twinaphex
bcbac5aac7
(RARCH_CONSOLE) Remove shader_dir from default_paths struct
2013-04-06 22:16:12 +02:00
twinaphex
cc05981455
(PS3/360) Now uses embedded shaders instead of stock shader from
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common-shaders
2013-04-06 21:53:03 +02:00
twinaphex
142c6335c9
(Cg/PS3) Embed menu shader
2013-04-06 21:05:30 +02:00
Themaister
7a20cfa79c
Don't crash if Cg is init with NULL.
2013-04-06 20:50:22 +02:00
twinaphex
7111558359
wgl_ctx.c - ifdef HAVE_EGL portions of code
2013-04-06 19:28:19 +02:00
twinaphex
a57f03e682
(PS3/XDK) Remove stub EGL image functions
2013-04-06 19:17:39 +02:00
twinaphex
129d54a478
Standardize frontends
2013-04-06 19:10:26 +02:00
twinaphex
fde1ea7193
(PS3 PSGL) No longer ifndef float FBOs - also no longer have
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separate copies of gl_copy_frame for PSGL etc.
2013-04-06 18:40:50 +02:00
twinaphex
ec0e3e6087
(RMenu) Remove RMenu screenshot_dump function pointer - implement
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screenshot_dump instead for XDK1
2013-04-06 18:14:06 +02:00
twinaphex
1c5144f9bd
(RMenu) Move RMenu logic out of graphics driver context files
2013-04-06 17:44:07 +02:00
twinaphex
9a4ddfd2e0
Forgot a conditional check in shader_cg.c before doing freeing of
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menu_cg_program - some other cleanups to do with setting stock
shaders in Cg
2013-04-06 16:29:00 +02:00
twinaphex
d0505dc7fa
Merge branch 'cgp-refactor2'
2013-04-06 15:23:03 +02:00
Themaister
bd550ce53c
Remove glsl in shader_parse.
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It'll be done slightly different later.
2013-04-06 14:10:09 +02:00
Themaister
e114b71dcb
Don't use VAO in libretro-test-gl.
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Forces RetroArch to use VAOs, VBOs and all that stuff as well.
2013-04-06 14:05:14 +02:00
Themaister
e649db253c
Reintroduce CGP refactor.
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Fix several issues that caused crashes.
2013-04-06 12:00:10 +02:00
Themaister
c3ac3028b5
Reuse gl_disable_client_arrays.
2013-04-06 11:26:06 +02:00
twinaphex
a2d9129782
Kill off set_fbo_state and get_fbo_state function pointers
2013-04-06 06:21:11 +02:00
twinaphex
f94ddb2eab
(RMenu) Remove now redundant enum ID
2013-04-06 05:58:26 +02:00
twinaphex
eb0feac9e3
(PS3/All) Purge fixed-style shaders again - this time avoiding
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breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex
0340f2043c
Revert "Major refactor to CGP parsing."
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This reverts commit 211e17250c5a786861373cd8d4d9e7ba1780ee8b.
2013-04-06 04:37:17 +02:00
twinaphex
8396f71004
Revert "Don't dump frame_count_mod unless needed."
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This reverts commit eeddfea4255959567459080a05496c885e4fde41.
2013-04-06 04:37:05 +02:00
twinaphex
881e7a299d
Revert "Don't compile in debug dump."
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This reverts commit a5dfbb8a85310ba6efae28a4cce66e2751b5fca0.
2013-04-06 04:36:54 +02:00
twinaphex
59b50a0e71
Revert "Include shader_parse.c in griffin."
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This reverts commit d09a49e514c11a33cc4f40c64f984f9eb314c9ef.
2013-04-06 04:36:44 +02:00
twinaphex
2484c4e526
Revert "(Cg) Take out second_pass_shader / FBO functionality - everything"
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This reverts commit deeaf981f73e827c5cd97d6639564579024e36e7.
2013-04-06 03:55:17 +02:00
twinaphex
1c87c26e72
Revert "(HLSL Xbox 360) Take out second_pass_shader/fbo"
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This reverts commit 5172168143eb78464cee5a7dc1a1a81bc673dabd.
2013-04-06 03:55:07 +02:00
twinaphex
4f1cd6a5ee
Revert "(PS3) Remove fixed shader slots"
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This reverts commit f58a038a5f72d203403ece665cb4d29ac5da1489.
2013-04-06 03:54:57 +02:00
twinaphex
cbb300f863
Revert "(RMenu XUI) Take out fixed second pass shader slot"
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This reverts commit a61437c3db287eb13ddc9354e4600147ad757e2b.
2013-04-06 03:54:47 +02:00
twinaphex
58b6de008b
Revert "Purge fixed-style second_pass_shader."
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This reverts commit 160bbf021848493ffc6dd7749e108901b83ae65a.
2013-04-06 03:54:38 +02:00
twinaphex
83ffe437b3
Revert "Fix Win32 build."
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This reverts commit cf655355d704ae8d6259acc2def467f325570a4b.
2013-04-06 03:54:18 +02:00
twinaphex
9f5c6678b5
Revert "(XDK D3D) Scrub second-pass"
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This reverts commit 5ea29f1882de6a7307f9cd3bca2eaa8297825bb8.
2013-04-06 03:54:05 +02:00
twinaphex
cbfe5ff111
Revert "More scrubbing - no more render_to_texture, fbo_scale_x / fbo_scale_y,"
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This reverts commit 7155dd9ca905aec44c6e707f8c3a908cc728894a.
2013-04-06 03:53:57 +02:00
twinaphex
c083efb5a4
Revert "Remove obsolete struct."
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This reverts commit 7ea61067ec4d74d419f2212ed40441302c16e6dd.
2013-04-06 03:53:44 +02:00
twinaphex
25767ef013
Revert "More scrubbing"
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This reverts commit 5bfa31fa864c5eb14b3084ca59af46ba767be585.
2013-04-06 03:53:35 +02:00
twinaphex
820fcbaa07
Revert "Don't set prg[2] with load_plain()."
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This reverts commit a19d1e9776456e8c803e5cc632196869d652de3e.
2013-04-06 03:53:27 +02:00
twinaphex
09c123859d
Revert "(RMenu) take out no longer used HAVE_FBO ifdef"
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This reverts commit 5f6601ac7e5cbcba1588bedf16e43dcab19163c0.
2013-04-06 03:53:18 +02:00
twinaphex
e889f5c548
Revert "Remove redundant line."
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This reverts commit 2a09f52cc88b44e9205636e93d96aa7ae3e7b63a.
2013-04-06 03:53:07 +02:00
twinaphex
91547e83bd
Revert "More scrubbing (pt. 2)"
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This reverts commit 07b8e71f1440790b792677ecd981446a478719c0.
2013-04-06 03:52:58 +02:00
twinaphex
20f339ec23
Revert "Get rid of MODE_LOAD_SECOND_SHADER id"
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This reverts commit c28e99bf290df06147c90da14a5e6e439b68bddc.
2013-04-06 03:52:49 +02:00
twinaphex
c28e99bf29
Get rid of MODE_LOAD_SECOND_SHADER id
2013-04-06 00:34:43 +02:00
twinaphex
07b8e71f14
More scrubbing (pt. 2)
2013-04-06 00:30:17 +02:00
Themaister
2a09f52cc8
Remove redundant line.
2013-04-06 00:26:14 +02:00
twinaphex
5f6601ac7e
(RMenu) take out no longer used HAVE_FBO ifdef
2013-04-06 00:24:11 +02:00
Themaister
a19d1e9776
Don't set prg[2] with load_plain().
2013-04-06 00:22:27 +02:00
twinaphex
5bfa31fa86
More scrubbing
2013-04-06 00:21:17 +02:00
Themaister
7ea61067ec
Remove obsolete struct.
2013-04-06 00:18:18 +02:00
twinaphex
7155dd9ca9
More scrubbing - no more render_to_texture, fbo_scale_x / fbo_scale_y,
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etc
2013-04-06 00:16:10 +02:00
twinaphex
5ea29f1882
(XDK D3D) Scrub second-pass
2013-04-06 00:07:30 +02:00
Themaister
cf655355d7
Fix Win32 build.
2013-04-06 00:06:51 +02:00
Themaister
160bbf0218
Purge fixed-style second_pass_shader.
2013-04-06 00:03:28 +02:00
twinaphex
a61437c3db
(RMenu XUI) Take out fixed second pass shader slot
2013-04-06 00:03:09 +02:00