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https://github.com/libretro/RetroArch
synced 2025-01-26 00:35:21 +00:00
(iOS) Update ioseagl_ctx.c
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@ -25,35 +25,25 @@
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#include "../shader_glsl.h"
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#endif
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// C interface
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static void gfx_ctx_set_swap_interval(unsigned interval)
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#include "../../ios/RetroArch/rarch_wrapper.h"
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static bool gfx_ctx_bind_api(enum gfx_ctx_api api)
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{
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extern void ios_set_game_view_sync(bool on);
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ios_set_game_view_sync(interval ? true : false);
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return api == GFX_CTX_OPENGL_ES_API;
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}
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static void gfx_ctx_destroy(void)
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static bool gfx_ctx_set_video_mode(
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unsigned width, unsigned height,
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bool fullscreen)
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{
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extern void ios_destroy_game_view();
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ios_destroy_game_view();
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(void)width;
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(void)height;
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(void)fullscreen;
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return true;
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}
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static void gfx_ctx_get_video_size(unsigned *width, unsigned *height)
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static void gfx_ctx_update_window_title(bool reset)
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{
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extern void ios_get_game_view_size(unsigned *, unsigned *);
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ios_get_game_view_size(width, height);
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}
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static bool gfx_ctx_init(void)
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{
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extern bool ios_init_game_view();
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return ios_init_game_view();
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}
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static void gfx_ctx_swap_buffers(void)
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{
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extern void ios_flip_game_view();
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ios_flip_game_view();
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}
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static void gfx_ctx_check_window(bool *quit,
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@ -64,7 +54,7 @@ static void gfx_ctx_check_window(bool *quit,
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*quit = false;
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unsigned new_width, new_height;
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gfx_ctx_get_video_size(&new_width, &new_height);
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ios_get_game_view_size(&new_width, &new_height);
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if (new_width != *width || new_height != *height)
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{
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*width = new_width;
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@ -79,18 +69,14 @@ static void gfx_ctx_set_resize(unsigned width, unsigned height)
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(void)height;
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}
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static void gfx_ctx_update_window_title(bool reset)
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static bool gfx_ctx_has_focus(void)
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{
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return true;
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}
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static bool gfx_ctx_set_video_mode(
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unsigned width, unsigned height,
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bool fullscreen)
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static void gfx_ctx_swap_buffers(void)
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{
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(void)width;
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(void)height;
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(void)fullscreen;
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return true;
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ios_flip_game_view();
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}
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static void gfx_ctx_input_driver(const input_driver_t **input, void **input_data)
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@ -99,43 +85,23 @@ static void gfx_ctx_input_driver(const input_driver_t **input, void **input_data
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*input_data = NULL;
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}
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static bool gfx_ctx_bind_api(enum gfx_ctx_api api)
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{
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return api == GFX_CTX_OPENGL_ES_API;
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}
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static bool gfx_ctx_has_focus(void)
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{
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return true;
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}
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static bool gfx_ctx_init_egl_image_buffer(const video_info_t *video)
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{
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return false;
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}
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static bool gfx_ctx_write_egl_image(const void *frame, unsigned width, unsigned height, unsigned pitch, bool rgb32, unsigned index, void **image_handle)
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{
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return false;
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}
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// The ios_* functions are implemented in ios/RetroArch/RAGameView.m
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const gfx_ctx_driver_t gfx_ctx_ios = {
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gfx_ctx_init,
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gfx_ctx_destroy,
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ios_init_game_view,
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ios_destroy_game_view,
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gfx_ctx_bind_api,
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gfx_ctx_set_swap_interval,
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ios_set_game_view_sync,
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gfx_ctx_set_video_mode,
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gfx_ctx_get_video_size,
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ios_get_game_view_size,
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NULL,
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gfx_ctx_update_window_title,
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gfx_ctx_check_window,
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gfx_ctx_set_resize,
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gfx_ctx_has_focus,
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gfx_ctx_swap_buffers,
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ios_flip_game_view,
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gfx_ctx_input_driver,
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NULL,
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gfx_ctx_init_egl_image_buffer,
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gfx_ctx_write_egl_image,
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NULL,
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"ios",
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};
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@ -167,10 +167,10 @@ void ios_flip_game_view()
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}
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}
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void ios_set_game_view_sync(bool on)
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void ios_set_game_view_sync(unsigned interval)
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{
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g_is_syncing = on;
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g_fast_forward_skips = on ? 0 : 3;
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g_is_syncing = interval ? true : false;
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g_fast_forward_skips = interval ? 0 : 3;
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}
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void ios_get_game_view_size(unsigned *width, unsigned *height)
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@ -26,7 +26,7 @@ void ios_rarch_exited(void* result);
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bool ios_init_game_view();
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void ios_destroy_game_view();
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void ios_flip_game_view();
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void ios_set_game_view_sync(bool on);
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void ios_set_game_view_sync(unsigned interval);
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void ios_get_game_view_size(unsigned *width, unsigned *height);
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void ios_bind_game_view_fbo();
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