twinaphex
e32ceb8f30
Rewrite d3d_texture_blit
2018-01-16 00:08:10 +01:00
twinaphex
86385dcaf7
Start creating d3d_texture_t
2018-01-15 23:13:16 +01:00
twinaphex
391fd3eadc
Fix CXX_BUILD for D3D
2018-01-15 21:44:49 +01:00
twinaphex
59b5ecf7db
(XDK) Buildfixes
2018-01-15 06:36:02 +01:00
twinaphex
27caf46616
Add d3d_get_render_state
2018-01-15 06:14:20 +01:00
twinaphex
510dfca756
Start adding C++ code path for SetVertexShaderConstantF and
...
refactor xdk360_fonts.cpp calls
2018-01-15 06:01:59 +01:00
aliaspider
25a7c04a27
(direct3D) fix scaling in the menu display driver.
2018-01-15 03:45:37 +01:00
aliaspider
7b09d5399c
(Direct3D) Menu display driver implementation.
2018-01-14 02:21:48 +01:00
aliaspider
9cb896a3d9
(win32) WS_EX_LAYERED drastically decreases performance, so only set it
...
when needed (when opacity < 100).
2018-01-13 07:53:13 +01:00
Twinaphex
e099b8150c
Merge pull request #6083 from aliaspider/master
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(WIIU) add remaining menu shaders.
2018-01-12 03:00:22 +01:00
aliaspider
24cb240079
(WIIU) add remaining menu shaders.
...
- move some files around.
2018-01-12 02:54:45 +01:00
twinaphex
8dd6328fb7
Get rid of warning
2018-01-11 23:05:26 +01:00
aliaspider
eac088696a
(WIIU) add ribbon shader. fix menu bg gradient.
2018-01-11 02:09:03 +01:00
Twinaphex
ae8d0630e2
Merge pull request #6076 from aliaspider/master
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(WIIU) custom shader: add support for input textures and most uniforms.
2018-01-09 16:52:20 +01:00
aliaspider
f34e180b40
(WIIU) custom shader: add support for input textures and most uniforms.
2018-01-09 16:41:01 +01:00
Twinaphex
ae9e13324d
Merge pull request #6073 from aliaspider/master
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(WIIU) improve support for custom shaders.
2018-01-09 03:22:49 +01:00
aliaspider
0236b52b03
(WIIU) update uniform blocks correctly for custom shaders.
2018-01-09 03:06:54 +01:00
twinaphex
aa641325cb
Cleanups
2018-01-08 23:30:07 +01:00
twinaphex
7fdb621481
Update
2018-01-08 23:23:37 +01:00
twinaphex
8f9d807306
Remove some more Xbox ifdefs
2018-01-08 23:06:09 +01:00
twinaphex
7616ea1b73
Add some logging to SetTextureStageState
2018-01-08 17:25:39 +01:00
twinaphex
49ea8b950e
Create d3dx_compile_shader
2018-01-07 20:32:43 +01:00
twinaphex
e011329728
(D3D) Buildfix
2018-01-07 12:12:41 +01:00
twinaphex
fce097b892
(360) Buildfixes
2018-01-07 12:00:09 +01:00
twinaphex
e90a71d9f5
Create d3dx_compile_shader_from_file
2018-01-07 11:52:32 +01:00
twinaphex
88d1e455e3
Add code that allows for debug D3D
2018-01-07 10:46:53 +01:00
twinaphex
df2a31b0e9
Create d3d pixel shader/vertex shader functions
2018-01-06 23:10:27 +01:00
twinaphex
d7df6b3729
Create d3d_free_vertex_shader/d3d_free_pixel_shader
2018-01-06 22:57:44 +01:00
twinaphex
e03e578212
Add d3d_set_pixel_shader
2018-01-06 22:49:36 +01:00
twinaphex
9fe3271900
Add d3dxbuffer_release
2018-01-06 21:30:50 +01:00
twinaphex
9f6a97db76
Update
2018-01-06 21:10:30 +01:00
twinaphex
553099abf1
Add d3d_check_device_type
2018-01-06 19:42:22 +01:00
twinaphex
9b52164b00
Create d3d_get_adapter_display_mode
2018-01-06 16:10:05 +01:00
aliaspider
55d262f5d8
(WIIU) add preliminary multi-pass shader support.
...
can load *.slangp and *.slang files. since there is no runtime compiler,
precompiled shaders (*.gsh) need to be present next to each *.slang
source file.
2018-01-06 03:39:53 +01:00
aliaspider
8e095164e0
(WIIU) add a frame shader to match the shaders used by the gl/vulkan
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drivers.
2018-01-05 13:18:55 +01:00
aliaspider
a7632620da
(WIIU) add a sprite shader.
2018-01-04 17:38:04 +01:00
twinaphex
73c36c47e2
(XDK) Xbox buildfixes
2018-01-04 17:00:21 +01:00
twinaphex
c495ca924d
(MSVC 2010) Buildfix for x64
2018-01-04 16:53:54 +01:00
twinaphex
41d9a8fd75
Make D3DX optional
2018-01-04 14:42:13 +01:00
orbea
2d19885a17
C89_BUILD: Fix some clang compiler errors
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Fixes the following -Werror warnings with C89_BUILD=1 and clang.
gfx/common/x11_common.c:407:17: warning: ISO C90 forbids mixing declarations and code [-Wdeclaration-after-statement]
Status status = 0;
^
libretro-common/formats/libchdr/chd.c:639:12: warning: ISO C90 forbids mixing declarations and code [-Wdeclaration-after-statement]
uint8_t *sector = &dest[framenum * CD_FRAME_SIZE];
^
libretro-common/formats/libchdr/chd.c:723:12: warning: ISO C90 forbids mixing declarations and code [-Wdeclaration-after-statement]
uint8_t *sector = &dest[framenum * CD_FRAME_SIZE];
^
2018-01-03 16:53:11 -08:00
twinaphex
0c13961f9e
Updates
2018-01-03 20:48:33 +01:00
twinaphex
a3b9f0ab63
(D3DX8) d3dx8 always has to be statically linked
2018-01-03 20:35:24 +01:00
twinaphex
b925603eff
(D3D9) Buildfix
2018-01-03 20:26:13 +01:00
twinaphex
5d5115941f
(d3d_common.c) Fix D3D8 codepaths
2018-01-03 20:16:19 +01:00
twinaphex
aa255a9ad2
(D3D) Make d3dx dynamically loadable
2018-01-03 19:55:00 +01:00
twinaphex
d3480e6365
Create d3d_font_indirect
2018-01-03 19:03:19 +01:00
twinaphex
94b04828f9
Add ability to dynamically load d3d DLL
2018-01-03 18:53:13 +01:00
twinaphex
3a3776ba24
Create d3d_initialize_symbols
2018-01-03 18:38:13 +01:00
twinaphex
f19ff885f4
Cleanups
2018-01-03 18:23:04 +01:00
twinaphex
2424ffaa26
Dehardcode D3D_SDK_VERSION
2018-01-03 18:14:54 +01:00