mirror of
https://github.com/libretro/RetroArch
synced 2025-02-06 00:39:53 +00:00
Add xmb ribbon simple core shader
This commit is contained in:
parent
140e657d51
commit
60d7d1c793
@ -0,0 +1,11 @@
|
||||
#include "shaders_common.h"
|
||||
|
||||
static const char *stock_fragment_xmb_ribbon_simple_core = GLSL(
|
||||
uniform float time;
|
||||
out vec4 FragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragColor = vec4(0.05, 0.05, 0.05, 1.0);
|
||||
}
|
||||
);
|
@ -118,6 +118,7 @@ static const char *glsl_prefixes[] = {
|
||||
|
||||
#ifdef HAVE_SHADERPIPELINE
|
||||
#include "../drivers/gl_shaders/core_pipeline_xmb_ribbon.glsl.frag.h"
|
||||
#include "../drivers/gl_shaders/core_pipeline_xmb_ribbon_simple.glsl.frag.h"
|
||||
#include "../drivers/gl_shaders/legacy_pipeline_xmb_ribbon_simple.glsl.vert.h"
|
||||
#include "../drivers/gl_shaders/modern_pipeline_xmb_ribbon_simple.glsl.vert.h"
|
||||
#include "../drivers/gl_shaders/modern_pipeline_snow.glsl.vert.h"
|
||||
@ -826,7 +827,7 @@ static void gl_glsl_init_menu_shaders(void *data)
|
||||
&glsl->uniforms[VIDEO_SHADER_MENU]);
|
||||
|
||||
shader_prog_info.vertex = glsl_core ? stock_vertex_xmb_simple_modern : stock_vertex_xmb_ribbon_simple_legacy;
|
||||
shader_prog_info.fragment = stock_fragment_xmb_ribbon_simple;
|
||||
shader_prog_info.fragment = glsl_core ? stock_fragment_xmb_ribbon_simple_core : stock_fragment_xmb_ribbon_simple;
|
||||
|
||||
RARCH_LOG("[GLSL]: Compiling simple ribbon shader..\n");
|
||||
gl_glsl_compile_program(
|
||||
|
Loading…
x
Reference in New Issue
Block a user