Remove glsl in shader_parse.

It'll be done slightly different later.
This commit is contained in:
Themaister 2013-04-06 14:10:09 +02:00
parent e649db253c
commit bd550ce53c

View File

@ -56,11 +56,7 @@ struct gfx_shader_pass
union
{
char cg[PATH_MAX];
struct
{
char vertex[PATH_MAX];
char fragment[PATH_MAX];
} glsl;
// Can allow for more types later.
} source;
struct gfx_fbo_scale fbo;