orbea
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af813d9c46
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Further remove nuklear.
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2019-02-02 20:58:47 -08:00 |
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twinaphex
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62c6d60c57
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Revert "Cleanup shaders_common.h"
This reverts commit c1de2e569770837d42f0099f95b8838c5f33dc27.
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2018-11-24 01:29:35 +01:00 |
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twinaphex
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c5b9352c34
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Revert "Rename some files"
This reverts commit 03a8bc9875ef4e0e942ab6d8d0d9402c4e1830fe.
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2018-11-24 01:26:05 +01:00 |
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twinaphex
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08d024ecad
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Revert "Get rid of the header guards in shaders_common.h/glsl_common.h"
This reverts commit eef67ee0cda98af45e9ef7c54a95cdc7a90ac23f.
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2018-11-24 01:25:55 +01:00 |
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twinaphex
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eef67ee0cd
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Get rid of the header guards in shaders_common.h/glsl_common.h
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2018-11-24 00:37:07 +01:00 |
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twinaphex
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03a8bc9875
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Rename some files
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2018-11-24 00:30:46 +01:00 |
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twinaphex
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c1de2e5697
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Cleanup shaders_common.h
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2018-11-23 23:57:22 +01:00 |
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Twinaphex
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8514d6ccc8
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Revert "Fix shader warnings"
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2018-11-23 04:18:38 +01:00 |
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Alfrix
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3e7328b00a
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Fix shader warnings
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2018-11-22 16:18:11 -03:00 |
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twinaphex
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9c0ed0f2c4
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Don't use core profile GLSL shaders for OpenGLES
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2018-07-18 10:06:30 +02:00 |
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twinaphex
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6b5ade4ac3
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Should be no more deprecated warnings with core context GL for menu
shaders
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2018-07-12 22:03:37 +02:00 |
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twinaphex
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60d7d1c793
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Add xmb ribbon simple core shader
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2018-07-12 21:34:17 +02:00 |
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orbea
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7526b12338
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Fix apitrace shader compiler warning.
2418: message: major shader compiler issue 2: 0:3(311): warning: `atime' used uninitialized
2418 @0 glCompileShader(shader = 27)
2418: warning: 0:3(311): warning: `atime' used uninitialized
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2018-03-20 17:39:33 -07:00 |
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orbea
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a4ab4794cf
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C89_BUILD: Remove c++ style comments
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2018-01-03 14:56:22 -08:00 |
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gblues
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6904101c44
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Clean up trailing whitespace
== DETAILS
Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
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2017-12-12 00:24:18 -08:00 |
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radius
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2747067f61
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this probably fixes the shader on noveau and others
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2017-12-03 15:10:24 -05:00 |
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radius
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3cd7026819
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fix the shader and the label
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2017-12-03 12:20:07 -05:00 |
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radius
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bada13a215
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let it snow
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2017-12-02 22:47:44 -05:00 |
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Brad Parker
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7aadb0ee13
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allow transparency for OSD background
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2017-10-10 14:00:49 -04:00 |
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Brad Parker
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f156f7cd94
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initial working OSD background color (only when content not loaded)
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2017-10-09 23:30:11 -04:00 |
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Brad Parker
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a153ed0b42
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testing
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2017-10-09 21:19:32 -04:00 |
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twinaphex
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03ee897ae2
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Try implementing core context version of XMB ribbon
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2017-06-27 06:31:18 +02:00 |
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hizzlekizzle
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ba2cf008c6
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update Cg menu ribbon for additive blending
Fixes solid white ribbon.
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2017-05-30 20:13:58 -05:00 |
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Jean-André Santoni
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0b1716650b
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Use additive blending for the ribbon in GL and Vulkan
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2017-05-22 01:29:56 +02:00 |
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twinaphex
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69ebda74c4
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FIx shader
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2017-01-14 22:48:02 +01:00 |
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radius
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33863714ab
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speed this up a bit
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2017-01-14 15:54:56 -05:00 |
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radius
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86e8c409fe
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small optimization by @aliaspider
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2017-01-08 18:36:06 -05:00 |
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radius
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f87f7d026d
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improve readability a bit
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2017-01-07 22:47:55 -05:00 |
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twinaphex
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c57ab8f37a
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Add pipeline_bokeh to shader_glsl.c
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2017-01-08 02:16:47 +01:00 |
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twinaphex
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09a83525a9
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Add pipeline_bokeh.glsl.frag.h
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2017-01-08 02:13:36 +01:00 |
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Brad Parker
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7c176c3d14
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replace simple snow with fancy snow code with different parameters
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2016-12-11 13:00:12 -05:00 |
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aliaspider
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5cf8391c5a
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replace the glsl snow shader with a more lightweight version.
(gpu usage is approximately 25% compared to the original.)
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2016-12-11 15:52:32 +01:00 |
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Brad Parker
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32a3026654
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enable standard derivatives extension for GLES, adds support for complex XMB ribbon
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2016-12-06 21:04:12 -05:00 |
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Brad Parker
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12294c96aa
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check for high precision floats on GLES, then enable if supported
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2016-12-06 21:04:12 -05:00 |
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Brad Parker
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f90ab6e189
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default to highp precision for GLES
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2016-12-06 21:04:12 -05:00 |
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twinaphex
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9f470c53ae
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Add 'Simple Snow' shader to GLSL backend
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2016-12-06 00:48:36 +01:00 |
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Jean-André Santoni
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d4296b016f
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Make shader names consistent, step 5
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2016-11-19 00:30:56 +01:00 |
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Jean-André Santoni
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9c83658368
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Make shader names consistent, step 4
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2016-11-19 00:29:13 +01:00 |
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Jean-André Santoni
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d1bf61076d
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Make shader names consistent, step 3
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2016-11-19 00:27:54 +01:00 |
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Jean-André Santoni
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35d8ec12c5
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Make shader names consistent, step 2
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2016-11-19 00:23:07 +01:00 |
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Jean-André Santoni
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3b2b7580db
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Make shader names consistent, step 1
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2016-11-19 00:20:52 +01:00 |
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Jean-André Santoni
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4e74375356
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Replace the modern snow glsl vertex shader
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2016-11-19 00:08:59 +01:00 |
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twinaphex
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2be4ca1755
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Simplify vertex snow shaders
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2016-11-18 09:54:19 +01:00 |
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twinaphex
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a2c69ec254
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Added snow shader hooks - doesn't work yet though - shader driver
system is very limited in terms of how we can set custom menu
shaders - will require a rethink
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2016-11-17 20:54:29 +01:00 |
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twinaphex
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23aa03fcdd
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Start adding snow shaders
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2016-11-17 20:21:20 +01:00 |
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Jean-André Santoni
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72161acbd3
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Smoother ribbon
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2016-11-11 20:04:55 +01:00 |
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Jean-André Santoni
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02be74b9c4
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Revert "New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg"
This reverts commit 1fa5b66a23cd38514b6f5e8322cfd43c291e2f88.
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2016-11-11 19:59:27 +01:00 |
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Jean-André Santoni
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1fa5b66a23
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New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg
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2016-11-09 11:59:43 +01:00 |
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twinaphex
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245a65a0d7
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Change this
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2016-09-07 01:12:35 +02:00 |
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mudlord
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f3a0d8518e
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mudlord is a fucking clot/hack and needs to be shot.
Should have tested on other drivers than Nvidia Windows.
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2016-09-07 05:56:07 +10:00 |
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