Simplify vertex snow shaders

This commit is contained in:
twinaphex 2016-11-18 09:54:19 +01:00
parent 1e10abd7f2
commit 2be4ca1755
2 changed files with 0 additions and 34 deletions

View File

@ -3,23 +3,6 @@
static const char *stock_vertex_xmb_snow_legacy = GLSL(
attribute vec3 VertexCoord;
uniform float time;
float iqhash( float n )
{
return fract(sin(n)*43758.5453);
}
float noise( vec3 x )
{
vec3 p = floor(x);
vec3 f = fract(x);
f = f*f*(3.0-2.0*f);
float n = p.x + p.y*57.0 + 113.0*p.z;
return mix(mix(mix( iqhash(n+0.0 ), iqhash(n+1.0 ),f.x),
mix( iqhash(n+57.0 ), iqhash(n+58.0 ),f.x),f.y),
mix(mix( iqhash(n+113.0), iqhash(n+114.0),f.x),
mix( iqhash(n+170.0), iqhash(n+171.0),f.x),f.y),f.z);
}
void main()
{

View File

@ -4,23 +4,6 @@ static const char *stock_vertex_xmb_snow = GLSL(
in vec3 VertexCoord;
uniform float time;
float iqhash( float n )
{
return fract(sin(n)*43758.5453);
}
float noise( vec3 x )
{
vec3 p = floor(x);
vec3 f = fract(x);
f = f*f*(3.0-2.0*f);
float n = p.x + p.y*57.0 + 113.0*p.z;
return mix(mix(mix( iqhash(n+0.0 ), iqhash(n+1.0 ),f.x),
mix( iqhash(n+57.0 ), iqhash(n+58.0 ),f.x),f.y),
mix(mix( iqhash(n+113.0), iqhash(n+114.0),f.x),
mix( iqhash(n+170.0), iqhash(n+171.0),f.x),f.y),f.z);
}
void main()
{
vec3 v = vec3(VertexCoord.x, 0.0, VertexCoord.y);