(Xbox 1) Initial RGUI code - incomplete

This commit is contained in:
twinaphex 2013-03-12 02:42:33 +01:00
parent af02acbdd4
commit 441d4a0698
3 changed files with 114 additions and 0 deletions

View File

@ -327,6 +327,10 @@ static void gfx_ctx_xdk_destroy(void)
{
xdk_d3d_video_t * d3d = (xdk_d3d_video_t*)driver.video_data;
#ifdef HAVE_RGUI
texture_image_free(&d3d->rgui_texture);
#endif
if (d3d->d3d_render_device)
{
d3d->d3d_render_device->Release();

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@ -113,6 +113,42 @@ const DWORD g_MapLinearToSrgbGpuFormat[] =
};
#endif
#ifdef HAVE_RGUI
static bool xdk_d3d_init_rgui_texture(void *data)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
struct texture_image *out_img = &d3d->rgui_texture;
out_img->pixels = NULL;
out_img->vertex_buf = NULL;
HRESULT ret = D3DXCreateTexture(d3d->d3d_render_device,
RGUI_WIDTH, RGUI_HEIGHT, D3DX_DEFAULT, 0, D3DFMT_A4R4G4B4,
D3DPOOL_MANAGED, &out_img->pixels);
if(FAILED(ret))
{
RARCH_ERR("Error occurred during D3DXCreateTexture (RGUI texture init).\n");
return false;
}
// create a vertex buffer for the quad that will display the texture
ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &out_img->vertex_buf);
if (FAILED(ret))
{
RARCH_ERR("Error occurred during CreateVertexBuffer().\n");
out_img->pixels->Release();
return false;
}
out_img->width = RGUI_WIDTH;
out_img->height = RGUI_HEIGHT;
return true;
}
#endif
static void check_window(void *data)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
@ -479,6 +515,10 @@ static void xdk_d3d_init_textures(void *data, const video_info_t *video)
return;
}
#ifdef HAVE_RGUI
xdk_d3d_init_rgui_texture(d3d);
#endif
D3DLOCKED_RECT d3dlr;
d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch);
@ -528,6 +568,10 @@ static void xdk_d3d_reinit_textures(void *data, const video_info_t *video)
RARCH_LOG("Reinitializing textures (%u x %u @ %u bpp)\n", d3d->tex_w,
d3d->tex_h, d3d->base_size * CHAR_BIT);
#ifdef HAVE_RGUI
texture_image_free(&d3d->rgui_texture);
#endif
xdk_d3d_init_textures(d3d, video);
#ifdef HAVE_FBO
@ -692,6 +736,65 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
return d3d;
}
#ifdef HAVE_RGUI
static inline void xdk_d3d_draw_rgui(void *data)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
if (out_img->pixels == NULL || out_img->vertex_buf == NULL)
return false;
int x = out_img->x;
int y = out_img->y;
int w = out_img->width;
int h = out_img->height;
float fX = static_cast<float>(x);
float fY = static_cast<float>(y);
// create the new vertices
DrawVerticeFormats newVerts[] =
{
// x, y, z, color, u ,v
{fX, fY, 0.0f, 0, 0, 0},
{fX + w, fY, 0.0f, 0, 1, 0},
{fX + w, fY + h, 0.0f, 0, 1, 1},
{fX, fY + h, 0.0f, 0, 0, 1}
};
// load the existing vertices
DrawVerticeFormats *pCurVerts;
HRESULT ret = out_img->vertex_buf->Lock(0, 0, (unsigned char**)&pCurVerts, 0);
if (FAILED(ret))
{
RARCH_ERR("[RGUI Draw] - Error occurred during m_pVertexBuffer->Lock().\n");
return;
}
// copy the new verts over the old verts
memcpy(pCurVerts, newVerts, 4 * sizeof(DrawVerticeFormats));
out_img->vertex_buf->Unlock();
d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
// also blend the texture with the set alpha value
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
// draw the quad
d3d->d3d_render_device->SetTexture(0, out_img->pixels);
d3d->d3d_render_device->SetStreamSource(0, out_img->vertex_buf, sizeof(DrawVerticeFormats));
d3d->d3d_render_device->SetVertexShader(D3DFVF_CUSTOMVERTEX);
d3d->d3d_render_device->DrawPrimitive(D3DPT_QUADLIST, 0, 1);
}
#endif
static bool xdk_d3d_frame(void *data, const void *frame,
unsigned width, unsigned height, unsigned pitch, const char *msg)
{
@ -871,6 +974,11 @@ static bool xdk_d3d_frame(void *data, const void *frame,
float msg_width = mem_width;
float msg_height = mem_height + 50;
#endif
#ifdef HAVE_RGUI
if (d3d->rgui_data)
xd_d3d_draw_rgui(d3d);
#endif
font_params_t font_parms = {0};
if (lifecycle_mode_state & (1ULL << MODE_FPS_DRAW))

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@ -21,6 +21,7 @@
#ifdef _XBOX1
#include <xfont.h>
#endif
#include "../gfx/image.h"
#include "../gfx/fonts/d3d_font.h"
#include "../gfx/gfx_context.h"
@ -74,6 +75,7 @@ typedef struct xdk_d3d_video
IDirect3DVertexDeclaration9* v_decl;
#endif
#ifdef HAVE_RGUI
texture_image rgui_texture;
const void *rgui_data;
#endif
const d3d_font_renderer_t *font_ctx;