twinaphex
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1697be1908
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(iOS) Build fix
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2013-06-14 02:18:48 +02:00 |
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twinaphex
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43e6637768
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(iOS/QNX) Add FPS/refresh rate monitoring
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2013-06-14 02:17:20 +02:00 |
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twinaphex
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559c4a7964
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(RARCH_CONSOLE) Add refresh rate FPS statistics
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2013-06-08 01:45:25 +02:00 |
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Themaister
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6dd0839a01
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Use common monitor refresh rate estimator.
Ditch custom timing code in KMS.
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2013-06-05 18:12:29 +02:00 |
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Themaister
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850ee9696e
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Drop broken delay logging in KMS.
Didn't serve any purpose anyways.
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2013-06-03 01:37:52 +02:00 |
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Hans-Kristian Arntzen
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f5e1db1506
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Fix HAVE_EGL in glx_ctx.c
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2013-05-23 18:32:13 +02:00 |
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twinaphex
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f5d9d5042d
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(iOS) No EGL on iOS, and couldn't find an equivalent AGL version of eglGetProcAddress -
so NULLing out for now
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2013-05-12 15:09:49 +02:00 |
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twinaphex
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9bfebe7d0b
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(iOS) Implement get_proc_address in iOS context driver
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2013-05-12 14:19:54 +02:00 |
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twinaphex
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71c699b5fc
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(Android/QNX) get_proc_address was not bound in context driver
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2013-05-12 01:15:44 +02:00 |
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Themaister
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7ab09e9d95
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Don't allow resize on OSX with SDL context.
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2013-04-23 09:37:06 +02:00 |
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CatalystG
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387f81ba93
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(BlackBerry) A working BB10 Cascades frontend to choose rom and core currently
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2013-04-19 13:32:17 -04:00 |
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twinaphex
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671725cfdd
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(XDK D3D) Replace more functions with optimal inlined functions
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2013-04-16 16:47:20 +02:00 |
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Themaister
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3d477a04c8
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Don't call eglSwapInterval until context is alive.
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2013-04-14 12:16:55 +02:00 |
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Themaister
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70e961e007
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Fixes to Win32 build.
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2013-04-13 14:38:08 +02:00 |
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Themaister
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e389220df8
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Refactor frame_counter.
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
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2013-04-13 14:28:12 +02:00 |
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twinaphex
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1eadb9fcab
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Cleanups
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2013-04-13 09:16:23 +02:00 |
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twinaphex
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c51347c532
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Drop MODE_VIDEO_SCREENSHOTS_ENABLE
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2013-04-13 09:09:56 +02:00 |
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twinaphex
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9e09ba8a0a
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(PS3) Don't spam cellDbgFontDraw - do it once per frame and
instead just increase the buffer
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2013-04-11 14:10:24 +02:00 |
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twinaphex
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717621ac0d
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(PS3) Move cellSysUtilCheckCallback to gfx_ctx_swap_buffers
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2013-04-11 09:13:28 +02:00 |
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CatalystG
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fdcc6e2087
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(BlackBerry) Fix PlayBook crash after selecting a game from RGUI
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2013-04-10 20:27:49 -04:00 |
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CatalystG
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e2c6a5d3a8
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(BlackBerry) Build fix
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2013-04-08 21:36:28 -04:00 |
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CatalystG
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21e45e3de6
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(BlackBerry) Add Gamepad support for BlackBerry 10 devices
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2013-04-08 19:55:09 -04:00 |
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meancoot
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fb2abbbebf
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(iOS) Update ioseagl_ctx.c
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2013-04-07 21:36:41 -04:00 |
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twinaphex
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db71eaf083
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(Android context file) Add HAVE_EGL ifdefs
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2013-04-07 03:13:47 +02:00 |
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Themaister
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0c0a9b4ddb
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Fix Win32 build.
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2013-04-07 02:02:41 +02:00 |
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twinaphex
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c56f4ddb92
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(wgl_ctx) Remove HAVE_EGL code portions
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2013-04-06 23:29:05 +02:00 |
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twinaphex
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7111558359
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wgl_ctx.c - ifdef HAVE_EGL portions of code
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2013-04-06 19:28:19 +02:00 |
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twinaphex
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a57f03e682
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(PS3/XDK) Remove stub EGL image functions
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2013-04-06 19:17:39 +02:00 |
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twinaphex
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ec0e3e6087
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(RMenu) Remove RMenu screenshot_dump function pointer - implement
screenshot_dump instead for XDK1
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2013-04-06 18:14:06 +02:00 |
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twinaphex
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1c5144f9bd
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(RMenu) Move RMenu logic out of graphics driver context files
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2013-04-06 17:44:07 +02:00 |
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Themaister
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5e755671da
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Add show_mouse() context callback.
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2013-03-29 13:46:11 +01:00 |
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Themaister
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067e00b3dd
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Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
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2013-03-29 13:26:07 +01:00 |
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CatalystG
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f6c2c2c57d
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(BlackBerry) Add initial in-game RGUI support.
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2013-03-23 12:21:30 -04:00 |
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twinaphex
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fefb65b84a
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(Blackberry) Move libscreen initialization to Blackberry graphics
context driver
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2013-03-22 16:30:10 +01:00 |
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CatalystG
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1c32975717
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Add proper input handling for PlayBook/BB10
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2013-03-19 19:27:15 -04:00 |
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twinaphex
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3bc487be87
|
Merge branch 'ios' of git://github.com/meancoot/RetroArch
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2013-03-15 20:05:15 +01:00 |
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Themaister
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eeba16d0e8
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Fix CXX_BUILD.
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2013-03-15 09:21:47 +01:00 |
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twinaphex
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441d4a0698
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(Xbox 1) Initial RGUI code - incomplete
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2013-03-12 02:43:02 +01:00 |
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twinaphex
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275eef09c1
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(Xbox 1) Wrap some lines around HAVE_RMENU
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2013-03-10 23:09:47 +01:00 |
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twinaphex
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7be75b29dc
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(PS3/XDK) Remove gfx_ctx_set_overscan
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2013-03-10 20:13:06 +01:00 |
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twinaphex
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e741cc77c6
|
start/stop/restart ifdeffed for RARCH_CONSOLE instead of
HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
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2013-03-10 17:40:34 +01:00 |
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twinaphex
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b54cf4cd87
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(RGUI) Can't have VLAs for Xbox 1 / MSVC
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2013-03-10 16:37:34 +01:00 |
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twinaphex
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ae9ddf362b
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(Xbox 1) Make xdk_ctx independent of HAVE_RMENU
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2013-03-10 16:29:08 +01:00 |
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twinaphex
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5bc9402fed
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(Xbox 1) Build fix
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2013-03-10 16:16:54 +01:00 |
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twinaphex
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92573940bd
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Move rmenu_set_default_pos to rmenu.c
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2013-03-10 15:52:36 +01:00 |
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twinaphex
|
522320a654
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Get rid of some RMenu context callbacks
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2013-03-10 15:26:49 +01:00 |
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twinaphex
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d74b7156fa
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Move more RMenu stuff to rmenu.c and out of the context drivers
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2013-03-10 15:23:34 +01:00 |
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twinaphex
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137b47c7e8
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Remove reference to gfx_ctx_xdk_set_blend
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2013-03-10 04:29:27 +01:00 |
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twinaphex
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59ff094b3b
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Add set_blend to video_poke interface
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2013-03-10 03:53:42 +01:00 |
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twinaphex
|
79a27e34ed
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(XDK) Start to implement video_poke interface
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2013-03-10 03:34:37 +01:00 |
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