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Remove obsolete struct.
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@ -53,18 +53,6 @@ void gl_cg_set_compiler_args(const char **argv);
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bool gl_cg_load_shader(unsigned index, const char *path);
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struct gl_cg_cgp_info
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{
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const char *shader[2];
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bool filter_linear[2];
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bool render_to_texture;
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float fbo_scale;
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const char *lut_texture_path;
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const char *lut_texture_id;
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bool lut_texture_absolute;
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};
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void gl_cg_invalidate_context(void); // Call when resetting GL context on PS3.
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extern const gl_shader_backend_t gl_cg_backend;
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