(D3D10/11) All struct members are already being set

This commit is contained in:
twinaphex 2019-04-08 18:42:52 +02:00
parent 8aaef0e95c
commit c12e8dea07
2 changed files with 8 additions and 8 deletions

View File

@ -76,11 +76,11 @@ d3d10_overlay_vertex_geom(void* data, unsigned index, float x, float y, float w,
static void d3d10_clear_scissor(d3d10_video_t *d3d10, video_frame_info_t *video_info)
{
D3D10_RECT scissor_rect = {0};
D3D10_RECT scissor_rect;
scissor_rect.left = 0;
scissor_rect.top = 0;
scissor_rect.right = video_info->width;
scissor_rect.left = 0;
scissor_rect.top = 0;
scissor_rect.right = video_info->width;
scissor_rect.bottom = video_info->height;
D3D10SetScissorRects(d3d10->device, 1, &scissor_rect);

View File

@ -93,11 +93,11 @@ d3d11_overlay_vertex_geom(void* data, unsigned index, float x, float y, float w,
static void d3d11_clear_scissor(d3d11_video_t *d3d11, video_frame_info_t *video_info)
{
D3D11_RECT scissor_rect = {0};
D3D11_RECT scissor_rect;
scissor_rect.left = 0;
scissor_rect.top = 0;
scissor_rect.right = video_info->width;
scissor_rect.left = 0;
scissor_rect.top = 0;
scissor_rect.right = video_info->width;
scissor_rect.bottom = video_info->height;
D3D11SetScissorRects(d3d11->context, 1, &scissor_rect);