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@ -28,7 +28,7 @@ static const char *stock_vertex_xmb_modern = GLSL(
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float k = twoPi / 20.0;
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float omega = twoPi / 15.0;
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float y = sin( k * pos.x - omega * time );
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y += noise( 0.27 * vec3( 0.4 * pos.x, 3.0, 2.0 * pos.z - 0.5 * time ) );
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y += noise( vec3(0.27) * vec3( 0.4 * pos.x, 3.0, 2.0 * pos.z - 0.5 * time ) );
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return y;
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}
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