119 Commits

Author SHA1 Message Date
twinaphex
c0787accc3 Use config_file_new_from_path_to_string 2019-07-18 12:13:09 +02:00
twinaphex
09f5d2c95d Fix compilation when configuring with --disable-overlay 2019-07-10 05:39:50 +02:00
LazyBumHorse
7b6444d911 temporary workaround for d3d10-12, gx2 not being able to poll flags during init 2019-06-19 19:10:40 +02:00
twinaphex
5d91af629e Set SHADERS_SLANG flag for D3D10/11/12 and query the video driver poke
interface's 'get flags' function before querying the video context
driver's 'get flags' function (D3D10/11/12/WiiU don't have a context
driver at all)
2019-06-19 03:18:28 +02:00
Brad Parker
d01f04c146 d3d10/11/12: add GPU selection 2019-06-18 16:35:50 -04:00
LazyBumHorse
c20c67bd3a proper shader compatibility checks
- move shader flags from the video drivers to the context drivers
 - rework config_load_shader_preset() from configuration.c into retroarch_load_shader_preset() in retroarch.c with proper compatibility check
 - implicitly call retroarch_load_shader_preset() in retroarch_get_shader_preset() once per core/content life cycle
 - use video_shader_is_supported() instead of video_driver_test_all_flags() where appropriate
 - remove GFX_CTX_FLAGS_NONE because it is meaningless
2019-06-18 13:46:41 +02:00
LazyBumHorse
692dc9f6a9 refactor shader checks affected by last commit and more:
- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type
 - d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior
 - configuration.c: remove check_shader_compatibility
 - shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext`
 - shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c
 - menu_shader.c: use `enum rarch_shader_type` instead of `unsigned`
 - video_shader_parse.c: add `video_shader_to_str` for easier logging
 - remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
2019-06-18 13:44:19 +02:00
twinaphex
ee3208ac39 Integrate video_driver.c into retroarch.c 2019-06-17 15:10:22 +02:00
twinaphex
f60306b232 Rename read_conf_cgp/write_conf_cgp to
read_conf_preset/write_conf_preset
2019-06-15 09:00:35 +02:00
LazyBumHorse
b54ad4d67f implement FrameDirection slang semantic for d3d10,11,12 2019-05-29 18:09:37 +02:00
twinaphex
6aed230930 Reimplement 'Take Screenshot' - if GPU-accelerated viewport screenshots
are not available, resort to raw screenshots instead
2019-05-22 07:08:11 +02:00
Huw Pascoe
2c56011f84 video_layout interface 2019-05-11 09:58:48 +01:00
twinaphex
bc2bdd5734 config_file_read not needed anymore 2019-04-30 13:37:10 +02:00
twinaphex
146b4ccc50 Use config_file_read in more places 2019-04-22 02:20:04 +02:00
twinaphex
702c889cd1 (D3D10/11/12) Menu widgets can now appear ingame 2019-04-11 02:22:21 +02:00
twinaphex
c12e8dea07 (D3D10/11) All struct members are already being set 2019-04-08 18:42:52 +02:00
twinaphex
f67bfa24ef Get rid of video_poke_interface set_mvp 2019-03-18 15:19:11 +01:00
twinaphex
fe1255094f Get rid of now unused set_coords in video_driver_poke_interface 2019-03-18 05:04:23 +01:00
twinaphex
643cd1923e CXX_BUILD / C89_BUILD buildfixes 2019-03-14 14:14:44 +01:00
twinaphex
365053266f Add more flags 2019-03-13 11:04:52 +01:00
twinaphex
2c024f400e Start hooking up extra shader capability stats - not done yet 2019-03-13 00:54:11 +01:00
Brad Parker
10df615d14 add "Send Debug Info" option under Help 2019-03-07 19:17:54 -05:00
Brad Parker
5e177c75a5 add memory stats to more context drivers, use correct default variables for fps/stats/framecount/memory_show 2019-02-15 15:59:00 -05:00
twinaphex
dd21cfd825 (D3D11) Implement menu widgets - offset is wrong 2019-02-07 00:43:36 +01:00
orbea
c9b0ba1123 Fix travis warnings. 2019-02-05 11:27:01 -08:00
orbea
28ff4b391a Clean up white space. 2019-02-03 16:00:50 -08:00
twinaphex
406d927f6b (D3D11) Comment out performance counter 2019-01-29 08:57:06 +01:00
natinusala
04b2ffcb9e Fix scissoring for d3d10 and d3d11 2019-01-28 19:23:46 +01:00
Brad Parker
29a07895b9 implement scissor test for D3D10/11, fixes #7897 2019-01-26 18:52:49 -05:00
M4xw
7d186f7d2c Revert PR #8043 2019-01-20 20:06:57 +01:00
Nano
c017271d8a Fix #6747 Black bug 2019-01-19 10:26:06 +01:00
Twinaphex
01397f008a
Revert "Fix issue #6747 black bug" 2019-01-10 22:52:13 +01:00
Nano
f1ba335cb3 Fix issue #2791 black bug 2019-01-09 22:52:45 +01:00
orbea
bfc366decc Squeeze extra blank lines with cat(1).
Example:

find . -type f -iname '*.c' | while read -r i; do
  cat -s "$i" > "$i.new"
  mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
twinaphex
2686cf1498 Fix disable-rgui 2019-01-06 17:04:28 +01:00
twinaphex
88e283f0c1 (D3D10/11/12) Some buildfixes 2018-12-30 04:51:03 +01:00
krzys-h
1cb1ea55b1 Bugfix - creating swap chain twice in d3d11
Not sure what I was thinking when writing this

dd60b5d576 (commitcomment-31801518)
2018-12-29 11:38:09 +01:00
twinaphex
dd60b5d576 MSVC2017 Non-UWP buildfixes 2018-12-29 02:54:17 +01:00
twinaphex
8f67cf7384 Some buildfixes 2018-12-29 02:20:25 +01:00
krzys-h
b201d669b5 First iteration of UWP support
Enough to kind of run

Working drivers: xinput, d3d11
Still missing: input driver with keyboard support, audio driver
2018-12-28 22:09:22 +01:00
radius
454efe03dc fix auto shader preset loading in d3d10, d3d11, d3d12 2018-10-10 19:02:36 -05:00
twinaphex
a1d5b0fd03 Update MSVC 2012 solution 2018-08-16 20:49:31 +02:00
Brad Parker
12539f310d use strl functions 2018-08-16 13:51:44 -04:00
twinaphex
41d2ebf8b5 Apparently not available 2018-05-08 00:16:20 +02:00
twinaphex
2c409c606e (Winphone) should be _DISCARD 2018-05-07 23:19:42 +02:00
twinaphex
244f167dd5 (D3D11) Start adding D3D feature level 9 and Windows Phone ifdefs 2018-05-07 23:18:59 +02:00
twinaphex
6b31bd8b48 Only show Menu Linear Filter for RGUI and only show it for
video drivers that implement it
2018-04-24 15:14:06 +02:00
twinaphex
c4c8699ee3 Only show max swapchain images if supported by video driver and/or
context driver
2018-04-23 13:34:30 +02:00
twinaphex
6f3003554e (D3D10/D3D11/D3D12) Don't load menu pipeline shaders unless XMB
is selected
2018-04-23 12:59:28 +02:00
twinaphex
6929db9fb6 (D3D10/D3D11) Compile shaders with SM 4.0 instead of 5.0 2018-04-21 05:36:59 +02:00