mirror of
https://github.com/libretro/RetroArch
synced 2025-02-06 18:40:49 +00:00
Start adding C++ code path for SetVertexShaderConstantF and
refactor xdk360_fonts.cpp calls
This commit is contained in:
parent
d2a0046f23
commit
510dfca756
@ -1184,10 +1184,17 @@ bool d3d_set_vertex_shader(LPDIRECT3DDEVICE dev, unsigned index,
|
||||
}
|
||||
|
||||
bool d3d_set_vertex_shader_constantf(LPDIRECT3DDEVICE dev,
|
||||
UINT start_register,const float* constant_data, unsigned vector4f_count)
|
||||
UINT start_register,const float* constant_data,
|
||||
unsigned vector4f_count)
|
||||
{
|
||||
#if defined(HAVE_D3D9)
|
||||
return (IDirect3DDevice9_SetVertexShaderConstantF(dev, start_register, constant_data, vector4f_count) == D3D_OK);
|
||||
#ifdef __cplusplus
|
||||
return (dev->SetVertexShaderConstantF(
|
||||
start_register, constant_data, vector4f_count) == D3D_OK);
|
||||
#else
|
||||
return (IDirect3DDevice9_SetVertexShaderConstantF(dev,
|
||||
start_register, constant_data, vector4f_count) == D3D_OK);
|
||||
#endif
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
@ -649,11 +649,7 @@ static void xdk360_render_msg_pre(xdk360_video_font_t * font)
|
||||
d3d_set_vertex_declaration(d3dr, font->s_FontLocals.m_pFontVertexDecl);
|
||||
d3d_set_vertex_shader(d3dr, 0, font->s_FontLocals.m_pFontVertexShader);
|
||||
d3d_set_pixel_shader(d3dr, font->s_FontLocals.m_pFontPixelShader);
|
||||
|
||||
/* Set the texture scaling factor as a vertex shader constant.
|
||||
* Call here to avoid load hit store from writing to vTexScale above
|
||||
*/
|
||||
d3dr->SetVertexShaderConstantF( 2, vTexScale, 1 );
|
||||
d3d_set_vertex_shader_constantf(d3dr, 2, vTexScale, 1);
|
||||
}
|
||||
|
||||
static void xdk360_draw_text(xdk360_video_font_t *font,
|
||||
@ -670,10 +666,7 @@ static void xdk360_draw_text(xdk360_video_font_t *font,
|
||||
vColor[2] = ((0xffffffff & 0x000000ff) >> 0L) / 255.0f;
|
||||
vColor[3] = ((0xffffffff & 0xff000000) >> 24L) / 255.0f;
|
||||
|
||||
/* Perform the actual storing of the color constant here to prevent
|
||||
* a load-hit-store by inserting work between the store and the use of
|
||||
* the vColor array. */
|
||||
d3dr->SetVertexShaderConstantF(1, vColor, 1);
|
||||
d3d_set_vertex_shader_constantf(d3dr, 1, vColor, 1);
|
||||
|
||||
m_fCursorX = floorf(x);
|
||||
m_fCursorY = floorf(y);
|
||||
|
Loading…
x
Reference in New Issue
Block a user