Fix shader warnings

This commit is contained in:
Alfrix 2018-11-22 16:18:11 -03:00
parent d7041f495d
commit 3e7328b00a
2 changed files with 8 additions and 4 deletions

View File

@ -23,11 +23,11 @@
"#else\n" \
" precision mediump float;\n" \
"#endif\n" #src
#define GLSL_300(src) "#version 300 es\n" #src
#else
#define CG(src) "" #src
#define GLSL(src) "" #src
#define GLSL_300(src) "#version 300 es\n" #src
#define GLSL_330(src) "#version 330 core\n" #src
#define GLSL_330(src) "#version 330\n" #src
#endif
#endif

View File

@ -344,7 +344,6 @@ static bool gl_glsl_compile_shader(glsl_shader_data_t *glsl,
}
#endif
snprintf(version, sizeof(version), "#version %u%s\n", version_no, version_extra);
RARCH_LOG("[GLSL]: Using GLSL version %u%s.\n", version_no, version_extra);
}
else if (glsl_core)
{
@ -368,9 +367,14 @@ static bool gl_glsl_compile_shader(glsl_shader_data_t *glsl,
}
snprintf(version, sizeof(version), "#version %u\n", version_no);
RARCH_LOG("[GLSL]: Using GLSL version %u.\n", version_no);
}
else
{
/* Don't leave version empty, prevent the compiler warning */
snprintf(version, sizeof(version), "#version 110\n");
}
RARCH_LOG("[GLSL]: Using GLSL %s", version);
source[0] = version;
source[1] = define;
source[2] = glsl->alias_define;