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Remove glsl in shader_parse.
It'll be done slightly different later.
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@ -56,11 +56,7 @@ struct gfx_shader_pass
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union
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{
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char cg[PATH_MAX];
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struct
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{
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char vertex[PATH_MAX];
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char fragment[PATH_MAX];
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} glsl;
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// Can allow for more types later.
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} source;
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struct gfx_fbo_scale fbo;
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