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(D3D11) Comment out performance counter
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@ -1207,7 +1207,9 @@ static bool d3d11_gfx_frame(
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D3D11SetRenderTargets(context, 1, &d3d11->renderTargetView, NULL);
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#endif
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#if 0
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PERF_START();
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#endif
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#if 0 /* custom viewport doesn't call apply_state_changes, so we can't rely on this for now */
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if (d3d11->resize_viewport)
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@ -1471,7 +1473,9 @@ static bool d3d11_gfx_frame(
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}
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d3d11->sprites.enabled = false;
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#if 0
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PERF_STOP();
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#endif
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DXGIPresent(d3d11->swapChain, !!d3d11->vsync, 0);
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return true;
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