set_vertex_shader(d3dr, idx, prg[idx].vprg);
|
||||
#ifdef _XBOX
|
||||
D3DDevice_SetPixelShader(d3dr, prg[index].fprg);
|
||||
D3DDevice_SetPixelShader(d3dr, prg[idx].fprg);
|
||||
#else
|
||||
d3dr->SetPixelShader(prg[index].fprg);
|
||||
d3dr->SetPixelShader(prg[idx].fprg);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -393,21 +393,21 @@ static unsigned hlsl_num(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool hlsl_filter_type(unsigned index, bool *smooth)
|
||||
static bool hlsl_filter_type(unsigned idx, bool *smooth)
|
||||
{
|
||||
if (hlsl_active && index
|
||||
&& (cg_shader->pass[index - 1].filter != RARCH_FILTER_UNSPEC))
|
||||
if (hlsl_active && idx
|
||||
&& (cg_shader->pass[idx - 1].filter != RARCH_FILTER_UNSPEC))
|
||||
{
|
||||
*smooth = cg_shader->pass[index - 1].filter = RARCH_FILTER_LINEAR;
|
||||
*smooth = cg_shader->pass[idx - 1].filter = RARCH_FILTER_LINEAR;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static void hlsl_shader_scale(unsigned index, struct gfx_fbo_scale *scale)
|
||||
static void hlsl_shader_scale(unsigned idx, struct gfx_fbo_scale *scale)
|
||||
{
|
||||
if (hlsl_active && index)
|
||||
*scale = cg_shader->pass[index - 1].fbo;
|
||||
if (hlsl_active && idx)
|
||||
*scale = cg_shader->pass[idx - 1].fbo;
|
||||
else
|
||||
scale->valid = false;
|
||||
}
|
||||
@ -417,17 +417,17 @@ static bool hlsl_set_mvp(void *data, const math_matrix *mat)
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
LPDIRECT3DDEVICE d3d_device_ptr = (LPDIRECT3DDEVICE)d3d->dev;
|
||||
|
||||
if(hlsl_active && prg[active_index].mvp)
|
||||
if(hlsl_active && prg[active_idx].mvp)
|
||||
{
|
||||
prg[active_index].v_ctable->SetMatrix(d3d_device_ptr, prg[active_index].mvp, (D3DXMATRIX*)&prg[active_index].mvp_val);
|
||||
prg[active_idx].v_ctable->SetMatrix(d3d_device_ptr, prg[active_idx].mvp, (D3DXMATRIX*)&prg[active_idx].mvp_val);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool hlsl_mipmap_input(unsigned index)
|
||||
static bool hlsl_mipmap_input(unsigned idx)
|
||||
{
|
||||
(void)index;
|
||||
(void)idx;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -78,8 +78,10 @@ static bool shader_null_set_coords(const void *data)
|
||||
return false;
|
||||
}
|
||||
|
||||
static void shader_null_use(void *data, unsigned index)
|
||||
static void shader_null_use(void *data, unsigned idx)
|
||||
{
|
||||
(void)data;
|
||||
(void)idx;
|
||||
}
|
||||
|
||||
static unsigned shader_null_num(void)
|
||||
@ -87,19 +89,24 @@ static unsigned shader_null_num(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool shader_null_filter_type(unsigned index, bool *smooth)
|
||||
static bool shader_null_filter_type(unsigned idx, bool *smooth)
|
||||
{
|
||||
(void)idx;
|
||||
(void)smooth;
|
||||
return false;
|
||||
}
|
||||
|
||||
static enum gfx_wrap_type shader_null_wrap_type(unsigned index)
|
||||
static enum gfx_wrap_type shader_null_wrap_type(unsigned idx)
|
||||
{
|
||||
(void)idx;
|
||||
return RARCH_WRAP_BORDER;
|
||||
}
|
||||
|
||||
static void shader_null_shader_scale(unsigned index,
|
||||
static void shader_null_shader_scale(unsigned idx,
|
||||
struct gfx_fbo_scale *scale)
|
||||
{
|
||||
(void)idx;
|
||||
(void)scale;
|
||||
}
|
||||
|
||||
static unsigned shader_null_get_prev_textures(void)
|
||||
@ -107,8 +114,9 @@ static unsigned shader_null_get_prev_textures(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool shader_null_mipmap_input(unsigned index)
|
||||
static bool shader_null_mipmap_input(unsigned idx)
|
||||
{
|
||||
(void)idx;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user